
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 10/day in the week after.
About
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters. Take your establishment to the top in this exciting new adventure!
Expand and manage your own fantasy tavern. Customize it with furniture and other decorative elements to improve your reputation. Do not stop until you have the tavern of your dreams!
Hundreds of customers are waiting to be tended to – serve them a nice mug of beer or kick them out if they start to bother the others! Earn mountains of gold and become the best tavern keeper in the land.
Discover new recipes and create unique dishes and drinks to please your customers. Of course, you will have to get your hands on the best products to keep them satisfied – craft hundreds of items and furniture to take your establishment to the highest level!

The realm is full of colorful characters and things to do. Take a couple of days off and explore to discover all that the realm has to offer – you are sure to find something useful for your tavern on your journeys!
Have fun playing online in games of up to 4 players! Team up with your friends to explore the world, or set them to work at your tavern! (And you won't have to pay them any gold for it!)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 18.2Kreviews | 88% | — | $8.6M |
| $13.49−25% | 153ratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☑ Pixel Art ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Russian +11 more
| $17.99 |
| — |
| — |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game has been in development for what, 6 years? A screen loading message says "You can disable hold to run in the options..." I do that. Game starts. I just get control of my character. I'm not running. I press the shift key. I start running. I check the options. Switch it the other way just in case. No. Switch it back. No. So now then do I trust the rest of the game? No. No I do not. As a matter of fact, I think I'll just uninstall it and wait till 2032. Perhaps by then the game will be finished... ...and the "hold to run" toggle will actually work.
A mess of a game with no clear direction. Tutorial and dialogue drags on forever, trying to introduce you to everything before you get to play the game. When you finally start the game, the pacing is completely off and doesn't seem to have been thought of at all, which makes it super tedious to play. There's constantly meaningless button prompts or interactions gatekeeping story progression that the game forces you to complete multiple times, instead of just once. Like, why do I have to talk to the guy -> hold to fill out a form -> talk to the guy -> hold to fill out a form -> talk to the guy -> hold to fill out a form -> talk to the guy. There was no need to repeat these steps. In the same manner, why do I have to make the trek to the top of the mountain three times, to fill up a bottle of warm water, instead of just once? To me as a player, the repetive action to do the exact same thing is a chore, not content. There's also many UI and UX mistakes, like the fact that the main hud switches between showing the date and the time every few seconds. It's a farming game with seasonal crops, I wanna see the precise date at a glance, not after waiting. A crazy one is that the dialogue speech sounds aren't linked to when dialogue text appears. So when the NPC speaker pauses after a comma, the sounds just keep repeating with no new text. Glaring mistake, and not one I've ever seen in any other game before. It's really so minor and easily fixable, but speaks to a general lack of polish. Map is too huge with little content (and lots of bloat with NPCs that don't have names, or can be interacted with. Why?), traversal too slow, scene switching loading screens are too long. God forbid you make one beer with wheat malt, and one with barley malt, because then they won't stack. Despite the fact that there's no meaningfull difference between the two products and what they sell for. It's like a 2% difference in profit. Overall, quite buggy, overly bloated, and tedious to play. Game design and progression was an afterthought.
Unfortunately I'm already bored because I wanted to run a tavern not spend the entire day doing everything else and collecting materials/crafting only to have my tavern completely automized like a couple hours into the game. This game came out in 2020 so I thought I was doing myself a big one for buying it 6 years later but the game is still early access and I didn't realize it was still so hollow in its current form. This is just another example of why you shouldn't buy games in early access sadly. Instead of focusing on the core gameplay which is running a tavern that sets it apart from its "farming/crafting" simulation counterparts, there development map appears to focus on literally everything else. The NPC also has no soul to them, so I am not sure how romance will work down the road.
感觉制作组越做越回去了,一直都挺喜欢这个游戏的玩法,包括早期可以自己命名的各种酒品到差异化; 看看现在做的什么玩意,又臭又长的大地图,毫无营养的经营和声誉系统 尤其是数值上,完全无法给玩家带来任何快感,我目前声誉16级,在做菜上,无论做的多昂贵的菜谱或则组合菜品,价格仅仅是几十铜最多1银的提升,那请问我研究组合菜品还有啥区别呢 说到酒类,更离谱,普通啤酒苦苦陈酿数天达成最顶级的陈化水平,也就仅仅多一银多,笑死,真的不知道这个陈化系统跟玩一样呢,这点甚至不如早期版本的陈化系统,起码陈化实打实的是有提升经济效益的,现在的模式酒做出来保底就要陈化一次,沉没陈本已经下去了,继续陈化的效益反而少了。 还有 热卖系统,极度怀疑是暗改,我做了三遍测试,热卖菜品,热卖辅材,在当期对经济收益的效果是 0!! ,我做不做热卖上的菜,给我的收益是一模一样的,这种蠢系统真的受够了,等了一年多回坑以为会有惊喜,没想到是一坨
It's insane how this game has been in EA for 6 years with no clear plan to "Full Release". Approximately how long will this game be in Early Access? “We plan on integrating the game’s full map and gameplay cycle prior to launching 1.0. This includes lore, story and social interactions as well as Multiplayer. Once all of these features are complete, we will transition to 1.0.” Notice how they carefully avoid giving out any actual dates. These are just milestones without any reasonable timeline or incentive to actually follow through. For $18 you can get a half baked game, enjoy it for what it is and then toss it in a bin. By purchasing this game you are essentially buying into the shady, loophole abuse of Early Access which is to make the bare minimum of required updates to avoid getting delisted on Steam with 0 intentions of actually finishing. This is one way they are able to keep getting revenue without a complete product and not having to ever finish it since "EA".
Игра появилась в стиме, как симулятор таверны, с кучей вариантов алкоголя, продажа которого приносила хорошую прибыль, и интересной системой крафта пива и прочих напитков. Однако постепенно превратилась почти в полного клона Stardew Valley, потеряв свою оригинальность. Игра всё равно не плохая, но больше не затягивает.
Cool innovative brewing system was replaced with lame cocktails... I really miss the old system, it was way superior. :( Now im not managing the tavern anymore, but only run around the tavern to grind supplies. It really has lost it´s original charme.
Просто на 3 головы хуже стардью. Чел сделал игру про ферму где нельзя продавать предметы, нельзя рубить деревья вне фермы и нельзя пить и драться, я в ♥♥♥♥
Esse jogo simplesmente me abraçou. Traveller’s Rest tem aquela magia rara dos jogos cozy que fazem você esquecer do tempo. Sempre tem algo para organizar, plantar, fabricar, cozinhar ou melhorar na taverna, e tudo é incrivelmente satisfatório. É relaxante, viciante e aconchegante ao mesmo tempo. Mesmo em acesso antecipado, já me proporcionou inúmeras horas felizes. Os desenvolvedores realmente merecem apoio, porque dá pra ver o amor colocado nesse jogo. Obrigado aos desenvolvedores por criarem um jogo tão aconchegante, viciante e cheio de personalidade. Traveller’s Rest merece muito mais reconhecimento .
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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