
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
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Every market we collect.
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Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
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Themes across 981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lets get a few things straight. I love this game. Its fun, tense and in-depth with customization. All big things I want out of a VR game. But it is NOT in a state to leave Early Access. Numerous bugs plague the co-op experience and the game in general: Items disappearing through load zones for clients. Clients randomly crashing or hanging. Invisible geometry and wildly inaccurate collisions. Health watch face not being visible in the Inbetween for hosts. Spawn enemies not making noises and clipping through geometry. Mimics shooting through solid objects. Incredibly poor performance on the third playable zone. Items dropped by clients cannot be picked up again unless the host does it first. Just to name the things I have personally experienced. I believe in the devs, honestly, but some of these issues are just too glaringly large to overlook and hamper the enjoyment of the game on a very basic level. None of these bugs are "out of the way" and are always in your face and obvious. I'm also not the only one who has these issues. I always play this in co-op with a friend, his PC is almost identical to mine and also experiences the same issues and bugs. Devs, if you read this, you NEED to put 1000% more effort into the performance optimization and address these issues. You are sitting on a goldmine that no other game in the genre has tapped into fully, but you are fumbling the bag so hard its not even funny. The worst part, these issues should have been fixed long ago and have been in the game for so many updates that it seems like negligence. I want to enjoy this game in all its glory with my friends, but I cannot recommend it to ANYONE in its current state. Please, do better.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As someone who loved the first game, Into the Radius 2 has turned out to be pretty disappointing for me. While I’m a fan of the coop and customization, everything else feels like a departure from the game I liked. The vibe is less stalker with an emphasis on more modern/tactical gear. (more NATO less Russian) It feels like not as much effort was put into enemy design in this game. In the first game enemies scared you, snuck up on you, patrolled around. In this game it feels like they just walk at you or shoot you from afar, and are generally less fun to fight (*cough* spawns). I like how enemies hide in houses but other than that they aren’t really scary in the way that the first games hunters and sliders were scary. Anomalies are essentially just different kinds of landmines you have to avoid stepping on. You don’t really need probes, you just need to walk around them unless the linear nature of the maps forces you through. The other systems I liked about the first game like ammo types, food, and looting have been neglected, poorly tuned, and basically ruined. Other than +P for 9x18 there is no indication that the devs intend to make ammo types like AP, SS, or CHP a reality. Food isn’t really found in the radius anymore and is really expensive in the shop so if you’re trying to save money you better get used to the noise of your stomach growling. The point of food isn’t to add another drain on the player budget, it’s that it’s immersive to eat a can of pineapple with a knife. And gone are the days of finding useful items in the radius, now all you find are things that you can sell for money and things that are worthless (they look the same but one flashes a black texture). No more loot crates, now you just occasionally see a statue holding half a gun. If you asked me what the worst part of this game was I would tell you without hesitation that it is the story. I don’t know why this game got so high off it’s own supply on the lore but what used to be a subtle, unobtrusive story in the first game is now told to you and your friends faces while you wait in a box for the NPC’s dialogue to be over before, during and after every single mission. It’s comparable to Subnautica Below Zero, except at least in that game you could skip the story and just explore the map. In ITR1 you didn’t need to do any missions to explore the map. In ITR2 you cannot enter a new zone until you have done enough missions that the game lets you (along with another mission where you walk around and light lanterns while an npc talks to you). As someone who was in the ITR discord before this game came out, I can confidently say that nearly every single feature added to this game was something I saw in a suggestion post. Everything from multiplayer and gun building to night vision and npcs was a suggestion that people made. While I think feedback is a good thing I also wish CMI used more of their own ideas. This game feels like a list of cool features with none of the design and purpose of the original. It feels like little thought has been put into things like immersion, progression, and enemy/anomaly design, and that really affects how it feels to play the game. Theres so many things that just take you out of the game and ruin whatever atmosphere the game was trying to build. It’s like if the first game overlayed your screen with **YOU ARE PLAYING A VIDEOGAME** every ten minutes. I think this game is fun but it just feels like its moving further and further away from what I liked about the first one, and that sucks.
