
Transport Fever is a railroad-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services. Build up your own Empire!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 10.8Kreviews | 83% | — | $10.9M |
| $4.49−85% | 127ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Maybe the most addicting transport game I've played -- which says a lot considering I've been getting addicted to these games since Railroad Tycoon back on DOS. It does require a bit of figuring out -- but there's plenty of help available in various places online. It doesn't have the graphics that the newer games have, but it's not low-quality either. And it will run on a graphics card that doesn't require water cooling.
This is a great and easy to understand transport tycoon like game. The systems are really great in their depth of information, customisation and ease to duplicate your routes and vehicles. The graphics and sound will make you feel right there behind the wheel. There are campaigns to follow or you can custom map any size or year with some modifiers and mod friendly support to have the ultimate experience you desire. This is a must play for any transport tycoon enthusiast. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Czech, Polish, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Portugal, Ukrainian +1 more
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tengo este juego dese que salió, e incluso mas de 10 años después todavía lo sigo recomendando, sobre todo si quieres empezar con el género. Las siguientes versiones añaden más complejidad y requisitos de sistema, por lo que si quieres empezar en el género, o no complicarte mucho con las mecánicas del juego, o utilizar ordenadores sencillos, puedes hacerlo con esta versión. Ah, y si se queda un poco escaso o hay algo mejorable, hay mods en el Workshop para dar y regalar.
теперь в жопомирске нефти больше чем у сша
This game was basically what I wish my favorite transport managing games (Transport Tycoon and Locomotion) evolved to be. The rail construction is amazing, the campaign is fun, the free mode is very cool, the achievements are not hard. I love the line system and the way that this game is demand-based instead of production-based like Transport Tycoon, meaning that you have to connect the industries before anything is generated in your stations. The game is smart enough to "autoconnect" lines when there is transfer from different types of vehicles (train-ship-truck, for example).
Game broke with newer drivers and the developers abandoned all their old customers and new who don't know of the problem. No updates, no word from the devs whether they will ever do a fix, game is completely unplayable for many so buy at your own risk you may very well end up just crashing on start with this and forced to go through the refund process to begin with. I played a lot over the years but when something broke they can't be bothered to fix it. It would be understandable if the studio no longer existed but they continually update the sequel while abandoning their longtime customers which is why I never have bought up Transport Fever 2 even on sale.
The reason I refunded this was that it's buggy. Couldn't complete any missions because of game breaking bugs so I couldn't progress and get new missions. On top of that there were some minor graphics bugs that wouldn't have bothered me really if the game worked otherwise. Can't use highest texture mode. Really disappointed as I really wanted to play this game! Meh...
Забавный "градостроитель" с напрочь поломанной экономикой) Да, тут практически невозможно построить нормальное авиосообщение на высокой сложности из-за очень странного ИИ пассажиров и цен на обслуживание, нельзя выстраивать города по своему желанию, редактировать текущие и как-то влиять на их коммуникацию между собой, только перевозка условных единиц из города А в город В, без заезда на производства и прочие приколы более сложных и комплексных проектов, но в целом ей оно и не нужно, это вот такая вот простая, ненапряжная, можно сказать медитативная экономическая стратегия про перевозки с непрямым влиянием на города. Ну и славно, ну и пусть будет такой.
управление ужас и года нельзя менять!
This game either isn't good or I'm to stupid for it to understand. When I connect the raw producers with the ones who create the next step in the productionchain everything works fine. Until the raw producers just cut their production, for no apperent reason, to zero. Another think that just doesn't work is connecting rails into some sort of Rail switch so that more trains can use the track but the game only let you build crossings which is very annoying.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3M | 32.8K | 90% | $3.99 | |
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| — | 0 | — | — | |
| $115.9M | 92.7K | 56% | $34.99 | |
| $18.1M | 19.5K | 73% | $29.99 |