
Follow the story of Xandria, the iron alchemist. Seeking revenge, she accepts the dangerous mission to put an end to the evil that resides in Dracula's castle and torments the people of Transylvania. Fight with an iron whip in this retro-style & Classic-Vania adventure.
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Media

About
This is not the story of a heroine who seeks to protect people. Xandria, for selfish reasons, goes on a dangerous mission to Dracula's castle.
In Transylvania, the story is told of a legendary alchemist named Vlad Tepes (Dracula), one day he was sentenced to death for having made a pact with a Toziuha, and thus acquiring demonic power. Years later, several alchemists from [The Order] have been found impaled outside Dracula's castle, and it seems that somehow Vlad Tepes has been resurrected in search of revenge.
Find out more about this tragic story of a girl who fights with a whip of iron chains, a cruel reminder of a tragic past.
*This is a game made by a fan of Classic-vania games*.
- Original symphonic music.
- Retro pixelart style paying tribute to 32-bit consoles.
- Test your skills fighting final bosses and various enemies.
- Play without internet connection.
- Anime and gothic style characters.
- Discover more of the tragic story of the protagonist available in English and Spanish.
- Compatible with game controls.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Portuguese - Brazil, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Зачем-то собраны самые раздражающие элемены геймплея из Кастлеваний и добавлены новые. Ну, это несерьезно.
It seems like an extremely derivative Castlevania copycat at first, but if you progress through you will probably find that it definitely carves its own path while still pretty much being a competent Castlevania clone. The first few levels are just too similar, as the main character uses a whip, carries similar subweapons and fights similar enemies- including a giant bat as the first boss. The final stage of the game totally redeems it. It's somewhat of a subversion of the Castlevania formula that includes a gauntlet of five separate boss fights in a row. The final boss is actually better designed than most of the final bosses in real Castlevania games. Once you beat the game on normal you unlock hard mode which is totally fun and seems modeled after Order of Ecclesia's hard mode in the sense that you have to deal with painful platforming sections with endlessly spawning bats. I got my adrenaline rush finishing hard mode and the scant other achievements were slightly difficult (Though made easier to unlock by simply doing them in the easy mode). I cleared it in nine hours and overall felt satisfied with the experience, even though it is really just an indie Castlevania clone with some obnoxious glitches.
Sorry pal, I can't recommend this. The biggest issue with the game is amateur game and level design. I don't mind the store-bought assets, I don't even mind the clunky controls too much. But the game is just bland, repetitive and often tedious. It's VERY bare bones. I get that it's a pretty direct clone of Castlevania 1. But man that's just not enough for a game in the 21st century, especially if you are trying to sell it. The game looks and feels very much like a "first project" type game and likely should be freeware on some obscure indie site. But these days everyone is trying to sell their rough practice projects for cash, which I get, I did the same. But customers aren't your friends, they're not gonna feel proud of you for finishing a project. They're gonna criticize a mediocre product they purchased. But I don't wanna just krap on the game without pointing out some details, try to be constructive of course. So I'll point out a few things here: - Blind jumps/drops are common and often punished hard with high damage spikes. - Bad enemy/hazard RNG can create inescapable patterns that lead to forced damage. - Forced backtracking for keys and doors in a linear stage-based action game is awfully repetitive and serves no purpose other than to needlessly pad out the stage. - Most enemies aren't very threatening, almost all can be mindlessly button mashed to death due to destroying their projectiles immediately. - Lack of (Down+Jump) to pass through semi-solids is a weird and clunky decision. - Using the same enemies for the entire game makes the whole journey feel bland and repetitive, while a few do get introduced in later stages, the same skeletons, zombies, mages, bats and flaming skulls appearing in every single stage. Nothing really differentiates the stages thematically at all which results in a very forgettable experience. - The slow attack recovery and slow movement results in bad player feel and a reduction in player agency, it forces a requirement to play very cautiously during boss fights as trying to go for a 2nd hit will lock you in place and guarantee you get hit by the boss's attack even before they have started their attack animation. - Some boss attacks (especially the plant boss) has too much RNG which can result in patterns of forced damage. Some runs are super easy due to this while others will destroy you in 30 seconds. Those are the biggest issues I had with the game. Well that and the TERRIBLE music. Seriously, who made the music? It's not only boring but sounds awful and bland. I had to mute it entirely. And that's a major sin against Castlevania if you ask me. If the game had a great soundtrack, it would've painted the gameplay in a much more positive light, but with bad music it's like the flaws were amplified. Lastly, the game is quite short. Can be beaten in about 90 minutes. If you run out of lives you are kicked back to the start of a stage which is kind of annoying, but there's a handful of lives you seem to acquire somehow as you play through a stage so I didn't find myself running out of lives often. Also there's some kind of currency in the game but I have no idea what it does, never seem to be usable anywhere. The difficulty isn't very high so it's not a particularly challenging game but it does tend to feel more frustrating than it probably should, due to the above issues I mentioned. I didn't have much trouble getting to the final boss, but I didn't finish the boss as the fight goes on quite a while with very limited player health, after losing my lives and having to start that long backtracky stage again, I called it quits. It's not complete garbage but it's really not impressive or enjoyable in anyway. 4/10
Toziuha Night: Dracula's Revenge é um clone de Castlevania decente. A apresentação e o level design são um pouco amadores, mas pra um jogo de 12 reais, até que é legalzinho. Recomendo ele, só não espere algo incrível.
