
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 10/day in the week after.
About
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters. Take your establishment to the top in this exciting new adventure!
Expand and manage your own fantasy tavern. Customize it with furniture and other decorative elements to improve your reputation. Do not stop until you have the tavern of your dreams!
Hundreds of customers are waiting to be tended to – serve them a nice mug of beer or kick them out if they start to bother the others! Earn mountains of gold and become the best tavern keeper in the land.
Discover new recipes and create unique dishes and drinks to please your customers. Of course, you will have to get your hands on the best products to keep them satisfied – craft hundreds of items and furniture to take your establishment to the highest level!

The realm is full of colorful characters and things to do. Take a couple of days off and explore to discover all that the realm has to offer – you are sure to find something useful for your tavern on your journeys!
Have fun playing online in games of up to 4 players! Team up with your friends to explore the world, or set them to work at your tavern! (And you won't have to pay them any gold for it!)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 18.2Kreviews | 88% | — | $8.6M |
| $13.49−25% | 153ratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really used to like this game when it first came out. It was a nice small and cosy tavern manager game, things were easily accessible and you could just have fun crafting different recipes with multiple flavours and combinations, now? Things are done in a specific way, most of the recipe creativity is gone almost completely, I cannot understand why the merchants never have enough stock for me to buy, its like I'm being Forced to forage and build a coop and barn if I don't want to skip several days only for the merchants to restock 4-5 items at the time when at the beginning you could just bulk buy by the mail even the crops if you didn't want to bother farming. Progression keeps getting slowed down with each update and more story added that wasn't needed at all, all for the sake of becoming a worse version of Stardew Valley. I have tried to give it multiple opportunities over the years but I guess this was the last one for good. I just cannot keep taking the infinite grind this game forces you to do rather than manage the tavern. I would just appreciate to have the game I paid for back then, It was good, it was simple, It didn't try to be something more than what it was.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Russian +11 more
| $17.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Early access review. This game is so incredibly fun! Another nice spin on a farming sim, where creating different recipes and maximizing your profit is the main part of the game. It's definitely way more fun if you play it on multiplayer, and there's plenty of stuff to do now to keep you engaged with the game until the next update. My few qualms: The story is really short right now, and it didn't feel like we could progress very far with it. I know it'll be added in the future, but the process seems to be taking a long time. There are a lot of recipes but not a lot of point in cooking all of them. I usually just spam the same ones over and over since I'm familiar with them. The money doesn't seem very balanced. Most of the time we can make like three blocks of space in a room and that's about it. Being able to build and entire room takes a REALLY long time. The controls are really off putting at times, not sure why some were chosen. Finished? N/A for EA Steam Achievements? Have missables. Steam Deck? Works well, some controls aren't intuitive. Rating? - My curator page: https://store.steampowered.com/curator/45865425-CozyAriGames/ Full videos on Youtube
Puntos positivos: -El estilo gráfico es agradable. -El inventario de base es bastante amplio, lo cuál se agradece. -Tienes Stamina Infinita, no te vas a cansar por regar, minar, talar arboles, etc. Lo cual hace ciertas labores menos pesadas. -Los clientes molestos los puedes sacar a leches de tu taberna. -Hay recetas bastante variadas. -(este es menos importante pero me ha gustado) En diversos platos o ingredientes si lo juegas en español de España hay diversas referencias o memes reconocibles o juegos de palabras chorra en la descripción. -Me parece curioso y versátil que depende de los ingredientes que acabes usando valga más o menos el plato, obviamente un ingrediente más raro o lento de conseguir dará más dinero. -La interfaz esta bien, te permite ver desde el menú las recetas que puedes hacer contando los ingredientes que lleves encima y los que tienes en la taberna al mismo tiempo. Puntos negativos: -Todo es CARÍSIMO tanto ingredientes, como recetas, semillas, mobiliario o ampliación de taberna. -Remarco lo de que todo es caro, en comparación al poco dinero que ganas en early game, es decir vas a tener un inicio bastante lento da igual que intentes minmaxear con diversos platos e ingredientes. -Las recetas de comida, en el juego empiezas con unas cuantas obviamente y a medida que subes de rango desbloqueas nuevas, pero, la mayoría de recetas de early game te piden ingredientes que tú NO puedes conseguir por estación del año, a menos que vayas a un mercader y aleatoriamente esa semana lo tenga tienes recetas muertas. Otras recetas te piden una mesa de crafteo especifica que hasta que no entras en mid game no las desbloqueas, por ello es una tontería que existan nada más empezar si nunca las podrás hacer al principio del juego. -Las recetas de crafteo ya no es que solo sean caras de desbloquear, te piden demasiados materiales para craftear la más mínima tontería. -Ramas de talentos: Como en muchos juegos tienes perks y talentos, pero, los talentos que te ofrece el juego en early son lamentables, tienes un 2% de probabilidades que tu siguiente pedido ganes el doble y los de mid game para cuando llegas ya vas moderadamente bien y no son tan necesarios, un reajuste estaría bien. -No puedes vender componentes, cosas crafteadas o ingredientes cultivados por ti de ninguna manera por si quisieras sacar algo de dinero, estaría bien que se permitiera dado que el early es demasiado lento y los pedidos que puedes enviar son demasiado específicos para sacar beneficio y depender de ellos no es viable. -El diseño de tu avatar esta decente pero si tienes un avatar femenino de base tienes uno o dos peinados largos el resto son pelo corto (menos importante pero a mi me gusta llevar el pelo más largo en los juegos). CONCLUSIÓN FINAL - El juego es bonito, vas a tu ritmo, puedes jugar con el cerebro medio apagado, pero tienes que tener en mente que el inicio del juego respecto a otros juegos de gestión es bastante lento, pero luego se ameniza. Si no tienes problema con ello el juego lo disfrutarás. Dado que el juego aún esta en early access podrán mejorarlo bastante, aún asi si te gustan juegos tipo stardew valley pero con temática de taberna te lo recomiendo. Y si te has tragado toda esta review hasta el final que sepás que eres la H*stia :D.
