
DreadEye is a virtual reality experience that allows you to become an Indonesian shaman. Immerse yourself in terrifying experiences set in haunted rural Indonesia, and discover the gruesome horrors lurking in the shadows!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Reallyyyy Scaryyyyy😶
Even with the 80% discount, it's not worth it. There's barely any content, lacking in instructions and just a poor excuse for a VR game. Sorry, DH, Dreadout was an awesome game but this just doesn't do it for me.
Un 'spin-off' VR du sympathique survival-horror DreadOut inspiré des Fatal Frame/Project Zero... Qui s'il garde son univers horrifique indonésien avec des graphismes PS2, n'a absolument rien à voir au niveau gameplay... Ici on restera assis devant un chaudron afin de suivre une recette pour lancer plusieurs rituels qui engendreront des apparitions scriptés qu'il faudra [b] ABSOLUMENT [/b] aller regarder autour de nous (parfois à nos pieds...) sinon les prochaines n’apparaîtront pas.... & rien ne se passera... De même, le fait de quitter la partie & y revenir, on ne saura même plus quel rituel on devra continuer.... Le fait est que si le 1er rituel se passe sans problème, j'ai du aller regarder un walkthrough pour le 2ème qui ne fonctionnait jamais même après l'avoir refait plusieurs fois, reset en jeu, nouvelle partie etc... Ça n'a fonctionné qu'après l'avoir fait une énième fois plus ou moins de la même façon.... à ce moment là l'ambiance horrifique en prend déjà un coup.... vu qu'à chaque rituel c'est le même cirque..... Le jeu peut être fait en moins d'une heure quand tout marche correctement mais il faudra bien comprendre la séquence de scripts bien dans l'ordre.... ça devient plus fastidieux qu'horrifique avec certains ingrédients qui flotte & semble ne pas être bien pris en compte dans le chaudron... [b] Chose très importante qu'ils auraient pu un peu améliorer , il ne faut pas oublier de récupérer les ingrédients précédents ou créés lors des rituels dans le chaudron qui invalideront la recette en cours & peu gâcher l'expérience... ! [/b] Il tente malgré tout quelques autres petites séquences avec des passages dans des cauchemars où on ne peu rien faire & une petite galerie de tir... Au final, une courte expérience VR horrifique à petit prix qui dans l'absolu peut être sympathique mais qui reste à la limite du bancal dans ses mécaniques très scriptées... (sous HTC Vive Pro 2)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game is broken wont even start just crash's.
DreadEye VR is a game that had potential and great ideas but the execution is INCREDIBLY poor. The game starts with the player being moved in a wheelchair, suggesting seated play. Every instance you see your character in, they're sitting. Then you are presented by the core gameplay loop; doing a ritual with different ingredients being put in a cauldron. This spawns a ghost, you give the ghost attention and then they leave, leaving you an item behind. Sometimes you get teleported to a "nightmare sequence" where sometimes you can interact with, some other times you just watch. The way the ghosts work is that they *need* to be watched for them to leave. Once you watched them enough, a sound will appear on your left, right or behind you, with the intention to make you turn. Once you do, you are rewarded with a jumpscare and the ghost leaving. If you're used to horror games and their ambient noise, this will make the experience incredibly frustrating because all you will think about is "WHY IS IT NOT MOVING I AM FLASHING THEM JUST LIKE THE GAME TOLD ME TO". I feel like the worst aspect of this comes when the game makes you look behind you because you can only really do that if your chair can spin or if you're standing. My chair is like the cheapest thing ever so I ended up having to play standing. Small problem with playing standing is that you're gonna have to recalibrate the space boundaries and then switch to seating again for the cutscenes and everything will become an offsync buggy mess. To make this worse, the achievements will hinder your experience. One asks you to play the game ignoring all calls (AKA with your phone permanently buzzing), another one by never resetting the ingredients (meaning that if because of physics shenanigans or a ghost ♥♥♥♥♥♥♥ up your setup, say goodbye to this achievement), another one by beating it under one hour (this is where you can notice all of the flaws in the game's design and it's incredibly frustrating to get if you don't know how the ghosts work) and there's one for having bought another of the developer's games. The nightmare sequences of the game is the only good part of this game because they actually offer something more other than just jumpscares. In conclusion: DreadEye VR has something to offer, but it is so incredibly not worth it I really cannot recommend anyone from trying this one out.
Jugado en QUEST 2. Segundo juego de VR de miedo que juego y que decir, me asustado bastante y mira que no soy de asustarme rápido, pero no soporto NADA los fantasmas de pelo negro largo, con camisón blanco... En fin lo recomiendo de rebajas por 1€ como está ahora mismo, me ha durado 1h y media (pero tengo que hacer mas cosas según los logros) volveré en un futuro no muy lejano a jugar de nuevo. Y es de los creadores de DreadOut <3
lacking in content
Oyun 2 saat gibi kısa bir sürede bitiyor lakin oyunu öğrenmeniz bir 10-15 dakikanızı alacaktır. Bizden istenen ritüel kitabındaki nesneler ile ritüeli gerçekleştirip bir kaç ruh çağırmak. Her şey başta güzel ve birazda korkutucu gözüksede ilerledikçe "bunu yaptığına pişman olacaksın" gibi notlar ile karşılaşacağız. Oldukça ilginç bir hale dönüşen oyun 2 saatte bitiyor ne yazık ki ama yine de değiyor. Farklı bir deneyim yaşamak istiyorsanız %90 indirimdeyken hazır bu hazzı deneyimleyin. Daha fazlası için: https://www.youtube.com/watch?v=jF9xhdJi_2s
Game was enjoyable but I feel sorta cheated. I was hoping for a more phasmophbia type Indonesian folklore ghost experience, ended up being a more linear story based experience. Game was also janky as hell, ingredients weren't registering that they were in the pot, instructions on the sheet were unclear. The rituals acted more like a level select for mini experience that made no sense to me, maybe they'd make more sense if I played the other games. Not with $12, glad I got it on sale for $2.50
I liked it for what it was, but I think a lot of my enjoyment was playing it with friends. If I was by myself then I probably would have stopped after the 2nd or 3rd ghost.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $253.5M | 346.5K | 79% | $24.99 | |
| $25.4M | 36.5K | 92% | $23.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $3.3M | 9.3K | 79% | $14.99 | |
| $1.6M | 1.8K | 81% | $24.99 | |
| $1.3M | 10.9K | 94% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.4K | 51 | 92% | $9.99 | |
| $12.4K | 249 | 84% | $1.99 | |
| $12.4K | 144 | 82% | $4.99 | |
| $12.4K | 107 | 93% | $4.99 | |
| $12.4K | 67 | 97% | $5.99 | |
| $12.4K | 151 | 73% | $4.99 |