I finished the game and thought it was perfect. I love the old-school difficulty of Castlevania games. I struggled a bit to get used to defeating Dracula, but then I managed it easily. I'll try to get the platinum trophy. I have a question: is the game creator also the one who does the artwork? I thought the art was very beautiful!
"jank but charming game" is a great description.
QUE JOGABILIDADE LIXO! A jogabilidade só é boa no EASY, no normal e principalmente no hard é tenebrosa. No hard os inimigos atacam e se movem 2x ou 3x mais rápido que o seu personagem, enquanto isso vc não tem nenhuma esquiva ou sequer um pulo duplo. Tem boss que realize 4-5 ataques ao mesmo tempo, e isso não é dificuldade, é falta de balanceamento e melhor programação. EU NÃO RECOMENDO ESSE JOGO NEM PRA UM INIMIGO. Mas vou deixar indicando como recomendado, pq sei que tem lunático que gosta disso.
This game is definitely brutal. It's definitely on par with the NES era Castlevania games (for better and for worst). I ended up caving and decided to play on Easy. Though Easy mode is kinda too Easy ( I didn't run into any hiccups til the final boss fight). If you're only interested in the story (it's decent but kinda would have been nice to have more story), play on Easy. If you want to get Minecrafted a lot and like a challenge, play on normal or hard (though very few have probably beat it on hard). Definitely worth the $5 usd.
Ich wünschte ich könnte eine neutrale Bewertung geben, aber so muss ich leider davon abraten. Es ist eigentlich ein gutes Spiel und man sieht die Absicht dahinter, aber es hakt an einigen Ecken. Es will ein Castlevania sein (die alten Teile, kein Metroidvania) aber hier fehlen die wichtigen Zutaten. Zum einen fehlt die Bangermusik, das Gedudel, welches einem hier präsentiert wird ist einfach nur nervig. Das größte Problem ist aber das Leveldesign. Während man bei Castlevania fast auf den Frame genau Gegnerbewegungen auswendig lernen kann, spielt hier noch ein RNG mit rein. Manche Sprungpassagen lassen sich beim ersten Anlauf wie geschmiert spielen, beim nächsten Anlauf ist es aber fast unmöglich, weil zum Beispiel Fledermäuse eine andere Sinuskurve fliegen. Ich habe in manchen Leveln auch gesehen, wie Gegner einfach weg-glitchen oder durch Böden fallen. Viele Gegner scheinen auch extra so positioniert zu sein, dass entweder ihre Geschosse oder sie selbst mit ihrem Knockback dafür sorgen, dass man in einen Abgrund gekickt wird. Das ist im Vergleich zu Castlevania doch unverhältnismäßg oft der Fall. Wer das als kleines Fangame sieht wird sicher seinen Spaß haben, wer ein Spiel auf dem Niveau eines Castlevanias erwartet, der wird enttäuscht sein. Wie gesagt ich würde gerne eine neutrale Bewertung geben, aber ich kenne Castlevania Clone, die von Fans erschaffen wurden, nichts kosten und besser sind. Von daher muss ich für Nein entscheiden.
This one has been in my library for years and been meaning to play it. After finishing the amazing sequel I decided to finally get to it. This is an awesome classicvania and a lot of fun. Be sure to check out the full on Metroidvania sequel, Order of the Alchemists, as well!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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