
A Hero just can't enjoy some peace now, can he? The sexy seductress Sekhmet is out for revenge on Arion Dorleac just when he wants to get married and get some sexy times on. Because of course she has to attack on his wedding day...
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About
Citadale - Episode 5 - The Awakened Spirit
The lands are at peace, after ARION DORLEAC defeated the dark lord Rhogul and his right hand demon, the Incubus, in battle four years ago. During these times of plenty, Arion found himself a feisty young woman to fall in love with - somebody he considers to be his equal and best friend alike. She is also his type, that helps, too.
As they prepare for their vows, their wedding is overshadowed by dark clouds as Sekhmet, the Succubus, sister of the Incubus and mistress of Rhogul arrives from Citadale island, taunting Arion and forcing him to head to CItadale island and face her in battle, as she thirsts for revenge. Thus, Arion must pick up the Shadow Blade, the legendary weapon that once vanquished the evil Rhogul from these lands and head out into danger once more.
Little does he know that there is something much darker at play...

Citadale: The Awakened Spirit is the direct sequel to the previous title (The Ancestral Strain) and further moves the series away from conventions and inspirations of the past into new territory. A mix between an action game and an adventure game, you will explore Citadale island as you please, finding items and fighting enemies. You shall search for entrance doors into the various stages - those are linear, hard, action styled levels capped by a powerfull boss monster. Only after you defeated these beasts will the true way into the castle open.
But beware: although Citadale island is an open exploration environment, the stages within are hard, long and exhausting. Just the way the Sekhmet likes it!
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Arbitrary List of Features:
Bigger, better, bloodier - Citadale at its finest
An actiongame with a large serving of Adventure
Revamped level mechanics make each stage unique
Adjusted and refined player speed and attack range
The new checkpoint system helps you on your way - for a price!
Tackle the segments in any order you like - or discover
Brand new music, stages, enemies and bosses await
Still not a Metroidvania
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Controller Information:
This game was designed with an X-Box type controller in mind. Due to limitations with the engine, some controllers, for example 8bitdo gamepads, may not work properly. There is, unfortunately, nothing I can do about that. Should you have any trouble with your gamepad, maybe try another gamepad or use the keyboard. I apologize for the inconvenience.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[h1]«Citadale - The Awakened Spirit»[/h1] [b][i]Метроидвания / экшен-приключение в олдскульном стиле. Отправляйтесь в замок и победите суккубу.[/i][/b] Геймплей: https://youtu.be/AFsArTD5dNg В замке 4 прохода в другие локации, в конце каждой битва с боссом. Карты нет, путь придется запоминать. Исследовать локации можно в любом порядке, но только после победы над всеми четырьмя боссами появится главный враг. Убьете его, откроются врата, и вы пройдете игру. [code]Ваш персонаж может бегать, прыгать, рубить врагов мечом, прикрываться щитом, скользить и использовать предметы. Обучения и настроек управления нет. Разработчик даже не удосужился написать пояснений! На деле управление такое: Движение вправо/влево = A/D (или стрелка вправо/стрелка влево) Щит = X Прыжок = C Атака = V Скользить = зажимаем S (или стрелку вниз) и не отпуская жмем C Переключаться между двумя слотами предметов = ПРОБЕЛ Использовать предмет в текущем слоте = зажимаем W (или стрелку вверх) и не отпуская жмем V[/code] В этой игре предметы, как магия. Для их использования требуется мана – «камни душ» (красные сферы, которые можно получить, разбив факелы). Если камней душ мало, то вы не сможете использовать предмет. Жмете кнопки, но он не действует (для «магии предмета» не хватает «маны»). Сколько нужно камней душ для определенного предмета придется выяснять самим (для лечения 5, кинуть бутылку 1, метнуть сюрикен 2 и т.