
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 8 → 18.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 32.8Kreviews | 90% | — | $3M |
| $39.99 | 155ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dobra gierka z modyfikacjami to już mistrzostwo
macht super spaß
Muy buenas mecánicas, lo único malo es que no tiene cosas de la campaña en el modo libre
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 5.2K | 86% | $17.99 | |
| $3M | 4.6K | 96% | $22.49 | |
| $3M | 4.5K | 94% | $19.99 | |
| $3M | 4.1K | 85% | $24.99 | |
| $3M | 4.7K | 87% | $29.99 | |
| $3M | 3.9K | 67% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $10.9M | 10.8K | 83% | $29.99 | |
| $115.9M | 92.7K | 56% | $34.99 | |
| $2.5M | 3.5K | 64% | $19.99 | |
| $289.8K | 1.3K | 67% | $6.99 | |
| $14.9K | 63 | 48% | $5.99 |
Every market we collect.
Latest in each market: best DE #59, worst PL #93 · 5 markets collected
Reviews, worldwide (the counter carries no country): 6.75/day in the week to Jul 21 → 17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Japanese, Dutch, Polish, Russian, Traditional Chinese, Simplified Chinese, Italian, Korean +1 more
| $39.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the trans community, i think its neat how the cargo is transported from A to B.
I never got addicted to a game , like I did to this one . The most fun game I have played in a long time, even if is long time out there I just discovered it this days.
mmm
Game works great for a bit, then the trains stop working and it tells you there is no stopping point when you have a cargo station at your start and finish and your tracks are fully attached. This game has irritated me beyond belief at this point. It is fun while it works, but it is extremely frustrating when it bugs out. I literally rebuild a full railway and sell and buy my train all over again for it to give the same issue.
Spielvergnügen zu Lande, zu Wasser und in der Luft. ---Klasse!!
I'll be blunt - I don't like the game. But I recognize it's extremely well made and tons of craft went into it. For those that want to manage nearly every nut and bolt of the underlying infrastructure of an economy, this is absolutely for you. It's just not for me. This game feels like it has the complexity of Sins of a Solar Empire on steroids. I'm just not into it. Even Step One of the tutorial had me befuddled. There's so many systems at play, so many unspoken rules to learn, and menus to figure out. I love games like Factorio, Dyson Sphere, SimCity, and tons of other simulation games, but this is orders of magnitude beyond my interest and likely even my capacity. I might not be far enough toward whatever side of the spectrum this game attracts. :)
like
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.