
In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 7.3Kreviews | 44% | — | $1.7M |
| $8.99−70% | 175ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hate to see all the negative reviews - this game is nowhere near as bad as others have said (IMO). I support the development team as they have always worked hard over the years to fix and improve gameplay for their full lineup. I pre-bought this game, shelved it for a little while, and have come back enjoying it. I would definitely recommend in its current state to anyone interested in the genre.
I don't recommend this game. I absolutely loved the 110 hours I spent there. The reason for a lack of recommendation is that the game is really beautiful in the way its mechanics work, to me. People complain abt how it is clunky or obtuse, but I don't agree. If you spend time and care to learn, it all works very well. But the problem is, when you haven't learned yet, it feels really really unapproachable. An example: early on I would interprete a lot of things as bugs. I had a Taranis (the mission one) that didn't have jump fuel and couldn't flyt and it hovered there forever despite me hiring an engineer and I gave up and sold it. Way later, 30 hours in, I knew that a ship like this with a 5 star engineer can be resuscitated, and captured a warden destroyer taranis to "catch up" with the campaign gift I lost xD I was also completely surprized at HOW MUCH happens at the same time. Raids come to my stations in far off systems, economy is churning, ships do seem to exist regardless of where I am (which I learned the hard way by having my Ship Tech Fab's CV destroyed in raids several times, first protected with that Taranis, then it wasn't enough and I bought 20 fighters and shoveled them there too). This is very cool! But the GAME. DOESN'T. TEACH. ANY. OF THAT. You can't mass join/leave squad from the menu. WHich is why I thought broadcast feature is useless. But you CAN assign superiors by mass broadcasts. I learned this on hour 80 of playing, after spending ridiculous amounts of time assigning ships one by one. When you craft SETA the game tells you pretty much nothing abt its operation, I had to google it to realize a little SETA icon was added (and it's activated with a hotkey anyway, or from a menu hidden way at the bottom). No tutorial, no "oh wow we crafted SETA, let's try it out!" from Yisha, NOTHING. This is just 2 examples of many MANY MANY cases when the game behaves as if you know the game. The coregameplay loop is: learn a process - encounter an unexplainable and out-of-left-field-obstacle (the most famous example would be fusion reactors that had some players wonder if it's bugged when it's a seemingly intentional obstacle to overcome) - think it's a bug - try problem solving around it - fail - google - it wasn't a bug after all! This is at times maddening. But after you do learn some of the game's hidden interconnected systems and how it works, you start getting it, you start having fun problem solving around a shipyard that stopped making ships due to a resource shortage and other issues like this. Some problems however will remain unexplainable at all (even after 110 hours I can't fix one such shipyard, it has an energy cell shortage but it doesn't buy them, at all, anywhere. All 3 construction cradles are stuck mid-construction and that shipyard is completely unaccessable for me, and has been for the last 80 hours of gameplay. Forced me to explore the map more and discover Home of Light, though! xD)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Italian, Russian, Simplified Chinese, Traditional Chinese, French*, Korean*languages with full audio support
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played a bit of X4 on a friends account and had a lot of fun with it, but it is currently out of my budget. So when X Rebirth was on special I decided to bite the bullet and give it a try. I'ts no secret that X-Rebirth was a mess at launch. Luckily its been out for a few years now with a slew of updates and new content. I thoroughly enjoy space games, having played titles such as Elite Dangerous, Mass Effect, Rebel Galaxy and others, so please view the review in that context. The game is not like other games in the X series so if you pick it up expecting it to be X3 with better graphics you will most likely be disappointed. But if you are open to trying a new space sim and you are open to viewing it as its own game this title has a lot to offer. Sure you cannot fly all the ships in the game like in X4, but your ship has a great deal of customisation and really grows into a hero ship throughout the campaign. I'ts like my own serenity from firefly, there are bigger and (perhaps) better ships in the game but the Albion Skunk is something special. On the note of ships there re some really well designed and cool looking ships in this game. I loved outfitting my ships in Elite and you get to do a lot of that here with different weapons, shields and cockpit upgrades. Plus you get to build your own fleets and stations. That really filled a void that I haven't felt in a game since playing homeworld. I really like the simulated economy as well, it reminds me a bit of EVE Online's player economy. It really helps bump the realism a bit. A particular highlight for me is boarding and capturing ships from other factions, this is something that I believe is handled better than in the newer title. There are many more opportunities to do so and you will need to prepare and plan carefully to take over the larger ships. The campaign does a good job at leveraging an interesting story to teach your the ropes, which helps because this game has some very complex mechanics. Id recommend not just rushing through the campaign but to spend some time "roleplaying" for example building/capturing ships in preparation for a war etc. There are a lot of opportunities to play your way in the game. From other reviews I see there are a lot of aspects of the game that bugs people like entering stations. While this was never an issue for e but I can understand that this may be annoying for players who are used to X3. Luckily there are a lot of mods available. So if you find something annoying you will more than likely find a fix in the workshop. I didn't like the NPC's looking so similar and simply found a mod that introduces some more variety. The key point being, at least in my experience, the mods are there to adjust the game to my preferences rather than fixing game breaking issues. In summary if you enjoy space games and the X tagline of Trade, Build, Fight, Think appeals to you then you should definitely give this a try. It has a steep learning curve but it can give you a very fun and rewarding experience. It offers something different to X4 at a very reasonable price. I find it has a more compelling story and it offers a lot that you simply cannot get from other Space Sims.
