
Zero Caliber 2 Remastered brings the full VR shooter experience to PC - with intense, cinematic firefights, a full single player and Co-op campaign, PvP, a huge arsenal to unlock, and character customization to make you stand out. Jump in if you’re after a proper VR shooter. Out NOW!
Modeled estimate, not a reported figure. How we estimate →
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About

Your favorite all-in-one VR FPS is back - and it’s better in every way!
Zero Caliber 2 Remastered is the full-blown sequel to the original, built on everything we learned during development and shaped by community feedback.
We’ve been giving it everything we’ve got to deliver the kind of VR shooter the PCVR community actually deserves - no lazy ports, no shortcuts.

Expect intense, cinematic firefights, airstrikes, a massive arsenal to unlock, improved weapon handling, full campaign (solo or co-op), and head-to-head PvP.
The story picks up right where the first game left off - only louder, faster, and more explosive.
Want behind-the-scenes stuff, sneak peeks, and some chaotic dev energy?
Hop into our Discord, we’re in there when we aren't working on the release build - which is rare. Come join our community anyway!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So glad I got it on sale and not full price. most clunky vr experience ever. Zero caliber 1 was amazing. What the hell went wrong? I'll try beating the story and changing settings just to see if I just had a bad first experience but, c'mon now. You had years to work on it.
doesn't work at all, i shouldn't have to spend hours troubleshooting to play a game I paid for
It feels like a game from 2019. It has minor bugs, so you will encounter small issues. The guns feels and sounds are amazing, and the gunplay is great. However, the story is terrible, and the graphics are meh it looks like something from 2019. The main hub area looks like something from a mobile game. The AI is alright and could be improved, but it’s not bad. So, if you just want to run and gun, this is for you. But if you want a good story and better graphics, this might not be for you. Still, give it a try. I will check in again with the game in 1–2 years, and I might change my review. Otherwise, it’s a fun game.
This game is great. I genuinely don't understand why people are having such performance issues, I play on a 7 year old PC and it runs smooth on the highest settings; maybe they're running it on DX11 not DX12, idk. Mechanically this game rules, the gunplay is smooth, there's enough smoothing to actually use scopes at long range (looking at you, Tactical Assault VR -_-), and the gameplay doesn't sacrifice fun for realism. Enemies will fall back sometimes if being suppressed and near cover, they throw grenades if you stand in hand grenade range, occasionally you'll be able to see one and they won't be shooting at you, but I'd prefer that over the inverse. My biggest gripe so far is that sometimes the missions can run long, I've already had one run 55 minutes. Another small gripe would be that I got left behind by a vehicle twice because I got out and it didn't stop for me. If you're looking for extreme realism this game may not be for you, if you're looking for an actually enjoyable experience with nice progression, this is probably the game for you.
[h1]VR使命召唤[/h1] [h3]整体与一代没有太大的进步与区别[/h3] ·对比一代关卡长度和游戏时长大幅提升,但是每关的内容都很重复,基本都是街机风的打靶模式 ·画质对比一代有很大提升,玩起来沉浸感更足 ·武器自定义对比一代更加智能,盯着武器几秒就可以给武器装配件和卸掉 ·每关中都会加入一些小玩法来丰富游戏内容,比如固定机枪,爆破任务等,但是时机和方式都把握的不好,可有可无一样,本质还是街机打枪 ·武器选择众多,敌人掉落的枪支也可以捡起来用,还可以把敌人枪支配件拆下来自己用,玩到最后组出一把“拼好枪” ·对比一代添加了更多道具,榴弹,火箭筒;更多投掷物和治疗针,治疗针绝对是最有用的,因为死亡后可以用治疗针复活 ··游戏整体与1代没有大的变化,我感觉只有道具是新加入的,没有什么新鲜感 ··基地玩法没有1代体验好,装备页面1代是三个人物模型,把配好的武器直接放到模型的装备栏就可以了,比较直观方便;而2代则是传统的平面选择页面,更加麻烦而且不直观;军械库也没有1代好,1代就是一个像黑客帝国一样的空旷军械库,武器和配件全都摆在你面前让你挑选,挑完直接放到装备栏装备;而2代的军械库只是一个让你试用武器的靶场,武器和配件还是分开放的,装配好的武器还无法直接装备 ··敌人ai非常弱智,血还特别厚,敌人没有任何战术可言,甚至不如老使命召唤战役的敌人ai智能,他们在发现你之前就只会在战场上乱跑,而且速度极快,发现你后就蹲在掩体里当缩头乌龟,直到把后背露出来他们才攻击你;说他们弱智吧,他们还会在你血量告急的时候直接冲上来攻击你;血量还厚,伤害低的枪20-30发才能打死一个敌人 ··可有可无,或者根本没有的友军ai,每关开头基本都会有一些像演员的友军ai,他们没有攻击力,而且血量还低,基本每关刚开始5分钟就都死光了,然后后面一关30分钟左右流程都是你一人孤军奋战;而且友军,甚至主要人物根本没有动画啥的,都是傻傻站在原地,然后对讲机跟你讲剧情,一点代入感没有 ··关卡设计又臭又长,主角脆弱,固定点位刷怪,手雷雨等等,导致游戏玩起来除了初始的射击快感基本没有其他乐趣了,而且难度非常高 整体来说,零口径2只继承了1代那有趣的改枪玩法和优秀的射击手感,其他基本没有创新,关卡设计则没有进步,甚至自由度还被降低了 但是零口径胜在vr市场缺少类似的老cod式单机射击游戏,想在vr里体验cod那样的超级士兵的,值得一玩