I can sum this sequel up in two words: Bad decisions. The first game was so much better in every way except the guns. It feels like the devs wanted to rush to 1.0 to try to get enough interest to push sales. -Too many anomalies everywhere makes getting from one place to another a slog. -Dumb storyline told through bad voice acting (actually sounds like AI generated voices), most of which is completely unnecessary because no one plays this game primarily for the story. -Maps may be bigger, but feel smaller and everything looks too similar (Too much brown everywhere and buildings are boring). -Less variety of enemies than the first game, and to me they look worse. -Mimic enemies can see you through things that you can't see them through, and sometimes shoot through walls. -Creep enemies move too fast and their jump attacks almost never miss. -Knives were added last minute, can't be thrown, and can't change grip like first game. -Only 3 maps? Really? (Plus a special ending map I haven't gotten to yet). -The "Inbetween" sucks and just feels like a dumb way to stretch out the lack of real content. -Besides the story missions, there's the same 9 missions in the game that you run over. And over. And over. And 3 of the missions require you to lug a big ass tripod with you, which means you end up carrying 3 at a time. -Night time is too dark and lasts too long, especially when you can't unlock the better night vision until security level 4 and 5. Every "Inbetween" part is all night time, and you have to go through all of them before you unlock any but the worst night vision goggles. And all the flashlights suck. -The parasite, dandelion, and static field anomalies are not fun and challenging. They're stupid and annoying. And once again, they put anomalies EVERYWHERE. -Drawers and doors worked fine in the first game, still glitch like crazy in this one. -Loot items are boring. The artifacts from the first game are gone, including the usable ones. -Sniper rifles are useless because the draw distance for the game is far shorter than the scope distance. -All the good gear and guns are locked until almost the end of the game (security level 4 and 5). -The missions where you have to use the Anti-Distortion Headgear, which makes it very hard to see anything, and then they load up the distortion zone with anomalies you have to avoid. All said, I'll probably finish this game once, then never play it again. I'd probably have spent 40$ if they just released a paid update to the first game that put the modular gun system in and refreshed the graphics, and the devs could have saved a whole lot of time and effort not making this downgrade of a sequel at all.
I have to ask, what the hell happened in between the first game, the beta, and release? The first game was nearly flawless, it perfectly captured the vibe it was going with and was very satisfying gameplay-wise. Refusing to hand-hold, the first game would teach you through mission structure, and environmental/enemy design. Then, the beta for ITR2 would come out, at first it was an improvement. 2 player co-op, better gun handling, better shop, better environment (that ran REALLY well for my old hardware). It was a bit confusing how certain things were missing from ITR1, but they were small and easy to brush over as being added later. However, upon the full games release, the game is in a disappointing state to say the least. Multiple small additions in the first game that made the game feel alive, and that your player character followed through with your actions are missing. Things like jumping being added is just so intensely stupid, along with that, being able to slide the rack back with two different animations of the hand depending on the way you gripped it was an extremely small detail, however, it's one I notice that's entirely missing! There's a large disconnect between the player and the playable character due to tons of small things just adding up over time. Not to mention, upon the full game's release it runs noticeably worse even with better hardware. These all pale in comparison to the worst offender of this game, the belligerent handholding it gives. You walk into the mission room? 4 lines of dialogue that take ♥♥♥♥♥♥♥ forever. You want to go out and venture to get closer to the radius? Random swine that tells you about the good times, how things have changed, and how the UNPSC might not be able to be trusted! Oooh! Why do I have a inner voice portrayed as this absolute nuisance? The first game thrived with it's multiple logs and cassettes detailing the world and how you are apparently affecting it with your actions, how others have come before you and how their experiences can come to help you. Instead, we're left with this game which handholds you to no end and can't stop at it! Subtlety is what the first game did best, the only redeeming quality this game has anymore is the co-op, which is insanely buggy! Highly do NOT recommend this game as it has lost ALL style from the original and has led itself into this corporate slop of a VR title.
As of now, the 1.0 release is a huge letdown I've been playing this game since first beta came out, and the direction it took is nothing short of huge dissapointment The story is nearly non-existent despite hundreds of lines of dialogue, Lauri talks the whole time about nothing Lauri is completely unnecessary, boring, cringy and immersion breaking, waste of time and resources to make this american sitcom reject Exploration is non-existent, nothing to find besides guns that are obselete after security level 2 and way too many sources of credits Enemies besides mimics suck, way too tanky and annoying for their roles they were supposed to fill Performance still is just awful, you can see my specs and I should absolutely never drop to 40FPS with my setup Overall just a game worse in every single aspect than it's previous entry, only thing it can save it is 2.0 overhaul Edit: To the dev that responded: I think you continue to missunderstand the points me and other people keep making Lauri was a *mistake* He should not be made at all, you made every single mistake you could do with him, his implementation is bad, his dialogue despite being miles better than in beta still tells us nothing of substance, his mannerism is wrong for his age and culture, he would be better as a shadow in the distance, barely able to communicate, something like Katia from the previous game Yes I did mean that there are no artefacts that do anything, all the items that are sources of credits serve nothing but a performance hungry clutter, no unique guns that are worth anything in the zone, no stashes as far as I am aware, just look at your previous game, you took a huge step back in that regard And no, this is simply a strawman argument, you seem to not understand that the healthpoints and balance you set as base difficulty is taken as the INTENDED WAY TO PLAY, it's not just their health, fragments and creeps mixed with mimics automaticaly make combat annoying, and there is no resource free way of desposing of them like knives from previous game (I am aware that you added the knives, however they are BEYOND useless, like they got me killed thrice because I was testing them) All of this seems to be caused by severe missunderstanding about what made the previous game so great And I did everything you listed about performance LONG AGO this is far from the first time I'm complaining about this, for some ungodly reason this game does not like my setup at all
ITR2は前作同様、探索の緊張感と世界観が素晴らしい作品ですが日本語非対応のため、クエストやチュートリアルを理解しづらい場面が多く感じました。 既存の日本語化MODは機械翻訳が中心だったので、雰囲気をより自然にする手動翻訳の日本語化MODを作成しました。 ITR1の日本語表現も参考にしつつ、可能な範囲をすべて手作業で日本語化、キャラの口調や文体も調整しています。日本語で遊びたい方はどうぞ。 Nexus Mods(ITR2 Japanese Translation by Reindeer1899) ※現在v1.1.XとDLCに対応。 https://www.nexusmods.com/intotheradius2/mods/211
This game should've stayed Early Access for much longer because it doesn't function super well as a 1.0 release, bugs everywhere and constant crashing. The co-op was my main seller and even I can't hardly enjoy that with my friends.
