
Work together or die alone! Fight to restore peace to London or tear it down for profit in the most challenging team based shooter around.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's sad to remember how much I have loved you.
I miss you, my love. You were my favorite FPS, and you still hold a special place in my heart. Thank you for the memories, the community, and every interaction that made the experience so unforgettable. You’re the only game that still feels vivid to me after all these years. It was a big part of my teenage life, and looking back, it was nothing but fun... exactly what games should be, no matter how competitive they get. I would do anything just to relive those moments again.
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Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game had a chance to be great, but the people behind it are retarded. The game was able to bridge the gap between low skill (Overwatch) and high skill (ET) and took a lot of things from ET. The compromise made was perfect and gave people who loved ET and saw it basically die something new to do. The companies behind this game kept claiming to fix bugs but not actually fixing them. For example the notorious objective duplication bug (which caused many people to lose matches they should've won). They also started catering toward bad players by doing very messy patch-jobs like putting up random wooden planks over spots to prevent people from trickjumping to those spots. There were basically no movement mechanics to learn for common movement (unlike ET), but there were just a few trickjumps you could do if you mastered them and they took that away. The game had a ton of bugs when it was alive and selling it off to a Chinese chicken company didn't resolve any issues. It just gave us a chicken trinket.
i cant even express how good this game is to you guys, its overly too good to be true, its late for those who not know this games before, but this game has the potential to be greatness, powerful skill, lore, interest builds with same character with different type of play to master. the movement is smooth and ahead of its time and only for 6gb storage. i still remembered years ago in 2015 i was happy, everyday after school i will visit internet cafe just to download this game and play with online friends i made along the way of playing this game. we surprised each others with new movement tech and builds we have never seen before. One days one of us interest in sth else because matching takes too much time, we have come to realize that players are leaving the game so much that's only few hundreds players globally, then below hundreds and then there's only 10 lefts, those 10 randoms were playing with each others in their private room all my friends offline and disappears, i have no one to play with so i just stayed in the training room to practice parkour for a game i know that no one will ever play with me again.
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Objetivos nucleares, parkour urbano y la odisea de un shooter que se quedó a medias Si buscas una aventura multijugador de acción pura, puntería milimétrica y reflejos rápidos en primera persona que posea uno de los sistemas de movimiento más ágiles de la industria, te traslade a una Londres postapocalíptica devastada por radiación y convierta las misiones de asalto en un espectacular festival de contrarreloj, habilidades de clase avanzadas y fuego cruzado, esta propuesta gratuita es una joya contradictoria. Lanzada originalmente en la plataforma de Steam el 28 de agosto de 2018 tras un largo acceso anticipado, se consagra como un juego de culto gracias a su pulido técnico balístico insuperable, pero arrastra un amargo reverso: el cese definitivo de su desarrollo por parte del estudio, dejándolo congelado en el tiempo frente a tu monitor. • Estética ciberespacial y una ambientación londinense soberbias: El planteamiento visual del juego basado en un motor gráfico Unreal optimizado es fantástico. Perderse por sus masivos mapas abiertos te invita a recorrer los distritos destruidos de Londres (como búnkeres de alta tecnología, estaciones de metro oscuras y canales inundados iluminados con destellos de neón y fuego), logrando una inmersión visual e identidad urbana excelentes que te entran por los ojos desde el primer segundo en la arena de bloques. • Parkour táctico y mecánicas de disparo fluidas: El sistema de juego ofrece una de las propuestas de movilidad y tiroteos (gunplay) más cómodas, rápidas y perfectas del mercado de PC. El control con el teclado y el ratón responde al milímetro absoluto; deslizarte por las baldosas de las salas mientras ejecutas saltos dobles rebotando en las paredes de forma aérea, deslizamientos (slides) continuos por el pavimento y ráfagas automáticas contra las hitboxes enemigas se siente increíblemente responsivo, ágil y vistoso. • Veinte mercenarios asimétricos y habilidades advanced: El título destaca por romper con la monotonía de los soldados planos al estructurar sus escuadrones a través de un inteligente catálogo de personajes. El software pone a tu disposición 20 mercenarios únicos divididos en roles clave (como Médicos, Ingenieros o Asalto), dándote la libertad absoluta de cooperar en red combinando sus rasgos avanzados (como revivir aliados con desfibriladores de neón, soltar ataques aéreos destructivos de área o soldar compuertas de forma síncrona). • Guerra de objetivos lineal y un paraíso competitivo: El planteamiento de las partidas destaca por encima de los brawlers mundanos al prescindir de los duelos a muerte simples. Triunfar en la arena de bloques te exige actuar con lógica militar contrarreloj: las escuadras deben escoltar vehículos blindados, hackear servidores cuánticos o detonar cargas biológicas en hileras de fases sucesivas a través de la pantalla, inyectando un suspense, una intriga y un ritmo de infarto a las salas de asalto. • Puntos a mejorar (Desarrollo cancelado y servidores en la nube mínimos): El principal, alarmante e histórico inconveniente que ensucia por completo la experiencia avanzada radica en el cese de soporte del software. Splash Damage detuvo el desarrollo oficial y la creación de nuevos mapas lógicos o actualizaciones advanced; aunque el juego sigue vivo y es jugable gracias a servidores comunitarios y oficiales gratuitos administrados por fans, la red de pilotos en la metrópolis es reducida, registrando listas de espera perezosas. • Curva de dificultad agresiva por el pánico de los veteranos: La intensidad del suspenso táctico sufre un pico de velocidad salvaje al saltar a la arena debido al desequilibrio de emparejamientos en la nube. Al quedar el software en manos de una comunidad de nicho hardcore, el algoritmo te lanzará de forma estrictamente lineal contra escuadras veteranas que dominan al milímetro las hitboxes de colisión, los tiempos de recarga de la herrería y los ángulos del mapa arquitectónico, lo que puede saturar tus reflejos visuales y frustrar. Quizás exija una paciencia de hierro para tolerar la escasez de actualizaciones advanced en tu PC y memorizar el timing preciso de las habilidades de inventario en solitario, pero a nivel de ritmo técnico, espectacular banda sonora y fidelidad a la pura diversión balística cooperativa de la vieja escuela es, por mucho, un shooter redondo y muy reconfortante. ¡Muchas horas de objetivos cumplidos, humos dinámicos burlados al vuelo, mercenarios mejorados en tu monitor y pura adrenalina militar aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
Love this game haven't played till 2016 but played it all the time a shooter gone too soon
There are 3 servers online with players. 2 are full totalling 26 people. two other servers have 2 people each....dead game.
Horrible. Boring, lack of content. Toxic playerbase. No skill, just spam. Just overall not even worth its current price point of 0 dollars
I used to play the ever-loving ♥♥♥♥ out of this game when I was a teenager. Ten hours seems way too low for how much I remember playing it, but even in that short amount of time I still hold this shooter in incredibly high regard. I'm led to believe it's dead now which is super unfortunate because running and gunning while listening to Guns N Roses is a core memory of mine. If you can get into a match then it's absolutely well worth it. Oh, I also used to play this on an old Lenovo laptop so it's super accessible.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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