
In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
Modeled estimate, not a reported figure. How we estimate →

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Italian, Russian, Simplified Chinese, Traditional Chinese, French*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't recommend this game. I absolutely loved the 110 hours I spent there. The reason for a lack of recommendation is that the game is really beautiful in the way its mechanics work, to me. People complain abt how it is clunky or obtuse, but I don't agree. If you spend time and care to learn, it all works very well. But the problem is, when you haven't learned yet, it feels really really unapproachable. An example: early on I would interprete a lot of things as bugs. I had a Taranis (the mission one) that didn't have jump fuel and couldn't flyt and it hovered there forever despite me hiring an engineer and I gave up and sold it. Way later, 30 hours in, I knew that a ship like this with a 5 star engineer can be resuscitated, and captured a warden destroyer taranis to "catch up" with the campaign gift I lost xD I was also completely surprized at HOW MUCH happens at the same time. Raids come to my stations in far off systems, economy is churning, ships do seem to exist regardless of where I am (which I learned the hard way by having my Ship Tech Fab's CV destroyed in raids several times, first protected with that Taranis, then it wasn't enough and I bought 20 fighters and shoveled them there too). This is very cool! But the GAME. DOESN'T. TEACH. ANY. OF THAT. You can't mass join/leave squad from the menu. WHich is why I thought broadcast feature is useless. But you CAN assign superiors by mass broadcasts. I learned this on hour 80 of playing, after spending ridiculous amounts of time assigning ships one by one. When you craft SETA the game tells you pretty much nothing abt its operation, I had to google it to realize a little SETA icon was added (and it's activated with a hotkey anyway, or from a menu hidden way at the bottom). No tutorial, no "oh wow we crafted SETA, let's try it out!" from Yisha, NOTHING. This is just 2 examples of many MANY MANY cases when the game behaves as if you know the game. The coregameplay loop is: learn a process - encounter an unexplainable and out-of-left-field-obstacle (the most famous example would be fusion reactors that had some players wonder if it's bugged when it's a seemingly intentional obstacle to overcome) - think it's a bug - try problem solving around it - fail - google - it wasn't a bug after all! This is at times maddening. But after you do learn some of the game's hidden interconnected systems and how it works, you start getting it, you start having fun problem solving around a shipyard that stopped making ships due to a resource shortage and other issues like this. Some problems however will remain unexplainable at all (even after 110 hours I can't fix one such shipyard, it has an energy cell shortage but it doesn't buy them, at all, anywhere. All 3 construction cradles are stuck mid-construction and that shipyard is completely unaccessable for me, and has been for the last 80 hours of gameplay. Forced me to explore the map more and discover Home of Light, though! xD)
Objectively the worst X game. Don't buy this, and let's all collectively forget it ever existed.
That's the first X game after X Beyond the frontier where I spent more than just a few hours. Many people say it's nothing like X3 or X4, and I think that's actually the great thing about it. It is simpler. To the point is actually playable with a controller and that's exactly the way I play it. Moreover, I play it on my Android phone (OnePlus 13) via Proton and box64 and get 20-30 fps just fine. Perfect couch gaming to relax. So far the story is engaging enough, and the gameplay is smooth and enjoyable. If you're looking for a Freelancer-like experience (and not for a spreadsheet simulator your typical X game is), give it a try.
