
Become an Accountant - a hired mercenary who keeps the books balanced by any means necessary. This time though, you are the intended target. Take a journey through New Houston in the year 2056 and follow one man's tale of revenge as he escapes Transience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.88/day in the week to Aug 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Transience, you become the hunter - an Accountant. Armed with the latest weaponry and tech, your job is to keep the books balanced... By any means necessary. Only this time, you are the intended target.

Single-Player Campaign
A story told through the lens of Eli Reed, an accountant-for-hire who ends up on the wrong side of the gun. Redlisted and on the run, you must uncover the mystery of who placed the bounty and why. Utilize near-future weaponry to take out your enemies as you take steps to clear your name.
Heavily inspired by gritty narratives we played growing up, the story unfolds in a way that keeps you at the edge of your seat. 9 missions spread out over 9 incredible hand-crafted environments, telling the story of one mans journey out of Transience.
Fully Voiced Dialogue
Combat and Stealth Gadgets
Multi-Approach Maps
Tactical Stealth Action
Inspired by many tactical games from back in the day, we aimed to combine the maneuverability and fluidity of a Third Person Stealth game, with the slower pacing of a First Person Shooter. Become the spectre in the walls, the shadow picking off survivors one by one. Sometimes staying out of sight is only one way to complete the objective. Sometimes a more active and aggressive hand is required. Transience offers the player a ton of ways to approach objectives, from Stalking in the shadows, Running and Gunning down corridors or a blend of both. Utilize an arsenal of customizable weaponry to make your enemies fear your presence. You are the accountant.
Deep Weapon Customization
Powered by NWS™ (New World Systems) this industry-wide standard has allowed weapons manufacturers to interchange attachments and core parts at will. Take an SMG and turn it into an Assault Rifle or take an Assault Rifle and modify it into a DMR. Throughout the story, you will find attachments and weapons via stashes found around the environments that allow you to build and customize weapons on the fly. With 13 base weapons to discover throughout the campaign, NWS™ makes your survival odds that much easier.
A Whole New World
Take on the city of New Houston in the year 2056. Peace has been torn apart by a sudden conflict overseas, resulting in war-time prosperity. Government contracts are king, and advancement at any cost for the war effort drives industry in America. Corporations have gained so much influence from the new status quo that they have become the de facto law of the land. Currency is shifting towards digital under the government’s nose, funded by the innovative new technologies in their most dangerous forms being researched and shipped out to the war. Propaganda insists that the scraps of progress trickle down to the citizens, a half-truth. Access the advanced technology of corporate influence, from shrinking forms of medical tech to quieter suppressors and magnetic subway lines, the city is full of gadgets to use and weaknesses to exploit.
NNCG "Eclipse" Suit
Developed by NOVASKIN™ - This Nitro-capsule Gilded Undersuit was initially built for the war efforts overseas. The suit provided the wearer with solid kevlar-superior protection for quick engagements, featuring lightweight armor panels attached to a thin form-fitting undersuit. Powered by N-caps, this low-energy-consumption equipment is one of several premier front-line suit designs in existence today, always outperforming its competition by a country mile. The secret is in the underlying layer of specially developed Non-Newtonian Colloid that temporarily provides the wearer with reactive armor. Hardly anything can pierce this extremely effective protection whilst it's active. This suit will also give you access to a number of gadgets to help you along your journey: from a distraction tool, to a Flash Pulse for blinding enemies. And, of course, Night Vision.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 799reviews | 69% | — | $437.1K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game sucks, to put it simply. Combat is sluggish, lanky and enemies are capable of beaming you like they're Bullseye. Level design sucks flat out. Lack of gore and blood effects at the very least, which is at the very least expected in a game described by developers as: "BLOOD INTENSE VIOLENCE STRONG LANGUAGE" Which is, not true at all. And when the guy in the fifth mission explains the story of why he did all that ♥♥♥♥, he trails on about his sick niece or sister or whatever and it makes absolutely no ♥♥♥♥♥♥♥ sense at all. He goes on and on about "you're a government plant, my sister died even with government resources, I replaced by betters" and superiority-complex ♥♥♥♥♥♥♥♥ like that. Do not buy, even on sale. I would take back the 5.1 hours of my life wasted on this game if I could.
