
Follow the story of Xandria, the iron alchemist. Seeking revenge, she accepts the dangerous mission to put an end to the evil that resides in Dracula's castle and torments the people of Transylvania. Fight with an iron whip in this retro-style & Classic-Vania adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is not the story of a heroine who seeks to protect people. Xandria, for selfish reasons, goes on a dangerous mission to Dracula's castle.
In Transylvania, the story is told of a legendary alchemist named Vlad Tepes (Dracula), one day he was sentenced to death for having made a pact with a Toziuha, and thus acquiring demonic power. Years later, several alchemists from [The Order] have been found impaled outside Dracula's castle, and it seems that somehow Vlad Tepes has been resurrected in search of revenge.
Find out more about this tragic story of a girl who fights with a whip of iron chains, a cruel reminder of a tragic past.
*This is a game made by a fan of Classic-vania games*.
- Original symphonic music.
- Retro pixelart style paying tribute to 32-bit consoles.
- Test your skills fighting final bosses and various enemies.
- Play without internet connection.
- Anime and gothic style characters.
- Discover more of the tragic story of the protagonist available in English and Spanish.
- Compatible with game controls.
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
セールでたまたま見つけて購入。 正直、全然知らないゲームだったけど当たりでした。 操作も快適だし、ステージもちゃんと作り込まれていて最後まで楽しく遊べました。 これ一人で作ったって聞いてびっくり…。すごいです。 普通におすすめできる良ゲーだと思います。
It's aight. It is five stages of Arcade style Castlevania. Go left to right (and sometimes in other directions to collect keys), whip the things that pop up in front of you, use sub-weapons to cover your bases. It has pretty much every facet of the classic Arcade formula represented and it is all done serviceably. Is it perfect? No. It is direly unpolished in a lot of places, and enemies are paced poorly. Most of them take one or two hits too many to kill, and there isn't enough variety, so you'll be slogging through the same foes throughout the game. The subweapons are of limited usefulness and the alchemy arts (item crashes) take far too much mana for what they do, so you'll be doing this largely by whip-whip-whipping. By the end of the fifth (and final) stage my patience was already being tested, I don't think I could have done the harder difficulty which boasts even more enemy spawns. But for what it was, it was worth $5.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Portuguese - Brazil, French
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, I am not impressed. The sprite pixel art is nice, the animations detailed (main protagonist's hair when crouching), but the controls are strangely stiff, you have only one attack, the secondary weapons are inconsistent (you lose them when retrying bossfights), tiniest enemies bounce you back, usually into an insta-kill pit. Monsters appear out of nowhere, some are complete joke (spearman), some are super annoying (the jumping hand). The last bossfight has two stages, with the second one being quite unfair. The translation is full of typos and strange expressions ("lifes", "I am whom they who breathe want to... what??!"), and while the in-game sprites are of high quality, the portraits are of teenage fan fiction level, and the writing is "I can't really write, but let me try". It's not a totally abysmal game, but it's no miracle either.
no he terminado el juego, pero es interesante la estetica pixel-art, estaria bueno actualizar la portada esta algo fea para lo que el juego ofrece, aunque ya es un proyecto viejo.
Зачем-то собраны самые раздражающие элемены геймплея из Кастлеваний и добавлены новые. Ну, это несерьезно.
Конты? Серьёзно? Давайте возьмём всё самое худшее из Кастлы, сделаем управление персонажем ещё более топорным, чем за Саймона, и превратим это в современную игру. Великолепный план, Уолтер. Вторая часть по трейлеру выглядит в плане геймплея лучше, надеюсь, она не будет так раздражать.
Buen juego al estilo CastleV de la antigua exploración lineal, no apto para generaciones sociales con problemas de ansiedad, recomendado para gente seria y verdaderos gamers.
