
Zero Caliber 2 Remastered brings the full VR shooter experience to PC - with intense, cinematic firefights, a full single player and Co-op campaign, PvP, a huge arsenal to unlock, and character customization to make you stand out. Jump in if you’re after a proper VR shooter. Out NOW!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 5 → 1.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your favorite all-in-one VR FPS is back - and it’s better in every way!
Zero Caliber 2 Remastered is the full-blown sequel to the original, built on everything we learned during development and shaped by community feedback.
We’ve been giving it everything we’ve got to deliver the kind of VR shooter the PCVR community actually deserves - no lazy ports, no shortcuts.

Expect intense, cinematic firefights, airstrikes, a massive arsenal to unlock, improved weapon handling, full campaign (solo or co-op), and head-to-head PvP.
The story picks up right where the first game left off - only louder, faster, and more explosive.
Want behind-the-scenes stuff, sneak peeks, and some chaotic dev energy?
Hop into our Discord, we’re in there when we aren't working on the release build - which is rare. Come join our community anyway!

Genres
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you you really liked the first game, I hate to tell you that this sequel suffers from epidemic happening to VR games I call "Questification." Where games in VR are toned down so they run on standalone headsets, sacrificing way more then you would think. The hub in the first game was a building with an armory you could walk around and every weapon and attachment in the game was on display and you could pick up and play around with. You go over to a mannequin and anything you were holding from that armory would be added to your loadout By pushing a button nearby. There was another mannequin where you could change your appearance with cosmetics. This game: the Hub is just like four screens in a circle and loadouts/cosmetics are a png menu. The Ai is barely functioning in this game, enemies always either stand around in the same spots, or are out of sync of the cover they hide behind, could be in a building and shooting at the walls between you and them, clustered together and stuck on each other somehow. It's a mess. A small gripe about the models: why do the friendly NPCs look like the hostile ones from the previous game and vice versa. I kept shooting at friendlies as soon as I saw them because they looked like old baddies. And the guns? I can't quite put my figure on it yet, but they don't FEEL that good to use. I know that sounds bizarre, but something is off. TLDR: It's a heavily watered down VR gun game compared to the previous.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So glad I got it on sale and not full price. most clunky vr experience ever. Zero caliber 1 was amazing. What the hell went wrong? I'll try beating the story and changing settings just to see if I just had a bad first experience but, c'mon now. You had years to work on it.
doesn't work at all, i shouldn't have to spend hours troubleshooting to play a game I paid for
I can't recomment this game to anyone. The graphics are shocking, like it's an asset flip with high quality guns and then really low-quality world objects, lame explosions... I'm taking 2005 budget games. The AI is so bad, it's silly. Enemies stand still on their spots, or they spawn in too large waves with no rhyme or reason - and just walk to a spot. Only a kid playing natively on the Quest 3 would love this. As for the rest of us PC vets, life's too short, and daily gaming time is too limited to play this. [h1]Pros: [/h1] - Absolute metric ton of weapons and attachments with different feels. Very sandboxy. - Weapon models are excellent. - Enemies drop weapons with various attachments, so you can either take those, or strip them. - Guns with skins hidden around the map. [h1]Cons..... Oh boy.[/h1] [h2]Graphics:[/h2] Guns looks good but the vehicles, wrecks, textures - all over the place. It feels like they took a bunch of pre-made assets and tossed them around. On veteran difficulty enemy sightlines are obstructed by random things, branches, etc. while the enemy 1-shots you with perfect accuracy. The game tosses setpiece explosions at you, but they are so bad. Humvees on the map are flat, choppers are bad..... [i]People compare it to "the good CODs" which I just don't get. Looking back, MW4 might technically have worse textures than this game - but everything comes from the same bucket, same fidelity, same level of quality. Obviously made in-house. This makes it fit together and gives immersion. Meanwhile this game looks like an early 2000s budget game, a unity asset flip - the feeling exasterbated by high-quality gun models sticking out like a sore thumb. YouTube videos of missions I haven't seen yet also don't excite me.