Rough, clunky, sluggish, needs work. Some guns when you aim have a bit of jank to them. First two missions are a slog until you get your armor. Game has potential and I like that. I enjoy the narration of the protagonist, but I think the game needs... Imma say a second pass, a second coat of paint? This is one of those where I wish I had the option to say I'm mixed instead of a thumbs up or thumbs down. There is something good here. I'm just having to dig with my hands instead of a shovel.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Possibly the worst shooter I've ever Played
There are multiple issues that prevent me from recommending this: A) Unless you plan on playing for at least 30 minutes at a time, the splash screens are unbearable B) There is a bug where right mouse and left mouse inputs just don't register so aiming and shooting occasionally do not work. In addition to that, headshots are wildly inconsistent. I somehow land more headshots than I have kills, meaning that sometimes, it takes several bullets to put down an enemy using a headshot with very little, if any visual feedback that you hit them. C) You are meant to be fighting a coordinated force yet CoD Games from the early 2010s have better coordination AND stealth mechanics. D) AI is twitchy and deadly accurate. I once had a dude do a 90-degree one-tap on me from several yards away. While others manage to one-tap me the second I walk into their view. This is on the regular difficulty. (the one in the middle in the difficulty select screen) Personally, I just do not vibe with the stealth mechanics. I completed level 1 and level 2, and they introduced drones on level 3 and I just don't imagine myself continuing to play the game after that. Which is unfortunate because the gunplay is actually pretty nice, but I can't rush into combat knowing that there is a chance my weapon just doesn't shoot.
The game lacks clear direction, the AI is frustrating, and the difficulty is completely unbalanced. Even on Easy difficulty, the game feels far too hard. It tries to combine the slow, methodical gameplay of Splinter Cell with the tactical combat of Rainbow Six and a bit of FEAR, but the result doesn't work. There are simply too many enemies for this style of gameplay. You die extremely quickly, and the very first combat encounter took me over a dozen attempts. Stealth is also disappointing. Hiding in the shadows should make you much harder to detect, but enemies seem to spot you almost instantly. Their reaction times are unrealistically fast, and their accuracy feels like they're all expert snipers. Combat in tight corridors is especially frustrating. Open areas work a little better, but not when the game throws 20+ enemies at you in a single section, that can spot even in vents from long distance. At times, it even feels like enemies are endlessly respawning. Getting the suit makes the game more enjoyable, but then the developers start packing over 50 enemies into small areas. They can accurately snipe you with pistols and MP5s from surprising distances, which makes fights feel more unfair than challenging. I also ran into a terrible checkpoint. Every time I respawned, there was already an enemy standing directly in front of me who immediately opened fire, while two more enemies were positioned behind me. It was an incredibly frustrating section to get through because I was taking damage the moment I loaded in. The shield injection system is bad. You can't carry enough shield injections to deal with the amount of combat the game throws at you, and each one only restores about 30% of your armor. Ammo is another issue. The game follows the old Splinter Cell logic of giving you only one to three bullets from defeated enemies, but that design doesn't fit a game that constantly rushes you with groups of eight or more enemies. You're almost always running low on ammunition. The alert system is also lacking. The "!" and "?" icons don't tell you whether an area has actually been cleared, leaving you guessing if it's safe to move on. Easy difficulty doesn't feel easy—it doesn't even feel like a normal difficulty setting. Finally, the game's tone tries very hard to be cool, but despite the effort put into the story presentation, it never becomes particularly engaging. There are optimization issues, it slowed down in some areas for some reasons. If you're looking for a good tactical singleplayer shooter, I'd recommend Rainbow Six Vegas or SWAT 4 instead. This game isn't difficult because of slow movement, gunplay and player's patience requirement—it's difficult because of poor design. I give it 4.5/10, and I would rather play garbage like Soldier of Fortune Payback and have more fun.
Nice "short" stealth shooter. Plays well and the story was easy to follow. Played this AFTER Trepang2 and I have to say you should DEFINITELY consider a prequel game.
I'm going to finish it because i bought it. After that, i'm gonna delete it and hide it from my list of games so i don't have to see it again. I thought Ready or not's AI was bad on launch but at least it was playable. This seems like the most basic npc movements were copped and pasted into into the game and the dev just called it day. Honestly the only redeeming Piece of this has been the shooting. Which is funny, since this is meant to be a Stealth game, were your encouraged to SNEAK. Or maybe I'm wrong about that, what with the Slow Mo and knock off Crysis suit (the armor only part of course).
I cannot recommend this game at any price currently due to how incredibly buggy it is. In my 85 minutes playtime I experienced about 11 gameplay impacting bugs. This is somehow worse than Bethesda's usual bug fiestas
just not very fun even on easy its a nightmare to get anywhere
Its like dishonored if it made out with cyberpunk for a few minutes and then claimed to be in a committed relationship with it, it inherited the bugs but did not get the good story or many things that make cyberpunk good. The gameplay is fun but the ai is ♥♥♥♥. I cant really recommend it to anyone because I dislike supporting the entity that is bigfry. It is a demo posing as a full game. The guns are cool asf though but it seems like all the effort went into making the guns feel good and not, yknow, anything else.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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