
This is Granfesta Kingdom. A land near the sea, with rich foreign trade. On account of its location and magnanimous, festival-loving King, it's a peaceful place where many races coexist. Our story begins with the capital of Granfesta... ...off in the background, in the rural town of Country Ceremo.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
普通にプレイしてそれはない セーブデータ消えるとかクソゲーかよ 中断も消えるし強制ノーセーブとは感心しませんな ノーリセ通しプレイをしたいかたはぜひどうぞ
Charming and well designed TBS. Handles Fire Emblem annoyances of character death and weapon management very well.
推介給愛玩SLG遊戲的人.
As everyone else has mentioned before me, this game is a great little Fire Emblem clone (the GBA games moreso). Obviously the mechanics aren't a one-to-one copy, but there are still many, many similarities nonetheless (such as most characters only having a limit of 5 bonding events, so you'll have to select them wisely). Very fun and rewarding game though. [u]Other noteworthy tidbits:[/u] +Map design is good. Nothing spectacular but it gets the job done well. +Great mechanics. I've mentioned that it's similar to the GBA Fire Emblems, and those were fantastic games (please play them). +No permadeath. Instead, the fallen unit will miss out on the rest of the current battle and the next, so it's your choice whether you want to reset or not. +Hard mode is a blast and some chapters really do require multiple tries to devise a good strategy, and even then you'll barely get by. +-Story is lighthearted. That's not bad, but a good number of battles are just skirmishes that don't have much to do with the plot, which doesn't really make much sense. +-Music is repetitive after a while but nothing too ear-scratching. +-No class changes or branching jobs, but this game is pretty short anyway. -Movement is janky. There's no pathfinding to your cursor, so if a character can move 6 spaces for example and you do a loop for some reason, you can't move all the way to the edge of your possible spots from where your cursor is unless you redraw your route from your character directly there. --------------------- Protip: TRAPS TRAPS TRAPS. USE THEM.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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