This is the game that taught me to wait for reviews.
Как жаль, что эту игру так захейтили, хотя разработчики именно в этой игре больше всего попотели. Я наблюдал, как она меняется с самого старта. Сейчас - это очень хороший проект. Тем более этот проект даже не номерной, а всего лишь проходной. Когда эта игра только вышла - это был тихий ужас, тут никто спорить не станет, но я не понимаю, почему ее хейтят до сих пор. Осмелюсь предположить, что это некое стадное чувство, которое сохранилось с самого старта игры. Ну, не хотят Егософт называть свои игры ранним доступом, но суть от этого не меняется, у них такая фича. Зато, увидев, как они допилили эту игру, у меня не возникли сомнения на счет следующей. Я ее сразу купил, но пока не играю и жду дополнения, а после него - первого патча. Вот тогда и можно будет поиграть. Что касается этой игры, то без модов в нее лучше не играть. Хотя бы мод, упрощающий сканирование станций, надо поставить. Ну там, капитанский мостик и еще парочку, которые облегчат вашу жизнь. Это просто мастхев. Обязательно ознакомьтесь с первыми 10-ю самыми загружаемыми модами в мастерской. Почти все нужны. Еще хочу добавить, что игра в нынешнем состоянии версии 4.3 - намного сложнее, чем задумывалась изначально. Так что знакомиться с этой игрой лучше на легком уровне сложности. Нормальный уровень сложности - нормальный только для ценителей серии, знакомых с механиками. Из-за этого, кстати, очень много отрицательных отзывов. Хоть нас и обломали с русской озвучкой, а она, поверьте, здесь нужна, но я недавно нашел достаточно годную любительскую. Я и раньше пробовал какую-то, но та была совсем колхозной. Если кому надо, гуглите: XRebirth_Russian_sound_patch_5.1.2 - 05.10.2018 Так почему же нужна озвучка. Дело в том, что локализаторы по каким-то причинам в последних 2 играх сделали отвратительнейшие субтитры. Во-первых, ужасный не читаемый шрифт, а во-вторых, что еще хуже, - субтитры идут по 3 слова. Я не успеваю их читать даже, если пялиться на них, но в этой игре герои часто балаболят во время экшона. Так что из целого диалога можно урвать пару тройку слов - не более. Проще забить на перевод и пытаться понять по-английски. Это еще одна из причин, по которой не хочется начинать Х4. Буду ждать у моря погоды. Ну а тот, кто дочитал это до конца, молодец.
X-Rebirth is definitely unpolished, clunky, and not what people were hoping for after X3 Albion Prelude. The game does bother a lot less with being a trade empire simulator and focuses a lot more on fast-paced space combat and absolutely beautiful, atmospheric space environments. In fact, in terms of beauty, X4 Foundations is a downgrade to X-Rebirth. What brings this game to shine are the mods provided by the community, by the people who didn't instantly give up on X-Rebirth the moment they saw it was not another X3 title. I can't stress enough how immersive and atmospheric this game is. The game's map is rather small, with the base game merely providing four systems - but these are very detailed and absolutely unique. You can simply leave this game running in the background as a very cool sci-fi screensaver or actively dive into. The capital ship battles are STUNNINGLY beautiful, and every brawl can provide some wonderfully cinematic shots. That is exactly what I want from a space game, and X-Rebirth delivers. Yes, you are bound to a single, very potent ship that can be upgraded to take down capital ships on its own, and the fleet management is clunky at best and frustrating at worst. But that is not the focus of the game, and I can simply look the other way. You get a lot of features that are very niche and not expanded upon, but these already add a lot to the atmosphere. Long story short: It's an incredibly immersive, atmospheric, beautiful and performant space shooter with economic elements that allow you to build trade fleets and stations to finance your combat fleet, be it small wings of fighters, gunboats or capital ships. Exploration is rewarding, as the entire world is handcrafted. The DLCs are neat, although Home of Light adds quantitatively more than Teladi Outpost does. Primarily, you should consider getting them for the sake of the mods based on them. Specifically the Lost Sectors mod, which adds even more to the universe.
