
Become an Accountant - a hired mercenary who keeps the books balanced by any means necessary. This time though, you are the intended target. Take a journey through New Houston in the year 2056 and follow one man's tale of revenge as he escapes Transience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.88/day in the week to Aug 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Transience, you become the hunter - an Accountant. Armed with the latest weaponry and tech, your job is to keep the books balanced... By any means necessary. Only this time, you are the intended target.

Single-Player Campaign
A story told through the lens of Eli Reed, an accountant-for-hire who ends up on the wrong side of the gun. Redlisted and on the run, you must uncover the mystery of who placed the bounty and why. Utilize near-future weaponry to take out your enemies as you take steps to clear your name.
Heavily inspired by gritty narratives we played growing up, the story unfolds in a way that keeps you at the edge of your seat. 9 missions spread out over 9 incredible hand-crafted environments, telling the story of one mans journey out of Transience.
Fully Voiced Dialogue
Combat and Stealth Gadgets
Multi-Approach Maps
Tactical Stealth Action
Inspired by many tactical games from back in the day, we aimed to combine the maneuverability and fluidity of a Third Person Stealth game, with the slower pacing of a First Person Shooter. Become the spectre in the walls, the shadow picking off survivors one by one. Sometimes staying out of sight is only one way to complete the objective. Sometimes a more active and aggressive hand is required. Transience offers the player a ton of ways to approach objectives, from Stalking in the shadows, Running and Gunning down corridors or a blend of both. Utilize an arsenal of customizable weaponry to make your enemies fear your presence. You are the accountant.
Deep Weapon Customization
Powered by NWS™ (New World Systems) this industry-wide standard has allowed weapons manufacturers to interchange attachments and core parts at will. Take an SMG and turn it into an Assault Rifle or take an Assault Rifle and modify it into a DMR. Throughout the story, you will find attachments and weapons via stashes found around the environments that allow you to build and customize weapons on the fly. With 13 base weapons to discover throughout the campaign, NWS™ makes your survival odds that much easier.
A Whole New World
Take on the city of New Houston in the year 2056. Peace has been torn apart by a sudden conflict overseas, resulting in war-time prosperity. Government contracts are king, and advancement at any cost for the war effort drives industry in America. Corporations have gained so much influence from the new status quo that they have become the de facto law of the land. Currency is shifting towards digital under the government’s nose, funded by the innovative new technologies in their most dangerous forms being researched and shipped out to the war. Propaganda insists that the scraps of progress trickle down to the citizens, a half-truth. Access the advanced technology of corporate influence, from shrinking forms of medical tech to quieter suppressors and magnetic subway lines, the city is full of gadgets to use and weaknesses to exploit.
NNCG "Eclipse" Suit
Developed by NOVASKIN™ - This Nitro-capsule Gilded Undersuit was initially built for the war efforts overseas. The suit provided the wearer with solid kevlar-superior protection for quick engagements, featuring lightweight armor panels attached to a thin form-fitting undersuit. Powered by N-caps, this low-energy-consumption equipment is one of several premier front-line suit designs in existence today, always outperforming its competition by a country mile. The secret is in the underlying layer of specially developed Non-Newtonian Colloid that temporarily provides the wearer with reactive armor. Hardly anything can pierce this extremely effective protection whilst it's active. This suit will also give you access to a number of gadgets to help you along your journey: from a distraction tool, to a Flash Pulse for blinding enemies. And, of course, Night Vision.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 799reviews | 69% | — | $437.1K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game solid action and stealth options, though stealth seems a whole lot harder to actually pull off.