Used to love this game a lot, but the last few updates and especially the addition of the mine kinda ruined it for me. It used to be a cozy tavern simulation. Now you just have to grind elsewhere the entire day. The only thing you can automate is the tavern stuff (the actual fun stuff). Please, Devs, give us a way to automate some of the tedious grinding and farming stuff — so we can spend more time in our tavern.
---{ Graphics }--- ☑ Pixel Art ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
I will preface this by saying i enjoy the *idea* of the game. But the game is held back by content bloat. As a brand new, first time player, it is GLARINGLY obvious that pacing was an afterthought, if not thought of at all. So, the gameplay loop seems to be gather ingredients -> make food / drink -> open tavern and sell them -> gain money and exp -> use level ups to get more recipes for (presumeably) higher paying food, and gold for any number of upgrades. The HUGE issue with this is the fact that all of these recipes are level gated, seemingly at random. let me elaborate. So we have here an inconspicuous recipe, corn cobs. sounds like a basic food you'd serve, right? you unlock the recipe at level one. well, heres the kicker. the game starts in spring. CORN DOES NOT GROW UNTIL SUMMER. Why have I, the player, been given a recipe i can do nothing with? Im particularly incensed by this, as this red herring of a recipe sent me on a journey to go to the seed kids, to attempt to buy some of this elusive "corn", only to be dumbfounded when i CANNOT find it! i had to go to a wiki, to find out that corn grew in summer and autum. whoopie. additionaly, a large amount of items require milk based ingredients. which MASSIVLE befuddles me, as during the tutorial, i was distinctly told that i should be self sufficient with my ingredients to have larger profit margins. After being told this, imagine my exasperation when: it would be late game before i can even think of being self sufficent with milk products i was never even told who i can buy the item (thats used in NUMEROUS recipes for) FROM. Aside from these issues, ive run into visual and gameplay breaking bugs in multiplayer. the visual ones are whatever, but in multiplayer, i talked to a shopkeeper too quickly after exiting the shop, and it softlocked me, and no matter what button i pressed, it did nothing. i had to task manager the game to close it. TLDR: I want to like the game, but things seem to have been implemented wantonly, with no consideration in what time they're introduced. Just thrown at you all at once. Tutorial wording mislead me to thinking that i shouldnt buy ingredients directly from suppliers. Lvl one recipe requires an item only obtainable in summer, and dosen't tell you as such. My hope is that the dev team takes some time to evaluate when the player should gain access to what recipe. Something such as a season based recipe system, where they aren't tied to levels as much, but more so when all the ingredients become reasonably obtainable. Let me know who's a merchant, ffs, give me a quest by the cat to have me introduce myself to every shopkeep on the map to "establish good relations". then maybe next time, i wont go in circles trying to find out who sells milk.
I think the player should be able to allow the dog to come inside.
Completely lost the original point of the game, and is no longer what it was once envisioned to be. I don't have issues with developers taking games in a certain way - of course; It's their game, not mine. But when you spend years advertising and developing a game as an inn/tavern management simulation set somewhere analogous to medieval europe, then suddenly pivot it into this weird, half-thought-out stardew valley esque game, and inexplicably start changing the setting and plot to almost a western impressions of japanese culture, it really looks like the dev team is completely oblivious to WHAT the game they're developing is meant to be. It gives the impression that the developers are fans of stardew valley and japanese media, and, instead of making a new project to express that, simply try to imprint it onto traveller's rest. It really feels horrible to watch a game get developed like this, especially one with such high potential in a relatively underdeveloped genre. I feel like, for me, the draw of the game was that it WASN'T a stardew valley adjacent game, and was truly focused on the inn itself. Over time the development has shifted away from that, and I really just can't recommend this game to someone looking for that experience in good faith anymore.
The amount of things added to game yet so unfinished they feel concerns me. Also game feels too stardew valley, too far from being just "inspiration". Makes you think devs don't have their own vision for this game. I kinda regret buying this on sale even. They should've just focus on being a tavern game, improve the management aspect of the game.
Liked the premise but that was about it. SUPER buggy and lots of disconnecting. Also, really, gender-locked clothing and hair? Why?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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