It's a burning pile of garbage. Maybe the devs tried to recapture the experience of playing X: Beyond the frontier, thier first game in the series. Just like in X:BtF, you control a single ship, but while in XBtF you were in control of the Xperimental Shuttle, in X:R, you're in control of the Albion Skunk (aptly named because it stinks). In X:BtF, while the start was slow and tideous, by the later stage of the game, your ship turned into the most outrageously overpowered thing in the known universe. In this, by the end of the game, you ship is slighly less ♥♥♥♥ than at the start, but you still can't do much. The whole "sacrifice your shields for some extra speed" is just a bad concept, in fact, they removed it and gave boosting its own bar in X4, the sequel game which is just so much better. The X Universe games have a motto : Fight, Trade, Build, Think, so lets see how this game fits in those categories. Fight : You weapons are weak, they barely do any kind of damage, they have a ridiculously short range for most of them, they overheat in the blink of an eye, and the whole swapping back and forth can be frustrating in the heat of the battle. Not only that, but NPC ships of the similar size/function are generally better. The Skunk with all its weapons, shields and upgraded to the best ones you can get, will still get wrecked by a bunch of pirates because your time to kill is abysmal, you can't eliminate threats fast enough. Even using missiles has a drawback if an enemy is shooting at you when you fire it, because the missile will get hit and explode in your face. Trade : This one is bad. You'll have more fun day trading in real life than doing whatever this. You open the trade menu, you find a good deal, you select the freighter that you want to use to make that deal and send it to get it, rince and repeat (except that you have limited trade commands unless you upgrade the software on your ship. I know it's ~900 years in the future, but calling subordinates and maintaining and excel sheet is too hard for the cutting edge on board AI of the Skunk. Oh, almost forgot, to get the damned up to date trade deals, you have to have an informant on board the station, which you get by doing the "smalltalk" mini game, which consists of lingering near the NPCs on stations, waiting for someone to say something, accosting them and playing a timing minigame. THE DIALOGUES CAN'T BE SKIPPED. Build : You get a construction vessel, you pick a preapproved plot for the station you want to build, you supply the materials (hard because of the plot turning the main suppliers against you) and waiting until it's done. Think : I still think about all the different things I could've done with the money I spent buying this game. Now, some rapid fire complaints : -Weapons do no damge -Upgraded weapons do no damage and overheat faster -Some enemies damage bypasses shields (looking at you, Xenon) -Some of your projectiles will clip through enemies. I don't know what causes this. -The highways are idiotic. If there's an M-Sized ship in front of you, have fun getting ejected over and over again. I've tried bypassing them by going to the sides, or above/below them, but no, you bump into them and you get ejected. In fact, the whole highway "mini game" of having to dodge traffic is badly implemented, you see a green or red trail behind ships in the highway. If it's red, you will collide with the ship, if it's green, you're safe, except that's not the case, because I've been by green trails multiple times. -Flying sucks ass in the game, you will travel for hundreds kilometers in the DLC areas because the infrastructure is just not there. -The whole walking around stations and talking to NPCs nonsense, a complete waste of time -If an NPC starts talking to you, all of your menus are locked until they're finished saying whatever repetitive nonsense they have to say The game is ass.
it's flat horrible. If you're looking for a game like this then get X4 Foundations and install the Starwars mod on it and bam...incredible game.
Rebirth tries to thread the needle between X space sim sandbox and something like Dark Star One or Everspace and fails. If you want the arcade stuff, you'll be annoyed; if you want the space sim stuff, guess what, you'll also be annoyed. Modders have removed or sanded down many of the game's worst issues. Without mods, for example, you have to deal with space highways with 405 levels of traffic, which means dodging freighters or getting tossed back into 'normal' space all while the game's framerate tanks. Pretty much every campaign mission has had a bug or other issue. At first this was amusing: one of the NPCs instructed me to loot stuff on a space station. Either from the crates or flying over something, I acquired space meth and the station police at the next quest marker discovered it and then blew up my ship lmao But eventually I got tired of fighting the game's control, UI, and missions. The story and VA aren't good enough to overcome all the friction.
Nö, einfach nö. Die vorherigen Teile habe ich gespielt. Aber dieses hier? Keine Ahnung was das ist. Hab das Spiel zweimal probiert und zweimal noch im Tutorial hingeworfen. Komplizierte Steuerung, schlechte Menüführung, alles total unübersichtlich. Man soll in einem Art Highway fliegen, werde aber dauerhaft rausgeschleudert. Kein Autopilot der das übernehmen kann, keine Hilfe im Spiel, nichts. Schade um das ausgegebene Geld.
