
Puzzle your way through ancient treasure chambers in Antarctica. Floor tiles will crumble away behind you with every step you take, so tread carefully in your search for gold!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Dutch
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
This is a hard, and at times a very hard 'make a path', pure logical, no platforming (jumping) or quick reaction 146 lvl puzzle game. There are no stars, timers or limited moves and apart from having no undo, the hardness is purely in the design of the game and not artificially made. Make a path games are my very favourite kind of puzzles and it's so rare to find a hard one. So I was in the mentality of this is not going to beat me game, but there are cons and some very annoying cons. Annoying[H1]Cons[/H1] - [B]NO UNDO[/B] Most of my time was redoing the entire puzzle due to no undo. Why developers still fight against putting a simple, must have basic, undo in their games I'll never know. They tried instead to put in an convoluted checkpoint which if there was an undo button would have supplemented it but doesn't work on it's own. -[B]Checkpoint system[/B] If you remember to do, if you click 'f' on keyboard it will save it. But it won't save multiple checkpoints, clicking 'f' again later will save at the later checkpoint. This would have been good as I said as a supplement to an undo but as I frequently saved it in an unwinnable state I had to redo the entire level. This is where it gets really annoying - hitting "r" or the R on the screen doesn't reset the Level it takes you back to the last checkpoint. You then have to hit escape and then scroll down to replay from the beginning, this may not sound bad and wouldn't be if this was a short game but if it's over 100 tries you've tried on one level then you can see it adds up. -[B]Attempt Counter[/B] There is an attempt counter which if you could turn off, would be fine. You can't and I found something more annoying than a timer that you can't turn off! I can't see anyone wanting to know how many tries it took to do a level, it made the above cons even more annoying. They go to the lengths of putting this in but no undo..... There are others cons like - HUGE tiles on screen that you can't toggle off, which as you can use the keyboard shortcuts instead seem like a strange choice. Later in the game there are a few keyboards ctrls you have to switch between - like switching between characters - so dying as you thought you were moving the other person and accidentally went into water was needlessly tiresome. The color on the double walk tile and the normal tile was too similar it needed more definition. Surprising no option for fullscreen/windowed. Now to the [H1]GOOD[/H1] -You can play as either a man or woman. -There are hints and actually was that - just a hint not a solve. They seem to be set, and were either 2 or 3 hints. If you had tried a level a few times before using it, it was mostly obvious and had to be that order. It would tell you what to do but not how to do it. Sometimes after doing a level I clicked on the hint out of interest to find that I did it in either a different order than they did it or what they said don't do. So there must be more than one way to finish a level. Even if you did use hints all the time I think the game would still be mostly in the hard category although not the very hard. - Level map was broken down into sections of 31 levels, and it was a mixture of hard or very hard and told you and I'd agree with their rating system. -If you got stuck on a puzzle there were a couple of others that you could do, you could even go into another level map area. - Options was 2 languages (English or Dutch), 3 sliders for music/sounds. - Keyboard movements - WASD/ARROWS and some other keys no mouse movements. [H1]Summary[/H1] This is far harder than Rob Riches which is a similar game type. That game relied on ltd moves as it's hardness. People that like a more relaxing, better brighter cheery graphics and probably more all round fun as it's not hair pulling, should check that game out. If you just loved that game and want a more challenging experience, and don't mind the odd tedious level then this game fits the bill. I loved this game (when I could look past the annoyances) as it was a really cleverly designed puzzle. I loved that there was nothing timed, or ltd moves or quick reaction it was pure thinking. It was very rewarding when I had worked out the levels. I generally don't like hard games but once in a while it's good to push myself. Not for the very casual player even with sticking your head in all hints, it does require a lot of patience especially with no undo. But for those that want a more challenging game, or just love 'make a path' game I think would enjoy this one if you would be OK with the cons. [url=https://store.steampowered.com/curator/40751408/]Ginger’s Games Curator page[/url]
[Quote][b][URL=https://en.wikipedia.org/wiki/Spyware]Spyware Warning![/URL][/b] This game acts as spyware and performs personal data gathering and transmission. There's no way to opt out. This is completely unethical and reprehensible, and illegal in some parts of the world. Gamers must be aware of the dangers of installing this harmful software and should avoid this completely.[/Quote] Treasure Temples is a mobile app that's been dumped on Steam as a cash grab by unethical mobile developers. It's a basic ripoff of games like Sokoban where you must move characters around an isometric grid in precisley the correct order to solve each puzzle and move on to the next level. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the game was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this game below acceptable standards for any modern PC game. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $8 USD, on app stores, it's less than half that. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay TWICE AS MUCH for a mobile game just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, because of the highly unethical nature of the personally identifying data collection of this mobile app, and because of the other defects, it's impossible to recommend. Stay safe out there.
