
Splitgate is a free-to-play, fast-paced multiplayer shooter that features player-controlled portals. This sci-fi shooter takes the FPS genre to a new dimension with its portal mechanics, delivering high-flying, multi-dimensional combat.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Empluse??? Please, please god no.. Not another "We make the CLASSIC games that YOU LOVE except we ABANDON THEM and NEVER DELIVER!" Please for the love of god stop nostalgia bating, and actually fix what you keep promising you would.
Played the game primarily on Xbox almost 7 years ago. It's kinda crazy how far Splitgate outshines both the entire Splitgate 2/AR release and the Empulse demo without any offical servers. Reasons for that ordered from current to deprecated: [list] [*]The game has [i]exactly zero player specific loadouts[/i], which means that the meta has nothing to do with what you do before the match. I don't want to have to do research in order to not be way behind in the unranked game modes, if i wanted loadouts I would play COD or something. [*]The movement feels much better than it did in SG2 and is much more vertical, a problem which had been partially remedied in Empulse. [*]The weapons have a relatively long TTK (except power weapons such as the shotgun, sniper, rocket launcher, etc.), which makes it actually feel like an arena shooter, also partially remedied in Empulse. [*]The skill based matchmaking (SBMM) was much less engagement based, meaning if you had one really good match it wouldn't immediately stick you into an unwinnable matchup. It made the game challenging if whether you were good or bad, without making it seem unfair the instant you "overperformed" according to the SBMM algorithm. [strike]The engagement based matchmaking in SG2 and Empulse is very much a general issue with modern large PvP games, particularly shooters, but I don't play many PvP games anymore so those were the first that came to mind. [/strike] [/list] This list is not comprehensive, but many of the other reasons I could give are either nitpicky or buried somewhere in my subconscious, where I can't really put them into words but I felt them every time I played SG2 or Empulse. Ultimately the issues with this game come back to trying to be big instead of trying to be Splitgate. Adding portals into COD doesn't Splitgate 2, it makes COD with portals, and we already have COD. I miss Splitgate. Thank you for coming to my Ted Talk, I hope I got the formatting right.
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Languages: English*, French, Italian, German, Japanese, Polish, Romanian, Russian, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain, Portuguese - Portugal +3 more
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you enjoyed Portal But you also wanted to shoot people like Halo Welcome to Splitgate.
If u are a big Halo fan then u will love this
Game gives classic halo vibe with a bit of a modern portal twist. Had good competitive matchmaking that can provide some hours of fun in a futuristic environment. Would recommend to play with friends.
1047 thank you for this game, fun coustamisable, good modes, would play this over arena reloaded any day of the week.
Спи спокойно, легенда. До закрытия серверов игра была восхитительной игрой. А сейчас играть можно, к сожалению, только с ботами
👍 Recommended? Portal + Halo should never have worked. It somehow became one of my favourite shooters ever made. Whoever looked at Halo and Portal and said, "Let's combine them." deserves a raise. The skill ceiling wasn't high. It was in orbit. You weren't getting out-aimed. You were getting shot through three portals by someone with the spatial awareness of NASA. Every killcam looked illegal. Meanwhile I was accidentally portaling myself directly into the enemy team for the eighteenth time. Splitgate never took itself too seriously. It was just pure fun. No billion-dollar live service strategy. No twenty-seven currencies. Just portals, ridiculous plays, and "HOW DID HE GET THERE?" I miss it.
Dead game
ну максимально просто пойдет, ничего крутого
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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