Как и хотел оставляю отзыв именно на релизную версию игры. Я тут с самого начала раннего доступа и просто наблюдал как разработчики планомерно ухудшали классную игру. Во-первых техническое состояние: да оптимизация ухудшалась после каждого крупного обновления и на релизе игра для меня оказалось полуиграбельной, при резких поворотах головой я просто вижу свою VR-среду виртуальные руки отстают от реальных, при движении все идет рывками, я кое как прошел её и в соло режиме и в коопе с другом как клиент. Появилась куча невидимых стен и объектов, раньше такого не было. Зачем-то ввели коллизии мелких объектов типа веток на деревьях или мелких булыжников на дорогах об которые ты намертво цепляешься и не в состоянии перешагнуть. Во-вторых кооп: Порадовало что с софт-лок багами на этот раз мы не столкнулись но баги в коопе были, причем всякие разные и в основном после 7 миссии, хотя по началу все было ОК и мы даже думали что баги наконец поправили. Кто будет играть в коопе ни в коем случае не используйте кнопку Back To Life, она тонну багов порождает, кто-то умер - перезагружайтесь. И согласовывайте с хостом моменты сохранения, и перед сохранением убирайте оружие в кобуру и рюкзак за плечо, или при перезагрузке пожалеете. Рекомендую одно сохранение делать на базе и не перезаписывать этот слот, мало-ли что произойдет. И кстати у клиента не будет субтитров в некоторых местах, а иногда даже реплик персонажа, а иногда он будет по 2 раза все проговаривать так что лучше потом пройти игру в одиночку. Во-третьих управление: по началу была удобная контрольная схема, можно было прыгать в приседе что было местами полезно учитывая местную геометрию коллизий возле некоторых окон, но потом ЗАЧЕМ-то сделали так что в присяде нажав стик вверх ты не прыгаешь а встаешь, сразу минус возможности в перемещении. Ну а система вставки магазинов в оружие на релизе это провал, было же удобно, а сейчас чтобы вставить магазин в пистолет нужно постараться не разбить ВР-контроллеры друг об друга, чтобы вставить в АК-подобную систему нужно нереально вывернуть руку. С самого начала я не понял эту странную систему с переносимым весом, зачем было выдумывать какие-то неведомые единицы измерения, чем килограммы из ITR1 не устроили? По сранению с ITR1 менее разнообразный бестиарий, я реально ждал слайдера и искателя но они в игре так и не появились. Чистка оружия теперь какой-то ад (говорю как владелец огнестрела), если в первом радиусе это было относительно адекватно (с зубной щетки я ржал) и реалистично (шомпол, да оружие чистят именно шомполом и промаслянными тряпками) то во втором это полная чушь: ЗУБНОЙ ЩЕТКОЙ ЧИСТИТЬ КАЖДУЮ ДЕТАЛЬ ОРУЖИЯ это бред, причем двойной бред в том что даже переходник от приклада к ствольной коробке надо чистить, ну не заклинит автомат если он будет не почищен... По идее надо чистить только саму ствольную коробку (тряпкой) и ствол (шомполом) ну и газ-блок в случае М4-подобных чтобы оружие работало без клинов, остальное лишь обвес. Ну и как вишенка на торте испоганили нагрудный фонарик, ну вот зачем он теперь светит вверх и так тускло? Послужу и адвокатом: сюжет кардинально изменил восприятие игры, стало в разы круче, персонажи понравились, миссии стали логичными (мы теперь не выносим оборудование ИЗ радиуса а наоборот его туда доставляем), появились всякие взаимодействия с оборудованием что добавило погружения. ЗАГАДКИ, о да, вот это было внезапно и приятно, разнообразили игру. Добавили ПНВ и очень похожие на реальные образцы (за монокуляр и бинокуляр мы с другом ручаемся, четырехобъективник никто из нас в руках не держал не знаем) которые некисло меняют геймплей. Ну наконец я дождался нож! В итоге ощущения от игры смешанные. По сравнению с ITR1 это не шаг вперед а шаг куда-то в сторону.
