
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $9.3M — a different platform, not this one.
Transport Fever is a railroad-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services. Construct complex road-rail-water-air networks in the endless game and experience more than 150 year of transportation history. Fulfill the people’s needs and watch cities evolve dynamically. Supply industries with freight, develop complete cargo chains and enable economic growth. Build up a transport empire! Master challenges and get entertained in the campaign game mode. Two campaigns consisting of a multitude of missions with increasing difficulty can be tackled. Missions of the American and the European campaign tell the historical context of the 19th and 20th century and offer a wide range of real world transportation challenges. Two game modes: Endless game and campaign mode Over 120 detailed trains, aircrafts, ships, buses, trams and trucks Intuitive yet powerful railroad and street construction Upgradable train and bus stations, airports and harbors European and American campaign with a multitude of historical missions Randomly generated, modifiable terrains with realistic dimensions Fully realized European and American game environments Dynamically simulated urban development and passenger movement Sophisticated economy model and freight simulation Content from more than 150 years of transportation history Realistic vehicle simulation, coloring and aging Physically based graphics, lighting and simulation
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $4.49−85% | 127ratings | 74% | — | not modelled |
| $29.99 | 9.3Kreviews | 82% | — | $9.3M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 154 | 78% | $39.99 | |
| — | 120 | 82% | $9.99 | |
| — | 293 | 94% | Free | |
| — | 5 | 88% | $13.99 | |
| — | 169 | 76% | $24.99 | |
| — | 17 | 84% | $12.49 |