
Follow the story of Xandria, the iron alchemist. Seeking revenge, she accepts the dangerous mission to put an end to the evil that resides in Dracula's castle and torments the people of Transylvania. Fight with an iron whip in this retro-style & Classic-Vania adventure.
Modeled estimate, not a reported figure. How we estimate →
Media

About
This is not the story of a heroine who seeks to protect people. Xandria, for selfish reasons, goes on a dangerous mission to Dracula's castle.
In Transylvania, the story is told of a legendary alchemist named Vlad Tepes (Dracula), one day he was sentenced to death for having made a pact with a Toziuha, and thus acquiring demonic power. Years later, several alchemists from [The Order] have been found impaled outside Dracula's castle, and it seems that somehow Vlad Tepes has been resurrected in search of revenge.
Find out more about this tragic story of a girl who fights with a whip of iron chains, a cruel reminder of a tragic past.
*This is a game made by a fan of Classic-vania games*.
- Original symphonic music.
- Retro pixelart style paying tribute to 32-bit consoles.
- Test your skills fighting final bosses and various enemies.
- Play without internet connection.
- Anime and gothic style characters.
- Discover more of the tragic story of the protagonist available in English and Spanish.
- Compatible with game controls.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Portuguese - Brazil, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Неплохая классиквания. Утомляет только обилие диалогов. Кому вообще тут нужен сюжет?
goated classicvania
No início achei fácil e bem parecido com os clássicos metroidvania que conhecemos por aí. Um bug aqui, outro ali, mas nada que realmente fosse um problema. Honestamente levei mais tempo do que imaginei para terminar o jogo, gostei do desafio foram inacreditáveis 150 mortes só no Drácula, depois disso não levou tanto tempo pra finalizar. Dito isso superou minhas expectativas! Ansioso pra jogar a continuação, recomendo aos que curtem o gênero.
Amazing metroidvania style game. I enjoyed everything about it. Music was good, attention to details was good. Especially the lighting to the candles after you destroy them, the room gets a little bit dark but nothing drastic. Going to play number 2 soon. Can not wait to see what unfolds.
Short and sweet classicvania style game. I like the design for the protagonist, Xandria. The impact feel your whip has when you attack is really satisfying. Overall the story and core gameplay was interesting enough to make me want to check out the sequel. Had fun, I recommend it.
I guess this is what you get when ordering a copy od castlevania on Temu. Controls are stiff. Enemy bounce you back and you will always fall into a insta death pit from it. No matter of your position.
Good feel and difficulty for this classic Castlevania style game :p
Awesome Game Well made Pure Nostalgia
Toziuha Night: Dracula’s Revenge is a retro-styled action platformer developed and published by Danny Garay, serving as a passionate homage to the golden age of gothic side-scrollers. From its very first moments, it wears its Castlevania inspiration proudly on its sleeve, with everything from its whip-based combat and eerie soundtrack to its grim setting echoing the spirit of Konami’s classic series. The story follows Xandria, a member of the Iron Alchemists, who ventures deep into the cursed lands of Transylvania to confront Dracula himself after a string of brutal murders and mysterious alchemical rituals. The setup is deliberately simple—a hero versus the vampire lord—but it succeeds in evoking the dark fantasy energy of the late 80s and early 90s, when such straightforward premises served as the perfect framework for punishing yet rewarding gameplay. The first thing that stands out about Toziuha Night is its dedication to visual authenticity. The pixel art is beautifully rendered, embracing a grim, moody atmosphere reminiscent of 16-bit gothic horror, complete with flickering torches, foreboding castles, and blood-red skies. The environments feel handcrafted, layered with details that reward exploration, such as hidden paths, traps, and small bits of environmental storytelling. Each area within Dracula’s domain carries a distinct flavor—ruined corridors, haunted halls, graveyards, and laboratories—all painted in a nostalgic palette that feels both grim and strangely comforting. The enemy sprites, from skeleton warriors to bats and ghouls, are animated with classic simplicity, offering just enough visual personality to stay memorable without breaking the game’s old-school aesthetic. The soundtrack is equally evocative, blending organ-heavy gothic melodies with tense percussion, amplifying the sense of danger and adventure at every step. The gameplay stays firmly rooted in traditional side-scrolling design. Xandria wields an iron whip as her primary weapon, echoing the Belmonts’ iconic combat style, and the whip’s rhythmic strike defines much of the action’s pacing. The combat feels methodical rather than frantic; positioning and timing are crucial, and a single mistake can lead to punishing knockbacks or death. Platforming challenges are woven seamlessly into the combat flow, requiring players to balance precise jumps with careful attacks. The enemies, while not overly complex, are placed strategically to catch players off-guard, forcing memorization and patience. Each new stage introduces fresh hazards or enemy types, from collapsing floors and projectile traps to fast-moving foes that test reflexes and discipline. The boss encounters, though not numerous, are fittingly dramatic, demanding pattern recognition and measured aggression. For players accustomed to modern conveniences, the stiff movement and deliberate pacing may feel archaic, but for those who grew up on or appreciate old-school difficulty, it captures a satisfying authenticity rarely seen today. Beneath the gameplay, there’s a modest narrative structure that provides enough motivation to carry the player through the journey. The plot about the Iron Alchemists, Dracula, and the mysterious “Toziuha” adds a layer of intrigue without overstaying its welcome. Dialogues are brief and functional, focusing on atmosphere over depth, which fits the game’s old-fashioned style. Xandria herself, though not deeply developed as a character, feels distinct through her design and purpose—a strong, determined protagonist who fits neatly within the gothic tone. The world-building is conveyed more through the environment and enemy design than through text, giving the experience a sense of mystery and isolation. The writing and translation are serviceable, though some lines could use polish, but the simplicity ultimately aligns with the game’s retro inspirations. What keeps Toziuha Night from universal appeal is the very thing that defines its identity—its adherence to the unforgiving mechanics of classic platformers. The movement physics are intentionally rigid, and the hit detection feels harsh at times. The lack of mid-level checkpoints can make progress punishing, particularly in later stages where a single misstep can undo several minutes of play. Enemy placements often feel designed to punish instinct rather than reward skill, which can frustrate newcomers. Still, these frustrations are also part of the experience; the sense of victory after conquering a difficult section feels earned, not given. There is also a hidden “casual mode” for players who find the difficulty overwhelming, but its activation is obscure, requiring players to input a specific name at the profile creation screen—an odd design choice that fits the game’s retro eccentricity but limits accessibility. Despite its flaws, Toziuha Night: Dracula’s Revenge succeeds as a heartfelt tribute to a beloved era of gaming. Its authenticity is its greatest strength—it doesn’t try to modernize or soften the experience, but rather embraces the precision, challenge, and style that defined early gothic platformers. The combination of striking pixel art, haunting music, and unrelenting gameplay delivers a nostalgic thrill that feels both familiar and new. It’s a short but dense adventure, best suited for players who crave that classic mix of frustration and satisfaction, where each victory is a small triumph against a world determined to crush you. For fans of Castlevania and old-school action games, this is a genuine love letter that captures the essence of the genre with passion and respect. It may not innovate or expand the formula, but it reignites the same spark that once made climbing a vampire’s castle feel like the most heroic challenge in the world. Rating: 7/10
Awesome game!!!!!!!!! Cant wait to try the sequel. Congrats!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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