Developed and published by Egosoft, X Rebirth is a bold reimagining of the long-running X franchise that blends an expansive space simulation with an accessible story-driven framework. Rather than simply refining the mechanics of its predecessors, the game introduces a fresh universe, redesigned gameplay systems, and a stronger narrative focus while maintaining the series' defining features of economic management, exploration, combat, and player freedom. It places players in a massive science fiction sandbox where every decision, whether commercial or military, contributes to shaping a living galaxy filled with countless opportunities. The game's most impressive accomplishment is its dynamic universe. Every region is populated with traders, miners, security forces, pirates, and industrial stations that operate as part of an interconnected economy. Goods are continuously produced, transported, bought, and consumed, creating a believable simulation where market conditions constantly evolve. Rather than relying on static resources, players are encouraged to study supply chains, identify profitable trade routes, and exploit shortages to build wealth. This economic depth gives every successful business venture a satisfying sense of progression and rewards careful planning over quick profits. Building an industrial empire becomes one of the game's most engaging long-term goals. Players can construct production facilities, expand manufacturing operations, and establish complex networks that supply entire sectors with valuable resources. Managing these stations requires balancing logistics, assigning personnel, securing materials, and protecting investments from hostile threats. Watching a small commercial operation gradually grow into a sprawling corporate empire is one of X Rebirth's strongest features, offering countless hours of strategic decision-making beyond simple buying and selling. Combat provides another layer of variety, featuring everything from agile dogfights against enemy fighters to large fleet battles involving enormous capital ships. Encounters are more tactical than arcade-like, as individual ship systems such as engines, shields, and weapon platforms can be targeted to disable opponents piece by piece. Players are free to pursue careers as mercenaries, military allies, pirates, or independent defenders, making combat an optional but rewarding path that complements the game's broader sandbox design instead of dominating it. Exploration plays an equally important role throughout the experience. The universe is filled with visually striking sectors containing massive stations, asteroid fields, colorful nebulae, hidden locations, and unexplored regions waiting to be discovered. Docking at stations allows players to leave their ship and interact directly with NPCs, recruit specialists, accept missions, and uncover new trading or combat opportunities. The improved travel systems reduce unnecessary downtime while preserving the impressive sense of scale that has always been a hallmark of the X series. Unlike earlier entries that relied almost entirely on open-ended gameplay, X Rebirth introduces a more structured campaign that guides players through the political and economic conflicts affecting the galaxy. The story serves as an introduction to the game's many mechanics without forcing players to remain on a predetermined path. Once familiar with the universe, players are free to ignore the main narrative and pursue their own ambitions, whether building a commercial empire, commanding fleets, exploring distant sectors, or influencing the balance of power between competing factions. Visually, the game delivers detailed environments that effectively capture the immense scale of futuristic space civilization. Gigantic industrial stations feel alive with constant traffic, while capital ships showcase intricate mechanical designs and impressive levels of detail. Dynamic lighting, atmospheric nebulae, and convincing visual effects create memorable scenery during both peaceful exploration and intense battles. The soundtrack complements these environments with orchestral and ambient compositions that reinforce the feeling of traveling through a vast and living galaxy. Although X Rebirth received criticism at launch for technical issues, interface problems, and controversial design changes, years of updates and improvements significantly transformed the experience. Numerous patches refined gameplay systems, improved stability, expanded content, and addressed many of the concerns raised by the community. While certain mechanics may still divide longtime fans of the franchise, the current version presents a far more polished and enjoyable experience that better reflects the developers' original vision. X Rebirth ultimately succeeds as a deep and rewarding space simulator for players willing to invest time learning its interconnected systems. Its blend of economic management, strategic station building, large-scale combat, exploration, and player-driven progression creates an experience that few other games attempt on such an ambitious scale. While the learning curve remains steep and patience is required to fully appreciate its mechanics, those who enjoy complex sandbox simulations will find an enormous amount of depth and replay value waiting beneath its surface. Rating: 5/10
I like this game a lot. However, i did use a fair amount of mods in my playthrough. Hopefully i will get around to play it some more in the future.
Puh was hab mich erst auf das Game gefreut ! Und dann konnte ich in keinem Shop finden . Warum ? Na ja weil es Schrott ist ! Erst nach unzähligen Updates war es einigermaßen spielbar . Ich hab alle X Games die es gibt und bis zu diesen Fiasko alle geliebt . Keine Ahnung was da los ist . Vielleicht sind die guten Progarmmierer von Früher alle abgehauen oder Ihnen ist was schlimmes zu gestoßen .
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tin Can | $779.3K | 1.1K | 85% | $19.99 |
| Fortune Mill | $779.5K | 2.9K | 82% | $7.99 |
| SHUTEN ORDER | $779.1K | 793 | 81% | $49.99 |
| Arma 2 | $779.1K | 2.1K | 84% | $12.99 |
| Border Pioneer | $779.1K | 1.9K | 87% | $14.99 |
| Red Faction | $780K | 3K | 86% | $9.99 |