
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Transistor não é pra todo mundo, mas definitivamente é o que o faz ser tão especial pra mim. Todas essas caracteristicas tão singulares que o jogo apresenta é o que faz me remeter a Outer Wilds, um jogo que é quase como se fosse feito pra mim. Trilha sonora, sistema de combate, direção de arte... acertaram em tudo. Um dos melhores jogos que joguei na minha vida. 10/10
Beautiful art, sound design and music. The gameplay looks like supergiant was experimenting with an isometric action game based on synergies, and it feels like a step before the arrival of hades that have more frenetic gameplay. For me, the combat felt a bit frustrating sometimes because i didn't have a option to dodge attacks propely with the dash... Anywaw, the game overall its a cool and short experiencie
Transistor is a stylish sci-fi action RPG that feels like a mystery you play through rather than just a world you visit. You wake up in a gleaming city that’s falling apart, holding a talking weapon, and the game immediately hooks you with mood, restraint, and curiosity instead of exposition dumps. The story is personal and intimate: you’re not saving the universe, you’re trying to understand what was taken from you and why the city is being erased. Dialogue is sparse but purposeful, and the relationship between the protagonist and the voice in the weapon carries a lot of emotional weight without overexplaining itself. Combat blends real-time movement with a tactical “pause and plan” system. You can freeze the action, queue up a short sequence of moves, then watch it execute in a burst—so every fight becomes a mix of quick reactions and small, deliberate gambles about positioning and timing. Build crafting is the real playground. Abilities can be equipped as active skills, passive modifiers, or upgrades for other skills, so a single power can behave completely differently depending on how you slot it. Experimenting is encouraged, and switching builds never feels like you’re locked into a mistake. The pacing is clean and focused: compact areas, purposeful encounters, and just enough optional fights to let you test new setups. It’s not a loot treadmill, and it doesn’t try to be endlessly replayable in the usual way; it’s a curated experience that respects your time. Presentation is outstanding. The art direction sells the city’s sterile beauty and quiet decay, and the soundtrack is a constant companion—melancholic, sharp, and memorable, with vocals that land at key moments instead of constantly competing for attention. If you like games that prioritize atmosphere, tight mechanics, and meaningful customization over sheer size, Transistor is easy to recommend. If you want sprawling exploration, tons of side quests, or an open-ended endgame, it may feel too contained—but what’s there is polished, cohesive, and emotionally resonant.
don't forget to get the pizza at home 🌟🌟🌟🌟🌟
I was so incredibly wowed by both Hades games that I figured trying Supergiant's older games would also give me a great experience too. This one winded up being....meh? It's not bad, per se, it just feels like a half-baked idea. It's very short, almost seeming like a prologue but then it all just ends. The story is pieced together. You dont actually meet any characters, they all just have their own profiles that you unlock as you intermix your functions. But that's it. They are just info dumps. Combat is very sluggish and difficult at times. It's a hybrid tactics and action game but your character is SO slow during the action portion it's impossible not to get hit. And enemies hit HARD in the later segments. And do you die when you reach 0 health? Nope, you lose one of your abilities for a while. Which makes the battle even harder, especially when it's your dash. I winded up getting a bit bored with the same foes one after another. The world itself is beautiful as is the music and the voicework is done well too, as expected. But it's basically just battle after battle, in this massive empty digital world. Some story parts weren't explained and I winded up not caring about finishing the profiles of all the tertiary characters by changing up functions. Which, the idea of mix and matching your various abilities is a great idea, but since the combat is such a chore, it makes the abilities also a chore, since you have to keep changing out abilities if you "die" during combat. Overall, it's not *awful*, it just has all this potential that was somehow quashed with baffling gameplay/story decisions.