I can't recomment this game to anyone. The graphics are shocking, like it's an asset flip with high quality guns and then really low-quality world objects, lame explosions... I'm taking 2005 budget games. The AI is so bad, it's silly. Enemies stand still on their spots, or they spawn in too large waves with no rhyme or reason - and just walk to a spot. Only a kid playing natively on the Quest 3 would love this. As for the rest of us PC vets, life's too short, and daily gaming time is too limited to play this. [h1]Pros: [/h1] - Absolute metric ton of weapons and attachments with different feels. Very sandboxy. - Weapon models are excellent. - Enemies drop weapons with various attachments, so you can either take those, or strip them. - Guns with skins hidden around the map. [h1]Cons..... Oh boy.[/h1] [h2]Graphics:[/h2] Guns looks good but the vehicles, wrecks, textures - all over the place. It feels like they took a bunch of pre-made assets and tossed them around. On veteran difficulty enemy sightlines are obstructed by random things, branches, etc. while the enemy 1-shots you with perfect accuracy. The game tosses setpiece explosions at you, but they are so bad. Humvees on the map are flat, choppers are bad..... [i]People compare it to "the good CODs" which I just don't get. Looking back, MW4 might technically have worse textures than this game - but everything comes from the same bucket, same fidelity, same level of quality. Obviously made in-house. This makes it fit together and gives immersion. Meanwhile this game looks like an early 2000s budget game, a unity asset flip - the feeling exasterbated by high-quality gun models sticking out like a sore thumb. YouTube videos of missions I haven't seen yet also don't excite me.[/i] I get it. It's an indie game, small team, small budgets. But so was Vertigo 2 and that's considered one of the best VR games of all time. As I wrote - only kids on Quest might find this good. [h2]Controls:[/h2] Nades and guns float around you. And then theres an entire ammo belt - for all weapon types - just floating around your waist. Makes picking items, and taking specific ones clunky. Why can't I reload like one does in Alyx or Metro where you pick new mags from behind your head or something? This keeps the clutter away. - An annoying mix of different inputs. Grab to hold weapon, OK makes sense. - Press a set buton to remove the magazine - regardless of weapon arm... - Grap magaze with grip. - Charge the gun with..... Trigger? So to reaload I have to use 3 different keys. Great. - But now my physical hand is - Unlock weapon boxes with trigger, open with grip... I'm just confused now. [h2]AI:[/h2] In open areas enemies spawn in large numbers. They walk to a random location. Seldom do they move. Sometimes they peak. Absoutely braindead. But their aim is perfect on Veteran difficulty, and due to the jagged map you'll get 1-shotted without knowing it. Of course, ally NPCs are the same. In houses they rarely walk - mostly stand in a single spot waiting for you to come and 1-tap them. If you miss an enemy he will stand in his room, on his spot, quietly waiting for you to walk past. [h2]Story:[/h2] I get it. The story is here just as an excuse to shoot stuff. But make it make sense just a little... You start at a random training field. Which is riiiiight next to a suburban area. And then an ENTIRE ARMY ATTACKS IT FOR SOME REASON!? The response is that the good guys TOSS AN ARMY BACK at them. Over a tiny neighborhood with 0 tactical value, 0 reason why they're there. Some water caniesters maybe? Less than a dozen from what I've seen? Because that makes sense somehow? And the objectives... Clear house A. No reason, just do it. Now clear house B. No reason, just do it. Now we call reinforcements, airstrikes, drop 50 dudes out of a chopper... For no reason. And early on [spoiler] the main bad guy shows up because personally walking to a random suburb is tactically sound. [/spoiler] COD MW2 got around the issue. They wanted to do suburbia and made up an excuse about a safe room with a VIP, or you make up some sensitive data, or something. Anything. So yeah. I don't know if I'll refund this or not, but I really can not recommend anyone to play this. Not worth your time. I can't wait for a proper FPS to finally get to VR; but this ain't it. Maybe if the devs make Zero Caliber 3 and instead of the Quest focus it on PCVR or the Steam Frame, maybe then we finally get better graphics and AI.
