
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Дроп. Откройте пожалуйста форточку и кондей врубите. Дж. Флойд вероятно умер именно от этой игры.
trilha sonora mt boa
Геймплей не сподобався
你永远可以相信Supergiant的音乐和美术以及他们对细节的把控!感觉这个游戏收录了很多很多条旁白语音在里面,在为了打成就和重新体验剧情的二周目游玩中也能触发很多一周目没有听到的语音,并产生一些新的理解。 希望后面还能玩到这么有趣的游戏!>< 以下内容涉及一些剧透: [spoiler]游戏前期Sybil的boss战演出很赞,不同阶段进入Turn操作背景音乐也不同,第一次听到失真的、数据化的女声响起时鸡皮疙瘩一下就起来了;另外如果在不同场景摁哼唱进行互动的时候,女主哼唱的调子也不一样。世界之脊出现之前男主那句昏沉沉的旁白"The spine of the world"一下子给这个游戏故事增加了神秘感。外加男主那种醉醺醺还会傻笑的声音真的很好味啊,不得不说制作者真的很懂(笑),一个失去身体只有声音的男人和一个失去声音,失去挚爱,拖着疲惫身躯的女子加在一起促成了一场凄凉而又无可奈何的旅途。游戏后期就一直在跑图打怪了,相比道中,最终boss的演出和创意性远超难度性。最后批评一下后门测试,那个最后能达到16波次的测试搞的我身心俱疲,可能是几大测试关里我最讨厌的一种了,永远忘不掉一边焦急的摁mask一边被狗追着咬还有那个讨厌的可以给怪回血还能套保护的鼓舞者,还有反复后撤步还会放定时炸弹的类人。[spoiler]
childhood memory
什么都好就是翻译的看不懂
You will beat it in like 5 hours in one afternoon and it will stick with you till you die.
never left a review just timeless and the music alone carries it to a height untouched by many
have no idea what's happening in this game lore wise, but I guess that's intended. Glorious OST I still listen to at work. Interesting combat system that didn't catch on.
A relatively short game, but quite possibly the best seven hours I’ve spent with a Supergiant title. [i]Transistor[/i] delivers a beautifully crafted sci-fi noir story, brought to life through striking art direction and memorable characters. From the very first moments, I was captivated by the comic-book-inspired visuals and the outstanding soundtrack. Similar to Supergiant's previous game, [i]Bastion[/i], a narrator accompanies you throughout the journey, gradually revealing more about the protagonist, her past, and the evolving mechanics of the game. The combat system is genuinely brilliant, and I’m surprised we haven’t seen more games adopt something similar. Designing and customizing your own abilities feels both creative and strategic. It reminded me somewhat of the spellcrafting system in Obsidian's [i]Tyranny[/i], particularly in how it encourages experimentation. The optional combat challenges – some of which feel almost like puzzles – push you to rethink your approach, and new enemy types constantly require you to adapt your strategy. My preferred loadout evolved continuously as I experimented with different combinations of active, passive, and modifier functions. It’s an incredibly well-balanced and innovative system. When the credits rolled, I found myself wishing there was more. I could have easily spent several additional hours exploring this world and refining new builds. I genuinely hope Supergiant revisits this universe one day and expands on this exceptional combat system.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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