
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 10/day in the week after.
About
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters. Take your establishment to the top in this exciting new adventure!
Expand and manage your own fantasy tavern. Customize it with furniture and other decorative elements to improve your reputation. Do not stop until you have the tavern of your dreams!
Hundreds of customers are waiting to be tended to – serve them a nice mug of beer or kick them out if they start to bother the others! Earn mountains of gold and become the best tavern keeper in the land.
Discover new recipes and create unique dishes and drinks to please your customers. Of course, you will have to get your hands on the best products to keep them satisfied – craft hundreds of items and furniture to take your establishment to the highest level!

The realm is full of colorful characters and things to do. Take a couple of days off and explore to discover all that the realm has to offer – you are sure to find something useful for your tavern on your journeys!
Have fun playing online in games of up to 4 players! Team up with your friends to explore the world, or set them to work at your tavern! (And you won't have to pay them any gold for it!)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 16.5Kreviews | 88% | — | $8.7M |
| $13.49−25% | 153ratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1094 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我是和朋友两个人玩的,联机模式没有新手教程,也没看到什么主线任务,基本靠我们自己摸索,写一下个人认为的优缺点: 1.地图超级大但是非常空旷,没有传送的手段,也没有按m打开地图,只能靠自己瞎逛然后记路,去挖个矿要走超级远的路,买东西也是。 2.非常顶级的美术,很多地方都很好看。甚至有柳暗花明又一村的感觉,但是除了可以采点蘑菇,啥互动都没。角色很多画的也都很有特点很好看,对话也不少,但是很明显都是浅尝辄止,完全没有社交系统。 3.很明显的一些bug,很多npc会突然开始平移,或者卡在原地不动。 4.有割裂感。我跟朋友一个人经营酒馆一个人去挖矿,但是仔细想想这些挖矿之类的操作,真的是一个主要经营做饭的游戏需要有的吗?如果是种地游戏,你种完地就去干别的事了,但是经营需要你一直在酒馆里。个人感觉这点结合的不是很好。 总得来说是个假大空的游戏,优缺点都很明显。
经营游戏都是越肝越努力越赚钱,这个游戏开店累死累活反而还不赚钱。从没见过这样设计游戏的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Russian +11 more
| $17.99 |
| — |
| — |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is never going to fully release...
8/7の最大スタック数99→499のアプデが神でした。一生ついていきます! 今回の追加エリアや魔法もこれから触りますが、取り急ぎユーザーのゲーム体験向上を開発は考えて作ってくれてて激アツである旨だけお伝えします。
As much as I like the game, I really don't like the direction the development has taken. All of the updates recently seem to be around the game into Final Fantasy: Stardew Valley, which was not a good pivot. Additionally, someone along the way seems to have forgotten that the game is call "Travelers Rest" and is about managing a pub -- not about Japanese bathhouses. This core gameplay loop is fun, but hasn't improved at all under the new devs. Please get back to the game you have instead of just drawing more anime.
Atm: nope if u want to play together. Game crashes constantly (Server not or too slow responding). So if u want coop: do something else. And: if u want to run a taverne, the start is great, even alone. but the devs turning it more and more in a kind of magic-game. Managin the taverne become less important really quick, if u want to progress.
Ich kann dieses Spiel nicht mehr empfehlen, seit der ersten Phase des Spiels hat es sich in eine Richtung entwickelt die mir nicht mehr zusagt. - Langer Grind und Wartezeit. - Alles fühlt sich künstlich gezogen an. - Die Stadt, so nett sie ist ist, viel zu viel. Im großen und ganzem ist alles inzwischen zu viel und aufgeblasen, während der Tavernen teil komplett in den Hintergrund gerückt ist. NPCs für die Taverne während man der sozusagen Depp für alle Materialien ist. Versteht mich nicht falsch, es ist gut das neues kommt, aber der Fokus scheint überall. Es will zu viel auf einmal, Story, Worldbuilding, Mechaniken, aber alles gefühlt wahllos. Das erste mal war es noch gut, man wartet Updates ab um zu sehen wie alles wird, kam auch und war gut, aber inzwischen ist man überwältigt von all den Sachen die das Spiel gleichzeitig will. Das was es mal sein wollte ist es nicht mehr und das was es jetzt ist ist nicht schlecht, aber nicht wofür ich es gekauft habe. Und nach all den Jahren wohlgemerkt, immer noch Early Access und immer noch keinen Fokus wie mir scheint. Keines Team etc. ich weiß, aber es macht mich ehrlich depressiv wie sich das entwickelt hat. Es ist gut, wie gesagt, aber zumindest für meine Geschmack zu viel geworden.
Still broken multiplayer... game still breaking savegames... still full of bugs. Not worth it. Great work messing this game up developers and ruining a lot gameplay hours. this makes customers hate you. Instead of bringing new content how about fixing the bugs which are ther since the beginning. Do you wanna know why developer.... because your game breaks savegame files... thats why a lot of people dont get to see much content. The worst part is multiplayer never seen such broken development and planning. And banning people who tell you the truth are fed up with the developers not doing their work fixing a product people pay for. Another greedy and more fraudulent developer.
I can't say that I could recommend the game in its' current state (0.7.6.6.0.) As it stands, there are several different pathways down which you feel compelled to spend your time and effort and money on. You can even spend the time foraging for ingredients to build up your supplies, but there's no box or crate like the genre would normally have. If you want to make money, you have to open your tavern, and that requires you to have food and drinks prepared. And there are lots of crops you could be growing, but do any of them fit into the recipes you have access to right now? Because those recipes cost money, too... You could, of course, hire NPCs to fill many of the roles around the tavern to free up your own time, but that cuts into the profits which again, you need if you're going to advance your tavern at all. In its current form, there's also a lot of sync issues, with sprites flying across the screen, or players getting locked up in dialog boxes, or unable to perform most tasks because their state isn't quite synced right. It remains to be seen if the developer have lots of ideas to cram into a game without the skill to balance and tie them all together, or if they'll be able to cut the fat, reinforce the rumbling walls, and get everything to work together in a game that doesn't feel miserable, while also fixing the obnoxious bugs that expanding their game has introduced.
先说结论:目前是不推荐玩的,还是需要等以后的更新。 这个游戏优点在于经营玩法独特,经营酒馆的设定很戳我 但是缺点特别明显: 1.地图大,但是可交互点少 2.跑图特别慢,没有可加快跑图的东西,如传送、马匹等 3.游戏内容处于完全未更新完的一个状态,就是感觉缺的东西比较多,属于半成品。 4.无社交系统,感觉游戏里面的NPC就仅仅有买卖东西、发布任务的作用,与和其同类型的经营游戏相差较大 5.后期游戏重复性大,容易疲劳 6.就是这个赚钱真的难啊,感觉有时候菜品和酒水的付出与收益不成正比
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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