[/i] I get it. It's an indie game, small team, small budgets. But so was Vertigo 2 and that's considered one of the best VR games of all time. As I wrote - only kids on Quest might find this good. [h2]Controls:[/h2] Nades and guns float around you. And then theres an entire ammo belt - for all weapon types - just floating around your waist. Makes picking items, and taking specific ones clunky. Why can't I reload like one does in Alyx or Metro where you pick new mags from behind your head or something? This keeps the clutter away. - An annoying mix of different inputs. Grab to hold weapon, OK makes sense. - Press a set buton to remove the magazine - regardless of weapon arm... - Grap magaze with grip. - Charge the gun with..... Trigger? So to reaload I have to use 3 different keys. Great. - But now my physical hand is - Unlock weapon boxes with trigger, open with grip... I'm just confused now. [h2]AI:[/h2] In open areas enemies spawn in large numbers. They walk to a random location. Seldom do they move. Sometimes they peak. Absoutely braindead. But their aim is perfect on Veteran difficulty, and due to the jagged map you'll get 1-shotted without knowing it. Of course, ally NPCs are the same. In houses they rarely walk - mostly stand in a single spot waiting for you to come and 1-tap them. If you miss an enemy he will stand in his room, on his spot, quietly waiting for you to walk past. [h2]Story:[/h2] I get it. The story is here just as an excuse to shoot stuff. But make it make sense just a little... You start at a random training field. Which is riiiiight next to a suburban area. And then an ENTIRE ARMY ATTACKS IT FOR SOME REASON!? The response is that the good guys TOSS AN ARMY BACK at them. Over a tiny neighborhood with 0 tactical value, 0 reason why they're there. Some water caniesters maybe? Less than a dozen from what I've seen? Because that makes sense somehow? And the objectives... Clear house A. No reason, just do it. Now clear house B. No reason, just do it. Now we call reinforcements, airstrikes, drop 50 dudes out of a chopper... For no reason. And early on [spoiler] the main bad guy shows up because personally walking to a random suburb is tactically sound. [/spoiler] COD MW2 got around the issue. They wanted to do suburbia and made up an excuse about a safe room with a VIP, or you make up some sensitive data, or something. Anything. So yeah. I don't know if I'll refund this or not, but I really can not recommend anyone to play this. Not worth your time. I can't wait for a proper FPS to finally get to VR; but this ain't it. Maybe if the devs make Zero Caliber 3 and instead of the Quest focus it on PCVR or the Steam Frame, maybe then we finally get better graphics and AI.
This game is great. I genuinely don't understand why people are having such performance issues, I play on a 7 year old PC and it runs smooth on the highest settings; maybe they're running it on DX11 not DX12, idk. Mechanically this game rules, the gunplay is smooth, there's enough smoothing to actually use scopes at long range (looking at you, Tactical Assault VR -_-), and the gameplay doesn't sacrifice fun for realism. Enemies will fall back sometimes if being suppressed and near cover, they throw grenades if you stand in hand grenade range, occasionally you'll be able to see one and they won't be shooting at you, but I'd prefer that over the inverse. My biggest gripe so far is that sometimes the missions can run long, I've already had one run 55 minutes. Another small gripe would be that I got left behind by a vehicle twice because I got out and it didn't stop for me. If you're looking for extreme realism this game may not be for you, if you're looking for an actually enjoyable experience with nice progression, this is probably the game for you.
Absolute garbage of a game. First, the good. Graphic on some guns looks nice. Shotgun is somehow fun to use in close quarters. The bad? Really, really bad. Controls are terrible. That belt with guns and greandes in front of you is blocking your view and making you grab stuff that you dont wanna grab. No option to take ammo or guns from back like most of half-decent game have by now. You have scoped weapon? Well hope you have long arms otherwise scope will glitch into your head (i had to stretch my hands fully to at least aim somehow - and yes, I calibrated everything) Enemy AI - pinpoint accurate with any kind of weapon (getting sniped across map from enemy wielding pistol or AK is common here). Also enemy aim at players all the time even through walls and often clip their weapons through solid matter. Spawning in groups while campaign simply push you against enemy holdout without any way to flank.. They do ridiculously high damage even on second difficulty. (usually two shots kill) Enemy have maybe three lines which you will hear nonstop but dont worry, you will hear sound of your own half-dead breathing much more often than this. Bugs? At my first hour I saw at least ten bugged enemy corpses - from weird twitching to ascending to the sky to meet Jesus himself. This is worse than some free-to-play games, barely cant be called early access. Having this named "Remastered" and selling for 25 euros at full is joke. Bad joke.
