
Follow the story of Xandria, the iron alchemist. Seeking revenge, she accepts the dangerous mission to put an end to the evil that resides in Dracula's castle and torments the people of Transylvania. Fight with an iron whip in this retro-style & Classic-Vania adventure.
Modeled estimate, not a reported figure. How we estimate →
Media
About
This is not the story of a heroine who seeks to protect people. Xandria, for selfish reasons, goes on a dangerous mission to Dracula's castle.
In Transylvania, the story is told of a legendary alchemist named Vlad Tepes (Dracula), one day he was sentenced to death for having made a pact with a Toziuha, and thus acquiring demonic power. Years later, several alchemists from [The Order] have been found impaled outside Dracula's castle, and it seems that somehow Vlad Tepes has been resurrected in search of revenge.
Find out more about this tragic story of a girl who fights with a whip of iron chains, a cruel reminder of a tragic past.
*This is a game made by a fan of Classic-vania games*.
- Original symphonic music.
- Retro pixelart style paying tribute to 32-bit consoles.
- Test your skills fighting final bosses and various enemies.
- Play without internet connection.
- Anime and gothic style characters.
- Discover more of the tragic story of the protagonist available in English and Spanish.
- Compatible with game controls.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Portuguese - Brazil, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
セールでたまたま見つけて購入。 正直、全然知らないゲームだったけど当たりでした。 操作も快適だし、ステージもちゃんと作り込まれていて最後まで楽しく遊べました。 これ一人で作ったって聞いてびっくり…。すごいです。 普通におすすめできる良ゲーだと思います。
It's aight. It is five stages of Arcade style Castlevania. Go left to right (and sometimes in other directions to collect keys), whip the things that pop up in front of you, use sub-weapons to cover your bases. It has pretty much every facet of the classic Arcade formula represented and it is all done serviceably. Is it perfect? No. It is direly unpolished in a lot of places, and enemies are paced poorly. Most of them take one or two hits too many to kill, and there isn't enough variety, so you'll be slogging through the same foes throughout the game. The subweapons are of limited usefulness and the alchemy arts (item crashes) take far too much mana for what they do, so you'll be doing this largely by whip-whip-whipping. By the end of the fifth (and final) stage my patience was already being tested, I don't think I could have done the harder difficulty which boasts even more enemy spawns. But for what it was, it was worth $5.
Honestly, I am not impressed. The sprite pixel art is nice, the animations detailed (main protagonist's hair when crouching), but the controls are strangely stiff, you have only one attack, the secondary weapons are inconsistent (you lose them when retrying bossfights), tiniest enemies bounce you back, usually into an insta-kill pit. Monsters appear out of nowhere, some are complete joke (spearman), some are super annoying (the jumping hand). The last bossfight has two stages, with the second one being quite unfair. The translation is full of typos and strange expressions ("lifes", "I am whom they who breathe want to... what??!"), and while the in-game sprites are of high quality, the portraits are of teenage fan fiction level, and the writing is "I can't really write, but let me try". It's not a totally abysmal game, but it's no miracle either.
no he terminado el juego, pero es interesante la estetica pixel-art, estaria bueno actualizar la portada esta algo fea para lo que el juego ofrece, aunque ya es un proyecto viejo.
Конты? Серьёзно? Давайте возьмём всё самое худшее из Кастлы, сделаем управление персонажем ещё более топорным, чем за Саймона, и превратим это в современную игру. Великолепный план, Уолтер. Вторая часть по трейлеру выглядит в плане геймплея лучше, надеюсь, она не будет так раздражать.
Зачем-то собраны самые раздражающие элемены геймплея из Кастлеваний и добавлены новые. Ну, это несерьезно.
[i]Ignore my playtime and lack of achievements. I played this on a Retroid Pocket 5 via GameNative.[/i] This is a classic Castlevania clone starring an alchemist called Xandria. I started this about a year ago, and I kept bouncing on and off it. I think I got sick of running out of extra lives in Normal mode and having to replay large portions of the same level. I recently found out it has an easy mode thanks to a tooltip I didn’t notice previously. I tried it out and I finally stuck to it thanks to the infinite extra lives. The game was far too easy this way (obviously). If there was a way to play Normal and Hard difficulties with infinite lives, I’d give it a shot. Alas… But yeah, the game is a classic Castlevania clone, like the NES games (not counting Simon’s Quest). It’s graphical style is heavily inspired by the GBA/DS Castlevanias as well, even including the rainbow glow effect on the whip at the end of the attack animation. The game looks and feels good to play, which is very important to me. The sub-weapons are clones of the typical Castlevania sub-weapons, but they’re all blade/iron weapons. I guess to fit the theme of an “Iron Alchemist”. The holy water equivalent is a blade wheel that rolls around, it gets the job done but it’s not nearly as effective. The knife equivalent has an extremely good item crash of blades spinning around you. You can melt bosses HP with this. There’s also a health potion sub-weapon. I don’t know if it’s exclusive to easy mode, but I found it to be way too powerful. I had to force myself to not use it. Again, I wish I could have played Normal mode with infinite lives. The music is forgettable, but it’s not bad. It just needed one or two banger tracks like Vampire Killer or Bloody Tears to make a good first impression. The story and dialog is written in a very amateurish way. Grammar errors everywhere. As an English teacher, I can’t ignore that. The CG art itself is also very amateurish, but it gets the job done. The achievement design is atrocious as usual, and once again I’m happy to not be collecting these anymore. It’s rare to see achievements done the right way, and it’s exhausting. In conclusion, I feel like this is definitely a good game, but they could have gone further to add quality of life improvements. Yes, this game is inspired by the classics, but we’re not in the 1980s. Mario and Sonic did away with the extra lives system, we simply don’t need it anymore. Still, I look forward to playing the sequel… when it goes on discount of course.
Lots of pitfalls, barebones gameplay and ideas taken from the first castlevania games. Tries to be a castlevania like, but can't even make a fun platformer action game.
Непогана гра, мені сподобалася! Клон класичної Каслванії у ретро-стилі старих консолей, проходиться за вечір-два, якщо ви хоча б трохи вмієте грати в подібне (я не вмію). Гарна стилістика, музика, доволі непогані анімації. Оскільки це проект, який фактично виконувала одна людина - респект у будь-якому випадку, але є кілька моментів, що мене дуже бісили: Перший - це сам інпут... Іноді гра тупо не реагує на кнопки, особливо коли намагаєшся перервати дію або виконати щось одразу після минулої дії. Хоча звикнути можна. Другий - іноді паттерн боссів складається так, що ти точно отримаєш шкоду. Це дуже неприємно і досить підло, враховуючи те, що в грі система життів і контів. Якщо життя закінчилися - проходь локу заново! А так, повторюсь, мені гра в цілому сподобалася, свою долю позитиву я отримав і цілком задоволений покупкою. Радий, що знайшов
Attractive female characters & a lot of heart.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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