Não tem cabimento um jogo desses ser tão esquecido nos dias de hoje, pq isso aqui vai me marcar pelo resto da minha vida. Uma das melhores experiência que tive em muito tempo e eu estou feliz de poder vivenciar isso mesmo que fora do lançamento. Só tenho a agradecer essa empresa incrível por ter feito uma obra-prima dessas! Obrigado, Supergiant Games
J'ai détesté Transistor avec un gameplay d'une lenteur hallucinante et qui ne donne absolument aucun plaisir ni envie de poursuivre. J'ai mis 2 étoiles selon mes critères de base que je devrais changer d'ailleurs mais je pourrais mettre moins au vu de la catastrophe que représente le gameplay pour moi. Désolé mais c'est nul, y a pas grand chose à dire : c'est lent (TRES lent), pas fun et vraiment ça m'a donné envie d'arrêter en moins d'une heure de jeu. La gestion du temps qui se fixe est mal foutue, les ennemis sont nuls à combattre. Rarement vu aussi peu agréable à fight dans un jeu de ce genre. L'exploration est mal foutue honnêtement. On marche plusieurs mètres - zone d'ennemi - ensuite zone tranquille où ça discute un peu et on a des terminaux qui nous racontent l'histoire et ... c'est TOUT. Il n'y a pas presque pas de transitions (il y a la zone intermédiaire de la plage mais je la compte pas de ce niveau-là), juste on avance et voilà. Néanmoins, je me suis dit que j'allais continuer, peut-être accroché avec le temps et apprécier le reste. Sauf que le reste, c'est pas la folie ... J'ai vu sur des avis que le jeu est réputé pour ses musiques et sa direction artistique. alors ok c'est bien, je dis pas le contraire mais on a vu mieux. Après j'ai pas été au bout (+3h de jeu) donc peut-être que la suite a des moments musicaux ou artistiques remarquables. En tout cas au début, il n'y en a pas. Si on me dit le contraire, soit vous êtes émerveillé pour un rien, soit il faut m'expliquer pourquoi. Au niveau de l'histoire, j'ai pas bcp joué donc je peux pas critiquer ou dire si c'est bien. Je trouve que le début était intéressant et le le scénario bien que simple marchait bien et comme je ne connais pas la suite, je n'exprimerai pas là-dessus (en vrai ça me semble ok tier, rien de plus). Pour donner un point positif quand même, j'ai bien aimé la gestion des compétences. C'est bien construit, on peut les modifier comme on veut et elles sont pour la plupart toutes intéressantes à jouer ou à intégrer dans les modules. J'ai adoré Hades alors je voulais faire les autres jeux Supergiant Games sauf que Transistor m'a bien refroidi. Bravo pour Hades mais pas bravo pour celui-ci. Je pense que vous aurez compris que je recommande pas le jeu mais ça n'empêche que vous pouvez tester par vous-même, de vous faire votre propre avis comme moi je l'ai fait et qui s'est avéré en désaccord par rapport à l'avis général (et c'est pas un problème hein). Peut-être qu'il se différenciera du mien et que vous aimerez comme d'autres mais ce n'est pas le cas pour moi. [ Review négative, sans hate je le précise. J'ai hésité à le revendre et je crois que j'aurais dû le faire ]
Visually stimulating. Mechanically boring. PROS: -Some of the best use of color ever -Good voice acting NEUTRAL: -Short. -No collectibles -Some moves don't seem to do anything -Terminals don't have a purpose CONS: -No reason to explore anywhere because there is nothing to find. -Gameplay / mechanics appear deep but are quite shallow and poorly implemented. The gameplay consists of you activating a "time stop" mode where you rapidly deal damage, then running around with your abilities disabled trying not to get hit (its impossible in some instances) until the timer resets and you can do another time stop. -They tried to repeat Bastion's storytelling style, but it really doesn't work for this story. -The Sword talks way too much but says nothing of value or lore -On my gaming handheld, the game detected the controllers, but only for certain abilities. For other abilities, I had to use the touchscreen.
슈퍼자이언트의 코어를 보여준 명작. 아름다운 아트와 풍부한 음악. 낯설지만 익숙해지면 재미있는 전투와 은은한 서사와 여운. 세상에서 제일 사랑하는 게임.
История простая романтика, но как подано в футуризме и прописаны личности, легендарно
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Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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