It feels like a game from 2019. It has minor bugs, so you will encounter small issues. The guns feels and sounds are amazing, and the gunplay is great. However, the story is terrible, and the graphics are meh it looks like something from 2019. The main hub area looks like something from a mobile game. The AI is alright and could be improved, but it’s not bad. So, if you just want to run and gun, this is for you. But if you want a good story and better graphics, this might not be for you. Still, give it a try. I will check in again with the game in 1–2 years, and I might change my review. Otherwise, it’s a fun game.
[h1]VR使命召唤[/h1] [h3]整体与一代没有太大的进步与区别[/h3] ·对比一代关卡长度和游戏时长大幅提升,但是每关的内容都很重复,基本都是街机风的打靶模式 ·画质对比一代有很大提升,玩起来沉浸感更足 ·武器自定义对比一代更加智能,盯着武器几秒就可以给武器装配件和卸掉 ·每关中都会加入一些小玩法来丰富游戏内容,比如固定机枪,爆破任务等,但是时机和方式都把握的不好,可有可无一样,本质还是街机打枪 ·武器选择众多,敌人掉落的枪支也可以捡起来用,还可以把敌人枪支配件拆下来自己用,玩到最后组出一把“拼好枪” ·对比一代添加了更多道具,榴弹,火箭筒;更多投掷物和治疗针,治疗针绝对是最有用的,因为死亡后可以用治疗针复活 ··游戏整体与1代没有大的变化,我感觉只有道具是新加入的,没有什么新鲜感 ··基地玩法没有1代体验好,装备页面1代是三个人物模型,把配好的武器直接放到模型的装备栏就可以了,比较直观方便;而2代则是传统的平面选择页面,更加麻烦而且不直观;军械库也没有1代好,1代就是一个像黑客帝国一样的空旷军械库,武器和配件全都摆在你面前让你挑选,挑完直接放到装备栏装备;而2代的军械库只是一个让你试用武器的靶场,武器和配件还是分开放的,装配好的武器还无法直接装备 ··敌人ai非常弱智,血还特别厚,敌人没有任何战术可言,甚至不如老使命召唤战役的敌人ai智能,他们在发现你之前就只会在战场上乱跑,而且速度极快,发现你后就蹲在掩体里当缩头乌龟,直到把后背露出来他们才攻击你;说他们弱智吧,他们还会在你血量告急的时候直接冲上来攻击你;血量还厚,伤害低的枪20-30发才能打死一个敌人 ··可有可无,或者根本没有的友军ai,每关开头基本都会有一些像演员的友军ai,他们没有攻击力,而且血量还低,基本每关刚开始5分钟就都死光了,然后后面一关30分钟左右流程都是你一人孤军奋战;而且友军,甚至主要人物根本没有动画啥的,都是傻傻站在原地,然后对讲机跟你讲剧情,一点代入感没有 ··关卡设计又臭又长,主角脆弱,固定点位刷怪,手雷雨等等,导致游戏玩起来除了初始的射击快感基本没有其他乐趣了,而且难度非常高 整体来说,零口径2只继承了1代那有趣的改枪玩法和优秀的射击手感,其他基本没有创新,关卡设计则没有进步,甚至自由度还被降低了 但是零口径胜在vr市场缺少类似的老cod式单机射击游戏,想在vr里体验cod那样的超级士兵的,值得一玩
This game is fun but it run bad and is really unstable and that makes it sometimes unplayable. Does not matter if I use windows or linux, cabled VR or trough WiFi, Pico 4 or Meta quest 3. Even Different computers, multiplayer makes even more glitches and lower settings don't help. At this stage I don't recommend, but maybe if they fix it a little I will change this opinion.
The first game was pretty terrible but this one is actually really good. Greater production value in every aspect. Use the DX11 mode, DX12 causes stuttering.
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Where this game's players are, estimated from review languages.
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