At the time of this review i'd just finished the church mission and got promoted to security level 3. I will update my review the further i progress through the game. Game played singleplayer on default normal difficulty on the lowest graphics settings. The entire time i played this game i just feel frustrated by both the game design decisions and technical issues. Which is a shame since the first game was one of my favourite VR games. Starting with the things i like about the game: A lot of people don't like the new sterile digital atmosphere this game has compared to the more postapocalyptic ragtag analog feeling of the original. I don't mind it as much, i think it's a good change to signify the passing of time and involvement of the UNPSC since the events of the first game. I also enjoy the new shop system and the modularity of the equipment, i just wish i could pick and try any gun and parts regardless of security level as currently you can't even take locked items off the rack if you don't have the required level. The new mimic designs are cool and a good improvement over the black shadows of the original. Then the things i don't like about the game (there's a LOT): Some mechanics feel like a downgrades or unnecessary changes from the original. No more ramrod, now it's just brushing and the toothbrush can break for some reason. The automatic repairing station is nowhere to be found which sucks, in the original because you had the option to just spend money to skip the tedious equipment cleaning. Probes are now consumable, 50 probes per dispenser. Food is now nowhere to be found in the radius (literally can't think of a good reason for this) and you can only buy them from the shop for so much money including the crackers which are just downright useless (why are they even there, just buy the snickers bars). There's no more weapon crate spawns in the world. There's random gun stashes in the world but they don't respawn in the tide and there's no notes you can find that gives you clues on where they are. Payouts for normal missions are peanuts and they're the same missions over and over again. The usable artifacts in the first game was really interesting. They're not in this game, now you just have regular items that turn black you can sell for money. Jumping mechanic is barely usable since you can only jump like a foot off the ground anyway. The platforming parts just add frustration. The tide is less interesting because now just downright kills you instead of teleporting you somewhere random. The voice acting and direction for characters SUCK. In fact this game probably doesn't need NPC voice acting in the first place. Can Lauri just SHUT UP please. He sounds too happy like some videogame tutorial character instead of someone actually in a post apocalyptic universe. The lady that calls you from the mission monitor has that annoying millenial humour voice. You know that clip from Viewfinder, "hold on, did you just shift reality?", that one. Onto the technical issues, this game is really poorly optimised. I have a decent mid spec laptop that ran ITR1 fine but chugs all the time in this game. It barely runs on 8gb VRAM. RAM can be upgraded but for VRAM you're stuck with what you have. A lot of times you flinch and move your character so fast the game just freezes for several seconds and pray the enemies don't get cheap shots on you while you're incapacitated. The hand angle using the Pico 4 controllers is about 20 degrees downward and there's no option to set angle offset in the settings. You can use the Pico Connect app to offset it sure, but this shouldn't be an issue in the first place. TLDR: Too many changes in this game feel like downgrades to the original. Get Into the Radius 1 instead.
Чем ближе подхожу к концу, тем больше понимаю как разработчики НЕ ХОТЕЛИ доделывать это игру, я не понимаю, как имея базу первой части, можно было сделать игру во всём уступающей ей? Локации и квесты сделаны так, чтобы максимально растянуть геймплей унылейшей беготней из одного конца карты в другой. Количество аномалий просто зашкаливает, ими тупо насрано везде. Видов противников стало меньше, звуковая идентификация сломана, неоднократно бесшумно подкрадывались и убивали в спину, видов аномалий стало меньше, сюжета нет, ОДИН ТИП КВЕСТОВ(потаскай предмет туда-сюда)!!!! Ладно бы игра еще работала нормально в коопе, что есть главная фишка, так нет, мало того, что оптимизация хромает, так еще и у клиента постоянно что-то отваилвается, то рюкзак перестанет принимать предметы, то предметы теряют свои коллизии и проваливаются сквозь пол, то просто предметы невидимые у клиента. Еще этот прекрасный движок UE5 периодически крашит мне SteamVR. Доделывать никто не будет, разрабы уже пилят новый проект. Это позор, не тратьте своих денег, лучше первую часть взять, она хотя бы работает. А еще я в прошлой части писал гневный отзыв на коллизии, собственно, ничего не изменилось, коллизии всё еще заметно больше самих мешей.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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