This game has more bad reviews than COVID-19. However, i must say that i got the latest (4.30) version with the DLCS (bought the deluxe / gold / whatever version during a sale), dropped 210 hours into it, and i can say that i had A LOT of fun with it. Honestly? a LOT more fun than what X4 foundations 3.1 + First DLC has given me so far. If youre into this sort of games (space, sim, complex, management, steep learning curve), dont usually ride hate trains, can handle the learning curve, and can get past the 2nd most ATROCIOUS UI i have ever seen (1st place goes to X4), i think you will have a good time like i did. IMHO, the universe feels more alive and varied than X4, the visual fx are FAR superior, the ships look nicer, the music is better, it has far fewer bugs. Overall i can honestly say enjoyed it more. Yes, 99.9999% of all reviews in the known universe say this game sucks, kicks dogs, and even molests wifes. But what can i say? I had a good time with it! I might even play thru it again.
This game taught me to never pre-order or pay full price. A valuable lesson.
Don't look at the bad review rating. It's a good space game and the bad reviews are about much older versions. Most of the negative stuff is related to technical problems, but they were fixed. Look at the version number: 4.30, that's a lot of changes since it was released. But the critics already give their opinion, and they won't revisit this game after so many years. At the time of its release (and a long time after), it really was terrible. Unplayable for the majority of people who didn't want to fight bugs throughout the entire game, which basically meant keeping a chain of saved games, and constantly reloading a couple of saves back and trying to somehow avoid CTD or game-breaking bug. I was stuck at one particular moment in the campaign because it always crashed, so after an hour or so I've just deleted it. But now I've played it to the end without any problems. Compared to X3 it's a very different game. Yes, you have one ship to the pilot directly, but a really detailed one. Yes, there's fewer sectors, but they're much bigger and there's no loading black screen every 5 minutes like in X3. And capital ship battles are more interesting: you can target particular systems such as drives, turrets, etc. And there's also an actual story mode, which is good because X3:TC and X3:AP was quite cheap on it: a lot of storyline chains, but all kinda boring. I still prefer X3, but X Rebirth is totally worth playing.
X-Rebirth is the original redemption story of a game developer who overpromised and under-delivered. But then instead of abandoning the game and moving on, they spent a considerable amount of time releasing both free and paid updates to improve the user experience. And they deserve credit for that, because in the last 15 years that kind of mindset and dedication is rare and should be acknowledged. If you are new to the X-Series or a returning veteran you will be initaly frustrated with the changes. Rebirth decided to take a more "modern" experience with the space exploration and simulation and unfortunately they really missed the mark in every way. Combat is clunky, sim management is irritating and overly complicated. However I really recommend that you get through that first learning curve and tough it out until the 3 hour mark when you can finally start exploring and building your empire. There are two really bug things that makes X-Rebirth fun and worth recommending. The first is the combat and management system is unique only to this game. Other X games do not have that same level of combat where its fast and engaging. The combat is not the best thing dont get me wrong, but its different from every other X series game. The second plus is the environment and atmosphere. Idk how to explain it but the factions and space stations all add a layer of life into the game that really makes you get immersed into the characters and story. Overall getting the base game is worth it in 2025 especially if its on sale. If you can, definitely get the dlc on sale also as these just make it even better. But do some research first before you make that purchase. This game isnt for everyone and depending on what type of space game you are looking for you can end up disappointed. If you want something more action packed go with Rebel Galaxy or Everspace (rouge lite space game). For more of a space sandbox go with Elite Dangerous or No Mans Sky. For a true space simulation game go with Stellaris or X3/X4. For everything in between, this game will scratch that itch.
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Where this game's players are, estimated from review languages.
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