
A new tactics RPG from the team who brought you the Bravely series and Octopath Traveler. An epic tale, brought to life with stunning HD-2D graphics. Make difficult decisions in this story set against a backdrop of the war-torn continent of Norzelia.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 3.8Kreviews | 80% | — | $2.5M |
| $59.99 | 1.1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
以一個文本量這麼多的策略戰旗遊戲來說 劇情真的是爛的可以耶 超多無理的地方 尤其每次主角一群人就眼睜睜看著被打敗的敵人跑走 人跑走了才在那邊說糟糕 被他跑走了 WTF??? 而且不是一次 是幾百次 越看真的會越難受 到後面真的都只想快速略過 我玩過很多款策略戰旗類劇情都是還能接受 就這一款劇情是爛到懷疑主角一群人腦子都有損傷嗎 那麼多角色 可是每個角色的劇情動畫都那麼一點點而已根本沒什麼帶入感 反而都覺得莫名其妙 鍵鼠操作的體驗也是極差 很難對到格子 在大地圖上也很難移動 再來每個角色的定位都綁死的 沒有什麼轉職系統 導致你想嘗試不同的打法就一定要換角色玩 然後又變成你一定要農其他的角色 好死不死連技能那些都是要用材料都是要農 真的很煩 要不是花那麼多錢真的也不想硬著頭皮玩下去 2/10分吧 這遊戲
requires a little bit of patience, but worth exploring the mechanics.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 5.2K | 85% | $19.99 | |
| $2.5M | 2.3K | 94% | $29.99 | |
| $2.5M | 4.3K | 97% | $16.49 | |
| $2.5M | 5K | 75% | $16.99 | |
| $2.5M | 3.8K | 77% | $19.99 | |
| $2.5M | 5.2K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $719.7K | 1.7K | 92% | $19.99 | |
| $59.2K | 117 | 92% | $11.99 | |
| $27.7K | 77 | 92% | $12.99 | |
| $3.7K | 8 | 62% | $14.99 | |
| $3.5K | 31 | 100% | $3.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak
Voto positivo pero no es lo que esperaba. Vine buscando un juego parecido a Final Fantasy Tactics, por casillas, tactico, estratégico y lo és, con una historia narrativa buena y todo genial... peeeeeero MUCHO, MUUUUCHO TEXTO y poco juego. Me parece más un juego de aventura gráfica que un RPG táctico, 70% del tiempo de lectura y 30% de juego. No digo que la história esté mal, si no que me espraba jugar, y me encontre que estaba mas bien leyendo una novela que no jugando a un videojuego. Aun y así, vale la pena.
Triangle strategy è un bell'esponente del genere tactical jrpg , con una grande enfasi sul lato narrativo e qualche bella idea di gameplay. STORIA E NARRATIVA Il ruolo narrativo è centrale nel gioco, con sequenze molto ben scritte, ho letto lamentele sulla durata eccessiva di quest'ultime, ma sono necessarie per poter enfatizzare con i vari personaggi e poter fare le proprie scelte in base a chi vogliano dare appoggio durante il nostro viaggio. Ci sono poi percorsi multipli e scelte che portano a cambiare l intera campagna, risultando anche incline a piu' partite. I personaggi principali sono scritti molto bene, mentre quelli che recluteremo lungo il percorso, purtroppo, non hanno lo stesso spessore e anche il modo in cui li ingaggiamo non è dei migliori GAMEPLAY Il gameplay a turni funziona molto bene, i personaggi non sono molti ma hanno caratteristiche ben marcate per poter fare strategie differenti, sfruttando anche l ambientazione a nostro favore. Il sistema ricorda un fire emblem ma con battaglie piu' lunghe per via delle mappe di gioco spesso molto ampie. Il sistema di ricompense porta poi a sfruttare tutte le meccaniche di combo e dei personaggi per poter successivamente spendere in potenziamenti necessari nelle battaglie piu' dure. Oltre la campagna sono presenti anche una sorta di sfide aggiuntive e la possibilità di rigiocare gli scontri principali GRAFICA e SONORO Ottima come al solito la realizzazione di Square sui suoi giochi 2D HD e un'accompagnamento musicale all'altezza del genere. Qualche problema invece per quanto riguarda la camera, spesso negli scontri la possiamo spostare a piacimento ma non sempre funziona al meglio. Triangle strategy è un grande esponente del genere tattico, con una bella storia matura fatta di intrecci politici e bei personaggi, consigliato a chi ama il genere e cerca un prodotto di spessore e grande qualità.
Truth be told, this would be a mixed rating if I could give one. In each aspect of this game, there's something to love and hate. I think the prime example that comes to my mind is the voice acting. On its own, its...serviceable. Some actors have vastly better performances than others. The dialogue in late chapters and the voice acting is significantly better for the most part than the rest of the game. However, if you want to play this game do yourself a favor and turn the voice acting off during battles. It gets so grating on the ears. The gameplay is probably the most standout part to this game, which is relatively solid for the most part. I find it gets kind of boring when you realize like three or four of your units you get from chapter 1 can basically cheese the entire game (Anna stealth, Hughette abusing safe spots from elevation, etc.) but the actual core is solid. The difficulty of the game is very poor, only increasing damage and hp of enemies as it goes up, instead of implementing new moves enemies could get, or different modifiers to battles to make them more interesting. The story is serviceable, though not great, especially by RPG standards. The writing ranges from bad to alright depending on the chapter and route you're playing. The story itself makes sense in a broad spectrum, but the characters in it sometimes just don't. Some of the later chapters once again have significantly better writing than many of the earlier ones in the story. And yes, as many other people have pointed out, the story takes up a good like 70% of the time spent playing this game, rather than the gameplay. For some people thats a deal breaker, but to me I was okay with it. The music is one of the best parts of this game, but I do think they could've done with a few more tracks to make some battles and cutscenes feel less repetitive. TL;DR, The game is okay in most categories. Voice acting is hit or miss, gameplay is solid though has it's fair share of flaws. Story takes up a large chunk of the playtime of this game, and is serviceable. I would say this game isn't quite worth $60, probably more closer to $30-40.
Amazing game, most of the units are uniqe and fun but the MC actual skill is just hit hard and hit wilder
이겜은 똥꼬전략 이다 정면에서 싸우지 마라 안나로 적 똥꼬 따고 은신하고 똥꼬 따면 다 꺤다 !!!
One of the best game I've played in awhile. The multiple endings consumed my life for a good amount of time. The only thing that they could've done better was on the names, Gleenbrooke sounds like a neighborhood not a kingdom. This is not worth full price however but if it is ever on sale for less than $30 this is a must play game.
(Y)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.