
Become an Accountant - a hired mercenary who keeps the books balanced by any means necessary. This time though, you are the intended target. Take a journey through New Houston in the year 2056 and follow one man's tale of revenge as he escapes Transience.
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About
In Transience, you become the hunter - an Accountant. Armed with the latest weaponry and tech, your job is to keep the books balanced... By any means necessary. Only this time, you are the intended target.

Single-Player Campaign
A story told through the lens of Eli Reed, an accountant-for-hire who ends up on the wrong side of the gun. Redlisted and on the run, you must uncover the mystery of who placed the bounty and why. Utilize near-future weaponry to take out your enemies as you take steps to clear your name.
Heavily inspired by gritty narratives we played growing up, the story unfolds in a way that keeps you at the edge of your seat. 9 missions spread out over 9 incredible hand-crafted environments, telling the story of one mans journey out of Transience.
Fully Voiced Dialogue
Combat and Stealth Gadgets
Multi-Approach Maps
Tactical Stealth Action
Inspired by many tactical games from back in the day, we aimed to combine the maneuverability and fluidity of a Third Person Stealth game, with the slower pacing of a First Person Shooter. Become the spectre in the walls, the shadow picking off survivors one by one. Sometimes staying out of sight is only one way to complete the objective. Sometimes a more active and aggressive hand is required. Transience offers the player a ton of ways to approach objectives, from Stalking in the shadows, Running and Gunning down corridors or a blend of both. Utilize an arsenal of customizable weaponry to make your enemies fear your presence. You are the accountant.
Deep Weapon Customization
Powered by NWS™ (New World Systems) this industry-wide standard has allowed weapons manufacturers to interchange attachments and core parts at will. Take an SMG and turn it into an Assault Rifle or take an Assault Rifle and modify it into a DMR. Throughout the story, you will find attachments and weapons via stashes found around the environments that allow you to build and customize weapons on the fly. With 13 base weapons to discover throughout the campaign, NWS™ makes your survival odds that much easier.
A Whole New World
Take on the city of New Houston in the year 2056. Peace has been torn apart by a sudden conflict overseas, resulting in war-time prosperity. Government contracts are king, and advancement at any cost for the war effort drives industry in America. Corporations have gained so much influence from the new status quo that they have become the de facto law of the land. Currency is shifting towards digital under the government’s nose, funded by the innovative new technologies in their most dangerous forms being researched and shipped out to the war. Propaganda insists that the scraps of progress trickle down to the citizens, a half-truth. Access the advanced technology of corporate influence, from shrinking forms of medical tech to quieter suppressors and magnetic subway lines, the city is full of gadgets to use and weaknesses to exploit.
NNCG "Eclipse" Suit
Developed by NOVASKIN™ - This Nitro-capsule Gilded Undersuit was initially built for the war efforts overseas. The suit provided the wearer with solid kevlar-superior protection for quick engagements, featuring lightweight armor panels attached to a thin form-fitting undersuit. Powered by N-caps, this low-energy-consumption equipment is one of several premier front-line suit designs in existence today, always outperforming its competition by a country mile. The secret is in the underlying layer of specially developed Non-Newtonian Colloid that temporarily provides the wearer with reactive armor. Hardly anything can pierce this extremely effective protection whilst it's active. This suit will also give you access to a number of gadgets to help you along your journey: from a distraction tool, to a Flash Pulse for blinding enemies. And, of course, Night Vision.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its like dishonored if it made out with cyberpunk for a few minutes and then claimed to be in a committed relationship with it, it inherited the bugs but did not get the good story or many things that make cyberpunk good. The gameplay is fun but the ai is ♥♥♥♥. I cant really recommend it to anyone because I dislike supporting the entity that is bigfry. It is a demo posing as a full game. The guns are cool asf though but it seems like all the effort went into making the guns feel good and not, yknow, anything else.
ja macht spaß die ki ist ziemlich dumm was es geiler macht einfach durch zulaufen und Kopfschüsse zu verteilen also ja es macht spaß deshalb denke ich es ist lohnenswert zu spielen achtet nicht auf das langweilige erste level die meisten heulen deswegen rum
upon looking at other review people have said alot about bugs but during my playthrough i got ZERO bugs 2026 july. Its a pretty solid single player experence the gunplay feels good story is easy to follow it ran suprising well on my old rtx 1080 pc. its got crysis weapon style customisation, for attachments you have to find then throughout each level makes looking for sercts rewarding another thing the game doesnt tell you what some buttons do so best look at the controls before you start things like disable hud, weapon inspect and night vision
I gave Transience a shot because I watched BigFry's content. At it's core, Transience is a linear, stealth-based shooter with gunplay similar to what you'd find in any tactical shooter (think Tarkov, R6, Arena Breakout Infinite). While you CAN go in gun's blazing, it's heavily incentivized to go in with a stealth-first approach. Similar to the old-school FEAR games, Transience's AI is DEADLY accurate. Overall, I think it's a really fun shooter. It's not a BAD game by any stretch it is worth the $20 USD, but if you're unsure, wait until there's a sale. For their first title, BigFry & RESURGENT are tapped into the market, knows what the audience wants, and can develop a decent experience. You can tell that the developers put the majority of the effort into the gunplay experience and ultimately, I think it was the correct move. Now here's what I don't like about the game, perhaps nitpicky. While the gunplay is great, the rest of the game is a little messy. [list] [*]Transience is narratively confusing. Perhaps I missed it but, why does an accountant have to parkour and mess with vents on their way home? Gameplay wise, I understand it serves a purpose but story-wise it already took me out of the immersion. Especially for their first indie title, first impressions mean EVERYTHING and it was not paced very well. As you progress the pacing gets better but it's a slow, confusing start. Also not a big fan of the comic book style cutscenes but that's my personal opinion. I really didn't care for the story. I wasn't particularly grappled by the insane storytelling and character development. [spoiler] You're a dude that works as effectively a PMC for a corporate company. The company blacklisted you, and now you have to figure out why and how much money is on your head. [/spoiler] [*]The AI in the game seems to be one of two modes. Undetected, where the AI are incredibly incompetent and stick to their normal routing behavior. In Alerted status, the AI will look at you through walls and start aggressively making their way towards you. There is no in-between. [*]The stealth mechanics in the game feel half-baked. There isn't any dedicated stealth takedowns which was a really big letdown for me. Instead, you rely on the non-lethal gadgets that you obtain in the game. Your gadgets operate on a cooldown which in a game like Transience it doesn't make too much sense. The cooldown also impacts the pacing of the gameplay. [*]Speaking of non-lethal, there really isn't any incentive to be non-lethal. I found myself more often than not just shooting the heads off of people. It's just more effective at the end of the day. [*]I started this game after 6 months of it's release and there are still bugs. Particularly with the sound. Either it would be incredibly muffled and I can't hear a thing that's being said, or it sounded like I had slo-mo on, when I didn't. [/list] Overall, it's a fun experience, but it definitely needed some more TLC in more parts of the game. They invested heavily in the gunplay and it shows. But the heavy investment also meant sacrificing key parts of the core experience that also hurt the game's overall enjoyment.
The passion is evident from the team. Well worth the price of admission.
I like it as a stealth based shooter. Need more of these. Would buy the sequel.
Overhated but needs some tweaks
Decent tactical shooter, atrocious stealth game.
TERRIBLE performance, super linear campaign (and the horde mode is very bare bones)
Pretty solid
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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