Непогана гра, мені сподобалася! Клон класичної Каслванії у ретро-стилі старих консолей, проходиться за вечір-два, якщо ви хоча б трохи вмієте грати в подібне (я не вмію). Гарна стилістика, музика, доволі непогані анімації. Оскільки це проект, який фактично виконувала одна людина - респект у будь-якому випадку, але є кілька моментів, що мене дуже бісили: Перший - це сам інпут... Іноді гра тупо не реагує на кнопки, особливо коли намагаєшся перервати дію або виконати щось одразу після минулої дії. Хоча звикнути можна. Другий - іноді паттерн боссів складається так, що ти точно отримаєш шкоду. Це дуже неприємно і досить підло, враховуючи те, що в грі система життів і контів. Якщо життя закінчилися - проходь локу заново! А так, повторюсь, мені гра в цілому сподобалася, свою долю позитиву я отримав і цілком задоволений покупкою. Радий, що знайшов
Sorry pal, I can't recommend this. The biggest issue with the game is amateur game and level design. I don't mind the store-bought assets, I don't even mind the clunky controls too much. But the game is just bland, repetitive and often tedious. It's VERY bare bones. I get that it's a pretty direct clone of Castlevania 1. But man that's just not enough for a game in the 21st century, especially if you are trying to sell it. The game looks and feels very much like a "first project" type game and likely should be freeware on some obscure indie site. But these days everyone is trying to sell their rough practice projects for cash, which I get, I did the same. But customers aren't your friends, they're not gonna feel proud of you for finishing a project. They're gonna criticize a mediocre product they purchased. But I don't wanna just krap on the game without pointing out some details, try to be constructive of course. So I'll point out a few things here: - Blind jumps/drops are common and often punished hard with high damage spikes. - Bad enemy/hazard RNG can create inescapable patterns that lead to forced damage. - Forced backtracking for keys and doors in a linear stage-based action game is awfully repetitive and serves no purpose other than to needlessly pad out the stage. - Most enemies aren't very threatening, almost all can be mindlessly button mashed to death due to destroying their projectiles immediately. - Lack of (Down+Jump) to pass through semi-solids is a weird and clunky decision. - Using the same enemies for the entire game makes the whole journey feel bland and repetitive, while a few do get introduced in later stages, the same skeletons, zombies, mages, bats and flaming skulls appearing in every single stage. Nothing really differentiates the stages thematically at all which results in a very forgettable experience. - The slow attack recovery and slow movement results in bad player feel and a reduction in player agency, it forces a requirement to play very cautiously during boss fights as trying to go for a 2nd hit will lock you in place and guarantee you get hit by the boss's attack even before they have started their attack animation. - Some boss attacks (especially the plant boss) has too much RNG which can result in patterns of forced damage. Some runs are super easy due to this while others will destroy you in 30 seconds. Those are the biggest issues I had with the game. Well that and the TERRIBLE music. Seriously, who made the music? It's not only boring but sounds awful and bland. I had to mute it entirely. And that's a major sin against Castlevania if you ask me. If the game had a great soundtrack, it would've painted the gameplay in a much more positive light, but with bad music it's like the flaws were amplified. Lastly, the game is quite short. Can be beaten in about 90 minutes. If you run out of lives you are kicked back to the start of a stage which is kind of annoying, but there's a handful of lives you seem to acquire somehow as you play through a stage so I didn't find myself running out of lives often. Also there's some kind of currency in the game but I have no idea what it does, never seem to be usable anywhere. The difficulty isn't very high so it's not a particularly challenging game but it does tend to feel more frustrating than it probably should, due to the above issues I mentioned. I didn't have much trouble getting to the final boss, but I didn't finish the boss as the fight goes on quite a while with very limited player health, after losing my lives and having to start that long backtracky stage again, I called it quits. It's not complete garbage but it's really not impressive or enjoyable in anyway. 4/10
Lots of pitfalls, barebones gameplay and ideas taken from the first castlevania games. Tries to be a castlevania like, but can't even make a fun platformer action game.
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Players by region
Where this game's players are, estimated from review languages.
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