д.) Для предметов всего 2 слота. Как только вы прикасаетесь к предмету, он помещается в текущий слот и заменяет предмет, что в нем был без возможности вернуть все обратно. Это очень неудобно, поскольку случайный хлам мгновенно заменит отличное оружие или лечилку. Тогда придется бежать снова в то место, где вы их подобрали (кроме локаций с убитыми боссами, двери в них будут закрыты). Факелы и враги снова появляются, стоит только выйти из комнаты и опять вернуться. Это можно использовать для гринда камней душ и монет. Монстров, кроме боссов, убивать необязательно. Проку от них нет: не выпадают предметы, не дают опыта. Почти всех можно просто перепрыгнуть. Монеты используются в контрольных точках (5 монет за сохранение) и на покупку предмета у NPC (15 за карточку). В контрольных точках игра сохраняет прогресс лишь на время прохождения. Зато после убийства боссов прогресс сохраняется перманентно (только потом случайно не нажмите на «начать новую игру»). + Олдскульный стиль. Игра напоминает старые бродилки. + Классический, увлекательный геймплей. + 5 боссов. + Интересная структура мира. + Хороший дизайн уровней. + Симпатичная графика и анимация. + Неплохая музыка и звуки. - Нет обучения и описания управления. - Управление неудобное. Кнопки нельзя назначить. Геймпад действует плохо (например, герой часто встает, когда пытаешься атаковать сидя). - Подобранные предметы заменяют предыдущие без возможности все вернуть. (Лучше бы сделали инвентарь с выбором или чтобы старые предметы выпадали на землю.) - Если в главном меню нажать опции, а потом попытаться выйти обратно в главное меню, игра закрывается. - Неудобно организовано сохранение. Можно случайно потерять весь прогресс. [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
More frustrating than fun. I received this game as a gift. I've probably played 50+ metroidvania games & 300+ indie platformers. This one is a really nice looking game but there is no adjustable difficulty and NOTHING is explained in game. IE: How to use a secondary weapons, basic attacks etc. Sure The Awakened Spirit is not rocket science but this would have been nice. After dying over and over and over again to the first boss ( winged succubus ) I just wanted to play a different game...
Scanlines should be a mandatory feature for all retro-style games. It adds so much to Citadale. https://www.youtube.com/watch?v=QU3qTfPmGjU If you want to see Citadale and its difficulty in action, watch my video. Take old-school Castlevania, add a second item slot, the generosity of checkpoints, and a couple of odd design choices. Stages can be tackled in any order, with the castle acting as a sort of hub. Bosses are painfully difficult. You have a shield that is sometimes useful. If you pick up a subweapon, I hope you were paying attention because the one you just had is gone. (This is my only serious complaint. I wish you dropped the previous one so you could switch back, especially with the two slots available.) Some enemies bleed poison that will hurt you. Being deliberate and having good timing is the key to everything. If you enjoy punishing retro-style games, Citadale fills the bill. It could use more polish, and the bosses might induce tilt and rage like they did for me, but the fun is in the challenge.
I wanted to like this game but I couldn't... Graphics are fine, music is OK, animations are meh, enemy IA non existent and story, I didn't gave it the chance. IA is the main reason I'm not recommending this game. Enemies seems to move randomly or using some kind of pathfinding algorithm in order to reach you, which some times is just painful. There's a boss who will move immediately after being hit, sometimes it will move in your direction... sometimes it wont, aaaand if you enter the room without a subweapon you can throw upwards you might end up dying of boredom waiting for the boss to move down so you can reach it. Also I don't recomend it because I hate instakill spikes... PS The game's not hard you just need to feel confortable with the controls... and the enemy behavior.
you can considerate this an IMPROVEMENT of the previsous game: everything (event the assets) from there are here as well - with addition of some new enemies, and bosses - of course! Although, there is NO MAP, the whole area is interconnected, wich makes the exploration very joyful!
Sorry but no. I've completed the series so far and although it's been declining in quality at least they were some decent Castlevania clones. This one is full of bad design and more than questionable gameplay decisions. There is a reason that games let you give more than one hit to stage bosses and insta-death were discarded long ago among many issues i encountered just in the first stages. I don't know why the devs has insisted on continuing with the animations and gameplay of part 4 when it was the dullest compared to the original trilogy. I don't think this sequel was necessary in any way.
Decent castlevania like action
Gioco piacevole e divertente, peccato che termini molto velocemente. Consigliato solo se in super sconto! Voto 5.5 su 10
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