
A new tactics RPG from the team who brought you the Bravely series and Octopath Traveler. An epic tale, brought to life with stunning HD-2D graphics. Make difficult decisions in this story set against a backdrop of the war-torn continent of Norzelia.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 3.8Kreviews | 80% | — | $2.5M |
| $59.99 | 1.1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一週目クリアしたのでレビューします ストーリーはまあまあで可もなく不可もなくという感じ 分岐が多く周回前提の作りをしています サブクエストもあるが読むだけで特別なものはない 隠しキャラのストーリーがあまりにもない 問題は戦闘 ぶっちゃけだれる 一週目は我慢できるが二週目以降がめんどくさい レベル引継ぎなので敵の強さもこちらと同様かそれ以上の強さである 一見バランス的に見えるが周回前提の作りなのに敵の強さが異常に高いのでやっててめんどくさいとしか思わない ボスクラスの攻撃を受けるとすぐに瀕死になる キャラのレベル上げがただの作業でしかない キャラ強化が少なく素材を使ったステータス上げとアクセサリーのみで後はレベルを上げるだけ やり込み要素があまりない
갓겜
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A solid B+/A-. The story is well written, but just a bit of predictable having played a lot of jrpg. Battle/gameplay is a bit too simple for my taste, compared to other titles like ff tactics/langrisser/shining force, etc. A bit linear. Overall it's a very good game. worth picking up on when on sales IMO.
A great tactics game: The art style 2D-HD is pretty nice. The game a surprising emphasis on story for a tactis game, a department where the genre is usually lacking. The story itself and how it unfolds is pretty great (fairly Game of thrones-ey), but be warned that it is long, and you can find yourself sitting through as much as 45 minutes of watching cutscenes, then a battle, then another 40 minute cutscene. This is not inherently bad, but if one doesn't know it's there, depending on your mood it could be an unpleasant surprise. The music is spot on to the ambience it wants to reinforce, the voice acting (japanese) is pretty great. The gampley is pretty solid too, starting with a cast of 6 or 7 characters, one slowly gets the chance to recruit many more, the roster expanding into the couple of dozens. One can't recruit every character in a single playthrough, but you carry everything over to the New Game+, should you choose to play it. There is a bit of a negative for me: The game has 3 possible endings, with a 4th secret or perfect one. One can technically get the 4th ending in the first playthrough, but that depends on a series of choices you get to make (that's right, this a tactics game with choices to be made throught the story), and it is extremely unlikely anyone will get that 4th ending without reading a guide. The thing is, the quality of the story, the choices... everything invites you to not use a guide and play it blind that first time; and it is something I recommend... but then, the game is easily over 40 hours long, and new runs of it are not shortened (well, one can cut significant time by skipping scenes, but the battle themselves are not made easier, as the enemies scale up). This means that after a first playthrough of 50 or so hours, you're looking at another 30-40 hours probably, just to see one of the other 3 endings. The game is good, but there many other great tactics to keep playing, so for me? I'll be checking the other endings in Youtube. TL:DR: 9/10
O jogo é bom. As mecânicas de câmeras, combate e evolução dos personagens também são boas; O visual do jogo é no estilo "pixelado", nível Super Nintendo; Dito isso é excessivamente longo e tem diálogos intermináveis, mais do que a média de outros JRPGs. Isso deixa o jogo MUITO cansativo e com uma vontade de acelerar ou pular tudo. Recomendo em caso de promoção.
玩的第一款战旗游戏,战斗感觉像阉割版的神界原罪,每回合基本只能动一次,回AP也很慢,卡等级严重,只有主线战斗,两次主线战斗期间只能重复打以前打过的主线,相当无聊,升级素材给的抠门的要死,比如刷一次给两块铁,而升级一次武器要十个,有十多个角色,而你只能刷这一个副本,因为别的副本等级低,给的经验和素材少,强行拉长游戏时间,存档机制也很蠢,战前部署操作非常繁琐,剧情也就那样,大纲式的剧情,没有一点细节,还卖这么贵,建议别玩
very bad keyboard & mouse controls, bad menu management no saves at the start of a battle, no saves between turns, no normal quicksaves painful to play, no enemy AI, even a primitive one no patches for for three years after release. developers obviously don't care about players experience, do not recommend to buy any game from them
kinda awesome..
Triangle Strategy é um jogo que para min foi de 0 a 100, vcs tem ideia oque jogar algo e não gostar da maioria e se forçar mesmo assim na esperança que melhore... poisé E AINDA BEM MELHOROU e não me senti roubado de ter gastado o meu dinheiro. Em grande resumo para vcs, e um JRPG de respeito para quem gosta com todos os elementos padrões do mesmo, na realidade me lembra fire emblem curiosamente. A trama não é excepecional e o inicio dela é TERRIVEL de arrastado e os mapas do jogo eram okay, mas conforme você vai progredindo as coisas melhoram e melhoram de um jeito bem natural, e a ost é okay(queria que fosse melhor, mas tem sim umas legais) e por fim o level disign disso é maravilhoso no final do jogo e minha opnião os mapas eu acho alguns bem criativos.
almost as good as FF tactics
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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