Another glorified android "game"
runs bad, campaign is janky asf, graphics are terrible. 1st game is more worth the money
crashed every time i shot a gun multiple times, from what little i saw the game looked just as ♥♥♥♥♥♥ as the first one
It is very good but with a few more tweaks it could have been excellent. Here are a couple of things that let it down, comparing it to the previous game: - If you've played the first one, you'll sorely miss the geometry-based parkour. Here you can climb on so few things it's basically not worth mentioning. This was one of the best parts of the first game IMHO, allowing you to climb anything and get creative with sight-lines and enabling you to use the weapons how you like. In this game however, you can only stare longingly at all those lovely sniper towers while holding your poor useless sniper rifle at ground level. As a result sniper rifles are essentially useless in this game, since the engagement distance is always assault rifle or closer (but not really close enough for SMGs), with most set-piece fights being 100-200 metres in distance, meaning it's way too close for sniping, and without being able to creatively get high ground, I have not found a use for them. There are a few memorable missions with longer engagement distances but I would be suprised if someone preferred the sniper rifles in those anyway given you don't know they are coming, and would need to lug a sniper through the whole mission, when an assault rifle on semi-auto usually does the job well. Also, while you CAN technically go prone and shoot from there, your character refuses to get into that position, so you end up looking at your own ammo belt, the back of your knee, etc. It seems like the game was definitely not designed with DMR/sniper lovers in mind. - The gun choice is far more limited but is decent enough, with customisations feeling OK. You can't do anything crazy like attach three laser dots to your gun to make it look like predator sights, which I think is a shame. There are certain guns which, when you unlock, it's unlikely you'll use anything else ever again (an assault rifle that rhymes with the animal people often mistake alpacas for, and a pistol named after a thirsty bird of prey). - The enemies are DUMB AS A POST! You'll find quite a few set pieces where enemies come running out, and just run to 3-6 different cover spots, so if you've found a flanking sight line you will just tend to sit there and plink at the same spot for like 10 minutes which can get very and does not feel engaging. They will occassionally throw grenades at you (with a telegraphing animation that takes so long they could fill in a government webform before they pull the pin) so sometimes that makes you break out of cover, but not really. They just don't flank, or deviate from their few paths, and ocassionally run back and forth as if stuck on a malfunctioning travellator. You should expect your allies to be just as dumb, standing in the middle of open ground getting shot to death, running in front of your sight-lines, pushing you out from behind cover etc. When they all get taken out it's a small mercy as, while you don't have backup, at least you can plan your moves without interruption. - I very much enjoy the clearing houses gameplay but there are only about 3-5 different houses so that gets a bit tedious, and the enemy positions are preset so there's always one on the stairs behind you, one in the bathroom, etc etc. If there are multiple enemies in one room they also don't really move around, so if you're slicing the pie you just take one out after another as they stand there and question their life choices. They will also all stay in the room they are spawned in, so once you clear downstairs, the rest of them will just wait for you to come up and kill them in their own little (sometimes very little) rooms without even peeking out to try to get you first. It feels unnecessarity unrealistic. Aside from these gripes, the rest of the game is good, the gun play is solid the audio is great (let's ignore the voice acting) and there are definitely moments where it feels like you are playing a Battlefield franchise game in VR. The few vehicle-based situaitons are all pre-determined and the vehicles are driver by insane people without driver licenses, so if you do get motion sick in VR, these will be the worst moments for you. While early missions are relatively digestible (30 minutes odd) by the time you get to mid-game they are very long. I'm taking 100 minutes long. That's a good thing on one hand becuase it lets you really immerse yourself into the mission, but be careful if doing lots of them back-to-back as it can get physically fatiguing (although you'll get your squat count up for the day :) ). Overall I'd say it's a 7-8/10. Well worth it, especially on sale as it currently is, just go in not expecting perfection.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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