
Become an Accountant - a hired mercenary who keeps the books balanced by any means necessary. This time though, you are the intended target. Take a journey through New Houston in the year 2056 and follow one man's tale of revenge as he escapes Transience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.88/day in the week to Aug 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Transience, you become the hunter - an Accountant. Armed with the latest weaponry and tech, your job is to keep the books balanced... By any means necessary. Only this time, you are the intended target.

Single-Player Campaign
A story told through the lens of Eli Reed, an accountant-for-hire who ends up on the wrong side of the gun. Redlisted and on the run, you must uncover the mystery of who placed the bounty and why. Utilize near-future weaponry to take out your enemies as you take steps to clear your name.
Heavily inspired by gritty narratives we played growing up, the story unfolds in a way that keeps you at the edge of your seat. 9 missions spread out over 9 incredible hand-crafted environments, telling the story of one mans journey out of Transience.
Fully Voiced Dialogue
Combat and Stealth Gadgets
Multi-Approach Maps
Tactical Stealth Action
Inspired by many tactical games from back in the day, we aimed to combine the maneuverability and fluidity of a Third Person Stealth game, with the slower pacing of a First Person Shooter. Become the spectre in the walls, the shadow picking off survivors one by one. Sometimes staying out of sight is only one way to complete the objective. Sometimes a more active and aggressive hand is required. Transience offers the player a ton of ways to approach objectives, from Stalking in the shadows, Running and Gunning down corridors or a blend of both. Utilize an arsenal of customizable weaponry to make your enemies fear your presence. You are the accountant.
Deep Weapon Customization
Powered by NWS™ (New World Systems) this industry-wide standard has allowed weapons manufacturers to interchange attachments and core parts at will. Take an SMG and turn it into an Assault Rifle or take an Assault Rifle and modify it into a DMR. Throughout the story, you will find attachments and weapons via stashes found around the environments that allow you to build and customize weapons on the fly. With 13 base weapons to discover throughout the campaign, NWS™ makes your survival odds that much easier.
A Whole New World
Take on the city of New Houston in the year 2056. Peace has been torn apart by a sudden conflict overseas, resulting in war-time prosperity. Government contracts are king, and advancement at any cost for the war effort drives industry in America. Corporations have gained so much influence from the new status quo that they have become the de facto law of the land. Currency is shifting towards digital under the government’s nose, funded by the innovative new technologies in their most dangerous forms being researched and shipped out to the war. Propaganda insists that the scraps of progress trickle down to the citizens, a half-truth. Access the advanced technology of corporate influence, from shrinking forms of medical tech to quieter suppressors and magnetic subway lines, the city is full of gadgets to use and weaknesses to exploit.
NNCG "Eclipse" Suit
Developed by NOVASKIN™ - This Nitro-capsule Gilded Undersuit was initially built for the war efforts overseas. The suit provided the wearer with solid kevlar-superior protection for quick engagements, featuring lightweight armor panels attached to a thin form-fitting undersuit. Powered by N-caps, this low-energy-consumption equipment is one of several premier front-line suit designs in existence today, always outperforming its competition by a country mile. The secret is in the underlying layer of specially developed Non-Newtonian Colloid that temporarily provides the wearer with reactive armor. Hardly anything can pierce this extremely effective protection whilst it's active. This suit will also give you access to a number of gadgets to help you along your journey: from a distraction tool, to a Flash Pulse for blinding enemies. And, of course, Night Vision.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 799reviews | 69% | — | $437.1K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I expected a lot better from the guy that made a career ♥♥♥♥♥♥♥♥ on other peoples slop games (not that I'm defending slop) TLDR: maybe buy on sale $10 or less. actually I don't think I'd pay $10. Go play MGSV instead. It's more fun, has more to do and has better gameplay and better ai. This is all from memory as I haven't played the game in a few weeks and forgot to write a review. AI: The ai is super inconsistent. They'll just change behavior for seemingly no reason on the same part of a mission. On the normal difficulty they're borderline impossible to beat and on the easy difficulty they're either just standing there doing nothing or shoot you through a tiny crack in the tarp covered fence without you ever knowing there was something beyond it. What I assume was the last mission I couldn't even beat because it was just a nonstop slog of these things piled together in groups of 3-7 and getting pincered. I know it's supposed to be a "hardcore stealth fps" but it's ridiculous. Obviously