A ruby in the rough. The first two levels are a filter in the bad way and absolutely needs to be changed and condensed into one level. The comics could be cut out completely and the story would only benefit, more showing less talking and talking and talking. The gunplay is good with ai that drags it down. Stealth is basically worthless. The visual clarity could have been better on some levels, maybe an outline on enemies when ads? There's plenty to nitpick as well but overall you can have enjoyment with Transience. If the next game is up from here it will be a banger.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本来洋洋洒洒写了一堆,想认真评测一下这游戏可玩在哪恶心在哪,发完没一会就玩到最恶心的地方了,奶奶滴,现在我就只写恶心我的地方,优点放漂流瓶塞作者钢门里 这游戏主角的性能差得跟刚哭完丧回来一样,开镜肌无力,枪RNM都举到脸的高度了还不赶紧放到眼睛前面给我好好瞄准啊我焯喂,第一次用“像臭区一样咕涌”来形容一个人的开镜,作者小时候捡到一个滑滑的望远镜玩,实际上是沾有梅毒的透明甲基八,导致双手发臭无法举到面前,十几年后做出了一款游戏致敬此事 走路肌无力,跑步起始阶段,腿软的像你叠的迷你销吊,搁那哽哽哽加速一下才挪起来,尤其是蹲姿,被人看到了想回掩体后面,有时候还蹭到墙壁或者什么东西还得崴一下,就这样烧杯主角的蜜桃翘腚都被看光了,作者小时候放学在巷子里被八尺扶她拦住炸金,害怕得转头就跑,转角时以为甩掉了但是扶她就跟在后面,用半米长巨吊穿过作者股间给他抬了起来,银笑着给自卑的作者当卑自用了,多年后作者做游戏时回想起来此事,意犹未尽地夹了夹透明甲基八,将此事做进了游戏里 说到走路,这游戏还有没处理好的模型,一个小台阶会卡脚,搬着尸体走一半突然走不动路了,还以为有隐形甲基八,低头一看是个没主角蜜桃臀高的台阶,按空格还会触发翻越动作,然后变成站姿被敌人发现了,作者小时候躲避联通皮邻居被透明甲基八绊倒,想继续前进就必须以站姿被起身导致被邻居发现狠狠把玩到不能自已 有一关叫visitor only,大院里面有狙击手不站高点,在地上跟KFC逃出来的一样搁那走,那几个逼玩意视力非常好,离老远就能发现你,但他们又不是开着镜走路,枪甚至是抱怀里的,视野还和普通人一样宽,作者大时候很怀念联通皮邻居,就把扩音器塞前面用马眼看世界之后诗兴大发,遂将此创意放在游戏里 近战,在这游戏里比较常用,但是近战很奇怪,可能是判定太大了,蹭到掩体或者其他东西就会判定为捅墙,所以不能躲在掩体后趁敌人走过来在他侧面给他一刀,会捅到掩体,作者小时候无意间发现有人在打野战,兴奋地躲起来首充,太兴奋动静弄大了,他们听到后生气地寻找作者,作者急中生智想起蜘蛛侠用蛛丝蒙别人眼,自己可以效仿趁机逃跑,但是观察对方位置时看到正脸发现是那个八尺扶她,小脸一红早泄了出来,因为离墙角太近米青都被吸附到了墙上,导致自己没跑掉被当成了转接头用 这一切的可能都是为了强制玩家潜行,一旦玩家想强行杀过去,这里还有刷怪机制,我不知道是不是一直刷,还是从未交战状态被发现就会刷,这都是为了能改评论二周目发现的了,反正全部潜行还是比较好打的,除了最后一关 最后一关,其他都还好,在快要结尾的时候会加一个新的兵种,哦假面骑士!他们和主角一样有作战服,有能量护盾,所以正常来说用emp再打头就可以了,但是这里,是强制战斗部分~~齁齁齁,猜猜谁不在派对名单里?本来人就不少,不容易处理尸体,尸体被看见就会刷怪,后面越刷越多,像印度人占领你的后院一样,emp也不够用 后面我摸出来方法,就是一开始往左跑,到拐角右转,往前跑到墙上的小洞钻过去,敌人不会钻,就容易丢失目标,这样就可以回到潜行状态了 另外建议自己找找看哪些看上去像是地图边界的地方的栏杆可以跳着站上去,因为这样你就可以扛着尸体跳上去,再把尸体丢到外面去了,另外注意别自己掉出去了,会直接摔死,这就是为什么我管它叫”看上去像是地图边界的地方“ 那时的任务目标是“destory the irukanji tendrils",上网搜搜出来的都是一种水母我都绝望了,发现敌人越杀越多时,我还以为是摧毁某个特定目标,网上一问被告知就是硬打,你看这作者,真会做游戏
I have given this game a shot 3 times now and only managed to play 100min. I have no issues with performance, but there seems to be a glitch where your gun just does not fire and its VERY frustrating. The narrator has an annoying monotone voice, which I think was trying to sound gritty but its just plainly annoying. Good idea for a game, but like others have noticed: the AI is very inconsistent. Either they spot you and you are dead before you can react, or they look at you and not notice you. The good: -Good idea of trying to recreate something like splinter cell. -No crashes during the 100min playtime. The bad: - AI can be more consistent. - Unable to shoot glitch makes me not want to play. - Monotone voice narration.
It's honestly not bad, I don't really care about the story so far or what is happening, But the combat is inoffensive and works fine as an action stealth game. Play on Hard and it only takes a few shots to take you down, A.I. Definitely isn't the greatest, But for $10 you really could do so much worse but also so much better. It's one of those games that won't make you mad that you bought it.
A very hard game its either extreme stealth or dead.
Its not bad but very hard and i get it for a stealth game but when i put easy mode on its still hard
I think it deserves much more credit. The atmosphere is dark and heavy, the protagonist voice reminds me of Max Payne. The mechanics are wonderful, changing gun attachments at any point is excellent. I like the gun play. The game is not easy, you can't stay in front of everyone and shot while being invulnerable, you get a few bullets and die, you have to be careful, infiltrate, stay stealth. I really loves this game, in my opinion is far better than current AAA games in terms of fun, action and gun play. Simple and to the point.