Review for people with visual impairment. - This game has 0 accessibility options. - There are no graphics options, that is just unacceptable for a PC game. - Very low contrast and bright colors make this game almost unplayable for people with low vision.
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 精美包装的一笔画走格子游戏,走过的地方会坍塌。 我个人更喜欢2D的立绘胜过游戏中实际的3D建模。 受到视角限制,上下左右不能明确的分辨,因为全是斜着的,每关我都会至少按错1,2次方向。 试了下鼠标只能滑动鼠标走一格。建议加入鼠标在格子上画线,连续走多格。 没中文。 视角和操作实在是太太太难受了!
So, the game is far too over complicated (for the game genre intended) and here is the common sense: The game has 145 levels. Each level has a set amount of gold clusters scattered around. In order to finish the level, the player (you) are required to collect ALL the gold for the entire level, regardless of your choice to not collect all the gold. You're forced to play every level in this manner. Now to add salt to the injury, the animation for EVERY single move must be played out fully, before you can initiate the next move. There is no fluidity in the game. Some levels can take 5-10 minutes, where others take 15-20 minutes EACH. Take into consideration, that some of the earlier levels have more than 70 moves to solve a single level, clearly the developer built this game, not for their audience, but for themselves. And here is some more - why would a game include a mechanic of "Attempts" for each level for absolutely no purpose, other than self gratification? And more - the controls for movement are built on a standard Up, Down, Left and Right. However, this becomes a problem when every level is orientated on a 45 degree angle with no way of changing this, meaning that the user could potentially interpret Up as Right and Left as Down, thus forcing the player (you) to memorise the EXACT movement pattern for EVERY level. Why would a developer think in this manner for their audience or was the intention for the developer to make the player (you) play with paper and pen? I'm so glad that I picked this up in a sale. Once done, its promptly going in the "uninstall pile". Your discretion. _________________________________________ After playing some +13 hours, I have now discovered a game breaking bug on Chambers of Ice - Level 28 which is not solvable in the current games version of 1.0.7. Thus SAM is going to help out, along with an uninstall to boot. I cannot recommend this game to anybody. There is pleasant feeling of having to solve something difficult vs. impossible game breakers.
+1 Puzzle
i just completed this game and would like to highly recommend it to all puzzle lovers. game looks simple and easy, but it is not for sure. some levels from fifth, and in particular third portal gave me a really hard time. checkpoints are quite fine, in majority of cases 1 tile back option would not address issue because when you realize that you made a mistake its 3 tiles too late. Only thing which was a bit frustrating for me was a streering, i recommend mouse for navigation rather than keyboard. this is a must purchase for all that like logic games and this game simply deserves more attention.
6/10 simplistic puzzle game that gets harder as it goes its got 140 level im told
whilst it's seemingly a high quality mobile game, the actual puzzle element is done well. Certainly provides a challenge in later stages. Controls with keyboard took awhile to get used to, but eventually it clicks and works fine. The save state functionality may/may not cause you mental grief as you can save anywhere and at any point, but if you realise you stuffed up, you can't undo or go back to earlier save points. You just have to start all over again, which involves going back to a separate menu and choosing to reset from beginning. For the most part this didn't worry me as puzzles don't take too long to go again. On the higher complex ones though you might pull your hair out in frustration though unless you're writing your moves down. Lots of puzzles though, so plenty of content. .
Played on Steam Deck. Nice puzzle game, gets pretty hard though and some later stages can get tedious. Fits great on Deck probably because it's a mobile game port.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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