there's a solution but the game is nowhere near fun enough to keep trying. VISUALS: The game is graphically sound but a significant number of objects float a few feet above the ground. Hitboxes are also BS. You cant shoot through chain link fence but the ai shot me through the fence. You can't carry bodies through doorways without spinning and jumping and crouching to get it to let you through. AUDIO: Audio is abysmal. The music isn't connected to any of the setting, even turning down all volume did nothing. The rain only plays rain sounds outside not inside, which could be passable if the rain sounds weren't the sounds of being inside a building with a metal roof. You can't change anything with the audio, all you can do is turn down the audio on your pc. VA: The voice acting is also not good. The guy is super annoying and says everything in this dreary monotone voice. I wouldn't hate it so much if I didn't have to hear "another messy method" 2 dozen times because the game only has one or two checkpoints so every time I died I was sent way back to incredibly annoying alliteration dialogue. CUTSCENES: While I don't hate the comic book style stills for the cutscenes I despise that they can start paused. I don't know how many times I sat on a black screen thinking it crashed or was just taking forever to load just to accidently press a button and the cutscene starts. I also remember the cutscenes being LONG. Like shut up already and let me play long. The story is not nearly interesting enough for me to listen to this annoying guy yap like he's telling me about the Russians metal gear. There's a cutscene where he puts an AR together and the upper and lower is one piece. Then when the camera turns there's no opening for the buffer tube but it is a regular ar-15 because it's a buffer tube stock. I'm not saying the models have to be perfect but you could have just not turned the camera to look at it. EQUIPMENT: Sleep dart thing felt pointless. I guess it was for if you run out of ammo or just didn't want to shoot a guy but there's really no point for it to exist. I also didn't know about the scanning through walls thing until I was on the office building level where you take the elevator down. IDk if the game told me and I wasn't paying attention but unless it told me my powers in a cutscene I was paying attention. Also if the armor is so good why does the small, what I assume to be 9mm, pistol instakill. CONTROLS: The controls were fine but it is the biggest load of BS to not let controller change keybinds but to let the keyboard change keybinds. Now if I'm wrong and they can be changed then there's no reason it shouldn't have been easy for me to figure out how to do it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow, first impressions? The game looked not too bad. Upon first boot, I was greeted with a cool main menu with some cool futuristic sound design to match. I load up the story and I'm impressed by the intro segment. However, the comic art style was bad. It just looked cheap. The yapping of the protagonist was extremely boring. I've beaten Max Payne 3 multiple times, and hearing Fry compare this to that game is a joke. Max Payne even after all of these years, stomps the life out of Transience. Seeing the in-game billboard advertisements created by community members was a really cool sight to see. But, that doesn't constitute a good game. The budget was $250,000, from what BigFry says. The hype didn't meet my expectations. The bad : - ADS bug preventing player from aiming down sights - Sometimes melee doesn't trigger - AI stalks player through walls (Turn character slightly away from enemy and watch AI run at you) - Horrible visuals and awful FPS for scoped weapon (Sniper) - Wave survival gadgets don't work (Noise dart does NOTHING, "Come get me" doesn't work either) - AI has nearly perfect accuracy leading to unfair deaths - Some level layouts don't make sense
My biggest disappointment in this game is the lack of patching or updates after release. Its a great concept and good artistic design. Unfortunately it missed on the fundamentals. I dont think the game problems will be fixed because the developer has an air of superiority like they think its fine and we are all just filthy casuals. Hope im wrong.
There's good stuff here. I'm sincerely blown away this game was made on a reported budget of only $250k. My honest to God question is [b]"How???"[/b] Unfortunately this game suffers SO poorly from restricting access to your armor (and visor abilities) to completing mission 3. Out of 9. You are missing fundamentals for a third of this game and you FEEL it. Additionally the enemy AI essentially has two observations:[olist] [*]There is no one here [*]Oh look. That guy from 80m away needs to get drilled[/olist] There's very little in-between, and it's not because of the light mechanic. But if you want to ignore both of those warnings (and a bloviating plot): enjoy the game. You WILL get a tactical stealth FPS out of it. I would even agree it gets better as it goes along. Unfortunately I am keeping this review negative because I often felt I was forcing myself to finish it. Do I regret that decision? Not particularly. But you should be asking me whether or not you feel like you [i]want[/i] to continue the game. Often I did not.
