
This is Granfesta Kingdom. A land near the sea, with rich foreign trade. On account of its location and magnanimous, festival-loving King, it's a peaceful place where many races coexist. Our story begins with the capital of Granfesta... ...off in the background, in the rural town of Country Ceremo.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Can't recommend it with normal mode. The main problem I have as a veteran gamer is that normal mode is way too easy. As a FE style game, I am expecting certain stress when playing a stage. However, I pretty much went through the whole game with my brain shut off. There were 3 to 4 stages toward the end that were interesting, but just like FF13, do I want to sink 10 hours into a game before it is getting interesting? At least I still have half of the game to play in FF13... The story can be described as lighthearted, or it can be described as a joke, but no one is buying this game for the story anyway. If the difficulty is labelled as "easy" and "hard", I would have played the hard mode and may have completely different opinion.
Trapper Knight takes a lot of inspiration from Fire Emblem, from the combat style to the support conversations. If you found this one then you were probably looking for a Fire Emblem game on pc. This one is fine but doesn't quite have the same impact as fire emblem. First, there is a bit of a lack of consequences in this game. No perma-death (at least on the easier mode), some weapons never break, and the final boss ends up being... different than you might expect. To this end it feels like a kid friendly Fire Emblem, which is hilarious since Fire Emblem is marketed to kids. There are good things though. This game is transparent about stats, it helps you organize your support conversations from the start, and combat does feel well balanced. It does try some interesting things. This game is worth your time if you like this type of game.
So a dog princess and a country bumpkin stop some uppity nobles from committing grand larceny at the behest of a rabbit merchant and this somehow leads to dealing with a little witch who has mind controlled the king of Canada so she can dress up, lie about her age, and eat lots of sweets by winning the grand prize of knighthood at the county fair. Yeah this is probably the best Fire Emblem game since the 7th one, and it's not even one. Jokes aside, this is a solid strategy role-playing game and it's got a nice story to go along with it. If you like Fire Emblem there's a good chance you will like Trapper Knight, Sharpshooter Princess. Especially if you're a veteran of the series, as hard mode is made for you. You even get a reward at the end in the form of an additional level at the end. That was some Inception-tier ♥♥♥♥♥♥♥♥. Going to sleep while you're asleep just because someone didn't want to put down the fork.
Definitely recommend it for people who like 2D turn-based strategy games in the likes of Fire Emblem. The game delivers exactly what it asks as a price. The story is light-hearted and the characters are likeable enough for the length you get to spend with them. Gameplay-wise, it's very close to classic FE games. You have chapters which have a battle stage and you have to form yourself a strategy to beat it with limited resources. I played the game on Normal difficulty and I think it's very well-tuned for a casual to normal experience. If you're up to a challenge, try Hard mode. I tried the first two levels on it because I saw an extra chapter achievement, but it was way more challenging than Normal! This should offer a decent challenge for experienced FE players. The characters have specific weapons they can use. All of them attack at a fixed range, regardless of their weapon. You do have to manage what weapon to use in which situation. It's hard to get niche-weapons (like armor-piercing weapons) and shops are quite distant from each other and only offer a cheap weapons or a slight upgrade at best. Pros: + Most mechanics are easy to understand and apply + Combat is simple, so it's easy to make your strategies work. This doesn't mean your strategies are the right ones ^^ + The trap mechanic introduced adds a great layer of strategy to the game. I loved to lay bear traps to shape stages according to the situation. + The soundtrack is pleasant, it even has japanese voice acting for the summaries in each chapter + There are a number of unique challenges you have to face. Even if beating the enemy is useful, there are a number of stages in which you don't have to (and possible can't, given your resources) afford it. Cons: - Characters can't evolve to your taste. A priest will always be a priest, a kid with a slingshot will always be a kid with a slingshot. I'd really like to see a bit of character growth, but this is fine within the context of the game - You may have a bit of money, but nowhere to spend it, because shops have to be found inside stages, during fights - Traps usually can't be used on bosses because they're static All in all, a great experience, I totally recommend it!
Jogo legal mas com problemas que tiram a graça do jogo e frustam. Muitas mecanicas não explicadas, mal explicadas ou simplesmente terriveis. O jogo em sí é curto e tem uma estorinha legal, mas que fica sem pé nem cabeça para te apresentar mais e mais personagens ficando meio sem rumo no meio. O jogo segue sempre para frente e lembra uma visual novel só que com combates de RPG entre as cenas. Existe dinheiro que voce pode usar para comprar itens em lojas que aparecem raramente ( uns 3 ou 4 vezes no jogo inteiro) em algumas lutas. As armas tem limite de uso indicado por um contador . Quando chega a zero voce não pode usar mais aquela habilidade até o fim do cenário; Se a arma não era renovavel, quando voce terminar todos os usos ela quebra e voce não pode mais usar. Se o jogador não controlar bem o uso dos personagens ou ir evitando inimigos para avançar rapido na estoria, pode ocorrer que fique com personagens meio inuteis com nivel muito abaixo dos inimigos e incapazes de fazer dano. Salvo engano não há um modo facil, assim quem quiser apenas curtir a estoria pode ter dificuldades. Para quem curte Fire emblem e quer um parecido enquanto espera uma nova sequencia , pode ser util. Mas para outros publicos tem opções melhores.
Cute game and scratches the Fire Emblem itch. There is no perma-death in the game, so it's nice that you don't have to worry about resetting every time.
This game was actually really fun for a simple game. Strategy really made you think a bit and the story was just silly enough to not make me skip it. Last battle I won on my last attack. Really worth it
Curiously, this game wasn't made in SRPG Studio, but it may as well have been. I've seen 1-man SRPG Studio games which are more competently made than this. It's far from the worst SRPG I've played, but there's really nothing about it that stands out. The story quickly gets boring. The gameplay quickly gets boring, as the level design and unit balance are just mediocre at best. The overall game has this underlying feeling of mediocre ennui to it. Chapter 19 throws a really weird difficulty spike at you for seemingly no reason. At this point, I'd gotten tired of playing the game, so I uninstalled and moved on to something else.
A little gem that is entertaining while it lasted. Would recommend to those who enjoy some tactical grid gameplay.
a good bedtime story short one the translate are little awkward but i has a fun time so it ok
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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