Yo big fry hope you see this because you responded to my performance issue directly around launch. I don’t know what exactly you guys did between when I refunded the game and uninstalled it up to now but it’s way better. Outright smooth I’d say. I was getting high resource pull and also a lot of weird latency’s inside of the game, but that seems to be completely gone. The spots where people were talking about how the starting mission is way too long I have way more context for now as well. Some of the teaching, the basic tutorial stuff seemed a little bit jarring with how it was presented to you in that apartment campaign, mostly down to how much it was kind of spaced out at times. For example, I would be engaging with the stealth mechanics and then randomly find a beginner mechanic learn. I think it’s down the preference a lot of people like a tutorial stuff to be in the beginning of the game and having it repeatedly come up and put some people off, but I really don’t mind that much. However, when it comes to mini games are some issues I think that you might want to be resolved. So like some of the hacking mini games are not too in depth of tutorials and mixed messages, which kind of left me confused. On the hacking game where you use the boxes that you have 4 attempts it didn’t feel that engaging to do. In comparison to all the other hacking games and all the other mechanics it really did slow things down like a lot, and I guess there was a little bit of tension of having to keep the guards off me while I did that but the grid game. But This kind of broke the flow for a little bit. I also really wasn’t expecting that kind of mini game for an activity like that. the rating system is a bit weird. Sometimes it’ll give me a result that I don’t necessarily know what it’s trying to tell me because the parameters of how I’m getting that results aren’t very specified. For example, it’s was rating me for shooting NPC’s and killing them when they spot me. So basically NPC sees me for like a nanosecond right before I killed them. It was my signature and a lot of missions because I was killing multiple targets at the same time. I forget the exact terminology was using on the board, but it was saying that I was reckless and elusive. I’m somewhat confused what that’s trying to tell me how my play style was. I am hoping that it wasn’t related to stashing bodies because I don’t think there’s enough areas to stash bodies for it to count every single kill, especially if you’re like storing bodies out of sight of guards. When it comes to the AI, I’m like 50-50 on it. There are times where the AI will be acting like ready or not AI trying to beam you through a wall like they can see you behind them and then there were also other times where it feels very dynamic and I like that. I will say when it comes to certain levels the AI’s simplicity kind of shows a lot. The club level was a very annoying Level for me because I don’t know what it was, but the AI was just beaming me through walls and there was no solid cover in the entire first section of level. I’m guessing that this is down to a mechanic of suppression mixing with Level design a little bit. As I had seen them act like they were kind of suppressing before but sometimes it just feels like they’re just detecting you through the walls versus trying to point blank you through cover. And I don’t think I necessarily died on the first part of the level like I was getting spawn cancer or anything however, the way the first level was stood up is that the air was so easily able to just mag without me from that starting section that I would lose a lot of my resources and ended up dying later in Level due to the same issue. I also wish that the game had some form of detection on foliage because in that level foliage is the absolute pain. This Paired with the suppression system where I mostly died after getting jumped at the start of the level. it was at the area with the foliage because the AI could perfectly see me through the foliage and also wall banging through cover. I would at least attempt to lessen their accuracy when wall banging, and also when firing from the area that’s hidden by foliage. As it makes the firefights really really awkward. But I’ll say two is that when it comes to voice acting It was definitely very funny to hear you randomly appear every once in a while as an NPC. And also, some of the voice actors are really, really really really good for what you chose. Speaking of the club level from before I’m really happy that they didn’t try to go full John Wick with this or they didn’t try to go mob Boss or whatever.. we’ll try to make a play on a rip off Menendez from Black ops. The way he delivered his line during the third level, and it’s his frantic ranting in the beginning in the hecticness of firefights. It really does set the mood. I also like that since he is more soft spoken, he does portray a Corpo a lot better. He’s not a mercenary. He’s not a mob Boss is a man with influence and power. He becomes a weird philosopher sorts in campaign, and I like that. Stealth is pretty good but some mechanics don’t seem to align right on levels. For example, on certain levels, the snipers are absolutely vigilant and deadly. But on the one warehouse level, I was then later surprised how limited their sight lines were. I thought that snipers will be able to see further and that was a dynamic but weirdly they seem to not be able to spot me for a good distance away. I was rather expose too when looking at these guys and testing out their sight lines. I originally didn’t think that I’d be interested in the sci-fi aesthetic of the game. But actually, I’ve been proven quite wrong. I’m actually rather interested in the Lore you go for it so far. Yeah, but the game’s quite enjoyable. It also seems to have enough wiggle room for me to be able to replay a good bit.
Fun indie game. It's like a first person Splinter Cell. Cool graphics and runs well. Definitely worth it if you enjoy games like this!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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