If it weren't for the fact that I won this in a giveaway, I would have refunded this game. I feel entitled for a refund regardless simply because of the waste of time for me. Intro is the longest and most dreadfully boring cinematic i've ever had to sit through, the gunplay and stealth is clunky most of the time, and AI ranges from mindless to spec ops with no consistency anywhere. I tried to be open-minded to the lore, but even then it is a complete cluster ♥♥♥♥ and it feels like they attempted to force it down your throat all in the beginning. As for how I got the game, yes I did win it in a Big Fry giveaway. Yes, I also still watch his content and enjoy the OTHER things he does. However the glaze of this game in order to get the games rating over 70% is diabolical. The only reason this game sits over 70% is because he encouraged the rest of his fan base to turn it around for him. This game in my opinion is not worth your time or money, even if its on a sale. With it being free to me, it felt easier to be excited and interested in the game, and it completely failed in almost every way. Save your money and your time and go play a trending indie game or something.
Insufferably derivative of recent games in the cultural zeitgeist, mainly [i]Ready or Not[/i] and [i]Cyberpunk 2077[/i] with a bit of half-assed [i]Splinter Cell[/i] stealth mechanics thrown in for good measure. [i]Transience[/i] uses the word "corpo" at least 10 times during the opening monologue and then attempts to one-up [i]F.E.A.R[/i]'s latter half with a condominium crawl from hell that seems to have the express purpose of running out the refund timer before the awful optimisation and dreadfully trope-heavy narrative can make you think enough is enough. Oh it has the [i]Max Payne[/i] comic book cutscene thing going for it at first and then does away with it entirely by the next time a cutscene rolls around, lame!
Nice combat. Worthwhile for a short campaign with that combat + really basic stealth. Will say the stealth is pretty underwhelming, visibility meter can't go below a certain point (get spotted real quick even in pitch black) and takes like over halfway in the campaign to unlock a suppressor (for your primary). Holdout mode is pretty lame but it's there to pass the time.
bigfry has certainly proven that having a team and money will result in a better game than a 1-man $0 project, but does it make it a good game? i don't really think so and i ain't letting that refund timer run out. gunplay is great but it seems oriented towards CQB style gameplay and instead the game has all this half-assed stealth slop in it that just really annoys me. lots of tacticoolness and a futuristic dystopian story thats so cliche they used the word "corpo" like 10 times in the opening sequence
unplayable
played for 6 hours soon as I reached the first boss fight with this maniac SQL. Game became impossible to beat. This brings several problems. 1- Game tried to reinvent the mechanics such as armor and slow-mo. Which showed the flaw throughout the game. When the situation arises let's say you want to refill your armor or bullet time. You need to make sure the enemies needs to be stay outside of your 10 mile radius. It's very clunky. Instead using a hotbar key like cp2077 or any other game. It locks you in a quick bar menu use it then re equip your gun. By the time you refill your abilities enemy drains that within mere seconds. Which makes the game unplayable. 2- The Ammo. Getting 4 rounds from killing a man. I don't know whether the game wants you or forces you to play in stealth. When things get dire it feels like a joke. 3- Optimization. Maybe it's because ım using a ♥♥♥♥ laptop but ıdk. Sometimes ı can't get anywhere above 30fps sometimes Im getting 80fps. 4-Boss fight. This where the problem-1 arises. Im gonna be honest I was reaching my end. By the time I tried to get my ability bar full boss rushed towards me and killed me. Doesn't matter if you do it in stealth you most likely to fail your cover and boss will rush and destroy your armor. If he doesn't kills you his minions will definitely will. Trepang solved this issue very easily. You can just refill your armor, health and abilities via getting kills or simply walking towards the item they dropping. Second one is the boss. Bosses were also difficult but not impossible to beat. But for some reason in this game(Transience it was a more of an annoyence rather than enjoyable.) 5- Story was good until gameplay wasn't. And I don't think I will play it again.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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