
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fricking awesome definitely one of my top 10 games
Esse jogo é muito bom!
[b]Memory, Music & Tactical Time-Bending – Transistor’s Elegant Combat Puzzle[/b] [i]A stylish sci-fi action RPG where real-time combat blends with turn-based planning, wrapped in a haunting story and one of the most distinctive combat systems in modern indie games.[/i] [b]Core Combat & Turn() System[/b] Transistor’s defining mechanic is the Turn() system — a hybrid of real-time action and tactical planning. You can pause time, queue up precise movements and abilities, then execute them in a burst of controlled chaos. Once the sequence plays out, you’re forced back into real-time vulnerability while abilities recharge. This push-pull between planning and improvisation creates a rhythm where every fight feels like solving a moving puzzle under pressure. [b]Function System & Build Crafting[/b] Instead of traditional RPG skill trees, abilities (“Functions”) can be used in three ways: as active skills, modifiers to other skills, or passive upgrades. This means every pickup reshapes your toolkit in multiple layers at once, letting you build wildly different combat styles — from heavy control setups to aggressive burst combos or passive-driven synergy builds. Experimentation is constantly rewarded. [b]Combat Flow & Decision Making[/b] Encounters are compact but layered. Real-time movement matters, but optimal play comes from knowing when to commit to Turn() and how to chain abilities efficiently. There’s a constant tension between safety (planning everything) and risk (reacting on the fly), and mastering that balance is where the depth sits. [b]World & Progression Structure[/b] Exploration is relatively linear, but each area introduces new enemy types and mechanics that gradually expand how you think about combat. Progression is less about stats and more about unlocking new Functions that radically change how you approach encounters. [b]Presentation & Feedback[/b] Every mechanic is reinforced by strong audiovisual design — crisp animations, reactive music, and clear ability telegraphs make even complex combat readable. The soundtrack dynamically shifts with intensity, helping reinforce the emotional and tactical rhythm of fights. [b]Replayability & System Depth[/b] Once completed, the game encourages revisiting builds through its “Recursion” mode, letting you experiment with Function combinations in more challenging scenarios. The depth comes not from content volume, but from how many viable ways there are to approach the same combat systems. [b]Verdict – 10/10[/b] Transistor turns combat into a fluid blend of strategy and action, where planning, timing, and build creativity all intertwine into a uniquely elegant tactical system.
Gostei
优点自不必说:独特的美术和优秀的音乐,有趣的玩法。但我觉得有必要提几个缺点,尽管看上去有些吹毛求疵。1,游戏流程比想象中短太多,哪怕你的水平不高,也很容易在三小时内通关并感到难以置信。2,剧情云里雾里。尽管并不影响依靠配音,旁白,美术和音乐共同塑造的氛围,并不影响你在玩完后感受这段故事的美好,但 真 的 很 云里雾里。3.允许循环游玩,但实际二周目之后可玩性极低,再加上没有足够的热度,没有什么mod,对此我只能表达遗憾。这些缺点都源自我对它的高期待,游戏本身相当优秀,但。。。。。。我希望它能更好。 ps:如果出现键盘失效和卡顿,优先尝试改输入法,例如把微软输入法的旧版勾选。 希望你们都能和我一样喜欢这款游戏。
This is worth it. Every piece of it works together to create something I haven't felt in a piece of art. I'll be coming back to the soundtrack often.
音乐美术优秀,剧情较晦涩且碎片化,玩法深度趣味性兼顾,粪怪很恶心,有些关卡设计很不合理,白天玩都能被一堆闪光机闪得眼睛痛,还有疯狂追着撕咬的机械狗,二周目更是重量级,怪物密度和数值提升被狗咬一下就僵直,主角的机动性和敌人比起来简直就像残疾人,想轻松过关的话对构筑要求比较高。
Don't bother, just buy Hades II
Je n’avais pas fait celui-ci, passé sous les radars chez moi. De Supergiant, on retrouve le savoir-faire et la liberté de build des créateurs d’Hades. Un super jeu.
sanat eseri. hikaye, oynanış, tasarımlar, müzikler hepsi mükemmel
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| HELLDIVERS™ Dive Harder Edition | $17.3M | 33.3K | 90% | $19.99 |
| Crash Bandicoot™ N. Sane Trilogy | $17.3M | 22K | 92% | $39.99 |
| REANIMAL | $17.2M | 23.9K | 75% | $39.99 |
| Star Wars Outlaws | $17.4M | 12K | 72% | $69.99 |
| Skul: The Hero Slayer | $17.4M | 57.4K | 93% | $19.99 |
| Borderlands Game of the Year | $17.4M | 31.8K | 90% | $29.99 |