
FRAG LIKE IT'S 1999! TOXIKK plays as if today's military shooters never existed: Designed as a spiritual successor to the FPS giants of the late 90s and early 2ks, TOXIKK carefully evolves their mechanics with modern technology and fresh ideas elaborated with Arena-FPS enthusiasts.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 22 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Some windows are missing. The store's reviews total went down over this period. Stores remove reviews as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| — | 845 | 56% | — | |
| F2P | 110.4K | 91% | Free | |
| F2P | 56.8K | 81% | Free | |
| — | 17.2K | 57% | — | |
| F2P | 10.6K | 66% | Free | |
| F2P | 1.6K | 85% | Free |