
A short horror about exploring abandoned space stations and collecting junk in order to pay off your S.R.P.O debt.
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About

Salvage Protocol is a single-player horror game about infiltrating abandoned space stations. Break anything in sight, recover valuable components, dodge traps and fight off terrifying monsters hiding in plain sight!
And maybe one day YOU will pay off your debt to the S.R.P.O. mega-corp.

Sneak through vents, climb unstable structures and reactivate ancient machines to open new paths.
Every station is a handcrafted maze where death is lurking just around the corner.

If it looks like you can break it, you probably can.
Wreak havoc and collect scrap to satisfy S.R.P.O’s endless appetite for worthless junk.

Put your hard earned credits to good use, upgrade your gear and buy new tools to make the job easier!

5 handcrafted locations 🛰️
Dangerous monsters and traps😱
A variety of tools and upgrades ⚙️
Satisfying prop DESTRUCTION 💥
The joy of paying off your debt (maybe) 💸
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This short game is a lot of fun, love the story and atmosphere! power gloves are amazing and each level is well done!
Do you like smashy smashy? I like smashy smashy. Also, 10-ish hours of my playtime are from me leaving the game on overnight while smashing the shop over and over to see if I could underflow my bank balance. Ended up with "--2,000,000,000" and didn't beat the game. Very fun.
The main salvaging mechanic of the game is fun, and the economy turns it into a very engaging game loop. I love the aesthetics and sound work. Some areas and monsters are truly terrifying. A great experience with a lot of content for such a low price. Buy it!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solid game for a chill evening. Scrap and clean up, with the occasional danger around the corner. It feels like a condensed Half-Life adventure, or like a longer, more chill Lethal Company run. Fun tools to play and fight with. I feel the timer was a bit unnecessary... just played a little more hasty than usual and I never ran out of time anyway. But it was still something to keep in my mind while playing and in the end, and I was consistently engaged. :^)
good atmosphere, my only issue is that you can quickly get a strong weapon and it's still a good gameplay loop but just isn't that scary anymore, too be fair it isn't tagged with "horror" but you can see the horror aspect tho
A short little fun horror game made with love; even thought it didn't scare me as much (it got me a few times), I did had fun! You play as a Scrap Walker who is working for the scrap company. You have a HUGE AMOUNT of debt that needs to be paid, and you're going in all alone. Well, you do have a fun computer robot character to keep you company on your journey to find and gather scrap for your quota. The ending was alright. Once you finish each quota, you get money. With money, you can buy upgrades and tools. I do love the Black Hole gun and the gloves. Very powerful, very useful. The credits achievement was a grind, but everything else was a good time. There was a glitch where I wanted to buy the gloves in the shop, but it drained all my money so I was going to the next destination without any upgrades that I wanted to spend. Eventually the gloves/tool fixed by itself.
A really fun little gem. The gameplay is simple, but the slowly growing arsenal of tools and items keeps things interesting, and the levels are interesting. I would love to play an expanded version of a game like this! My only complaint is the salvage quotas are a little low. Maybe I'm just too obsessive about smashing every prop, but I often had enough to complete the quota before I finished fully exploring the level.
Salvage Protocol is halfway between eerie horror and the soothing rote action of collecting junk. A cathartic physics-based gameplay loop of breaking and collecting everything you see throughout abandoned space stations, piecing together what's going on in between your tight work schedule. A chill-out cozy game, except the fact that you're hunted by... these things. And... nobody knows you're down here. So keep on your toes. Plus, time is money, so you gotta work quick. Makes sense in theory, you've got a quota to fill. But... it's kind of antithetical to the design of a horror game. You know, let the tension build first, get a false sense of security in the first place to contrast it when the ♥♥♥♥ hits the fan? When you're hurrying all the time, the highs and lows necessary for dynamic pacing get flattened. Sure, you can manually play slowly to make your own better pacing than prescribed but the game, but then you make your life unnecessarily harder. When the time runs out, it may not insta-fail you, but it sure as hell puts you at a major disadvantage. They're not kidding with that time limit. This incongruity between always hurrying the hell up and the horror elements discourages exploration and soaking up the environments of the game. Plus, it'd do good to extend the length of this pretty short game. Because of that, I can't say its design is exemplary (I am the type to enjoy taking his sweet time exploring before getting freaked out) but as long as you have those expectations in mind, the game is very good. While you probably won't be relieved of your life-long crippling debt, you will make enough to purchase some meager upgrades, ranging from essential to... sort of neat but confusing? At least you have some fun tools to mess around with. Never found them to be very tactical, they're awkward to use, which might be the point since you're just a grunt worker using mundane tools. This makes creature encounters tense and unpredictable. It's difficult to stay on top of them, so all chaos breaks loose when they get ya. And get ya they shall. This is a game you play for the premise and presentation. The gameplay is the delivery device. Cathartic gameplay loop, thematically cohesive with some nice touches like debt increasing on death, engaging and funny writing, fantastic visual and audio design, all perfectly gelling into a lo-fi, crusty, grimy, eerie, pensive, with just the right dash of freaking out and nearly dropping your flamethrower to kill it game, with a dynamite ending to boot. I think the design of the Admin character alone makes the game worth it. Despite my problems with the game, I thoroughly enjoyed playing the game and took the most out of the experience. Even went back for some additional achievements. I can easily recommend this game.
Short and sweet horroresque colectathon experience. You break stuff with a hammer and numbers go up. The PS2 aesthetic really complements the vibe.
very fun and satisfying, I especially love the movement. I am however really bad at it lol but it's fine. i like breaking boxes
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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