
A brand new pixel art restaurant simulator based on the Touhou Project! Play as Mystia, the owner of a small izakaya. Collect ingredients by day, cater to the customers by night, learn recipes from familiar characters, and become the best izakaya owner in all of Gensokyo!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Aug 21 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好みの料理を作るのが記憶力に頼られるのでとにかく面倒。久しぶりに遊ぼうとなるともう無理。東方に思い入れが無い俺には辛い。
十分甚至九分的好玩,第一天买的时候就玩了近13小时,称得上是极为优秀的东方同人作品,目前我对它的上瘾程度甚至超越了4k音游,成功让我感受到了久违的快乐
캐릭터들이 너무 귀여워서 구매해서 플레이하게 된 게임. 처음에는 귀여운 분위기에 끌렸는데, 하다 보니 "내가 왜 시급도 받지 않고 이 노가다를 계속하고 있지?"라는 생각이 들 정도로 반복 작업이 많아서 묘한 의문이 들었다. 하지만 경영하고 성장시키는 재미가 있어서 타이쿤 장르를 좋아하는 사람이라면 강력 추천하고 싶은 게임이다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] 是非常好玩的一款经营类游戏! [/h3] 目前玩了仅14个小时,但是持续上瘾中。游戏画面非常可爱,人物也都很有特色。 1、可玩的食谱和食材都非常多,可以根据每个角色喜欢的口味在原有的食谱上加点进阶的食材,不会重复单一让人觉得腻; 2、音乐也是一大亮点,每个地图的背景音乐都不同,且风格多样,不会让人听着耳朵很疲惫; 3、任务很明确,需要做什么事情、跟哪个角色进行对话,都非常一目了然,不会让人摸不着头脑; 4、操作简单,键鼠所需的操作键不多,手柄的话需要习惯一下,但是可以直接在沙发上躺着打游戏更香!!完全放松肩颈腰部,强推。 5、非常容易让人沉浸,一玩就是好几个小时停不下来,让人会觉得心很静,不会有着急忙慌的感觉。 玩过很多种经营模拟类游戏,东方夜雀食堂在我个人心目中可以排上Top10吧,适合喜欢玩这类游戏又不想要太多复杂操作和厌烦繁冗食谱需要去记的人。[b] DLC全都入了,一定要入DLC游玩的剧情和体验更顺。 [/b] 目前14小时的游玩时间的评价是这么多,后续还有追评我会再来的。
You'll want to stop after a bit of playing, but always want more. Not too addictive, but not boring either. The perfect amount of fun for a game.
和幻想乡的大家满好感了,有朋友的感觉真好
好几年前买的一直没空玩,终于补上了,特好玩,睡觉前来上2-3小时,每天都在努力经营自己的小摊囤钱中~给很多漂亮的角色吃满意饭,虽然刚开始玩,但是很推荐
终日追逐竹取、辉夜姬、火鼠裘 沉迷在夜雀的歌声里 最终一战真的真的激动人心 被幽幽子大人震慑到,紧张的打出了最糟糕的夜雀之歌 在无数个毁灭的未来里——只有我在努力赚钱 真的是超好玩的! 快玩东方夜雀食堂!^q^
东方入坑作,也是从零开始认识东方的起点,作为算公认的适合入坑东方的二创游戏,雀食堂没愧对它的名号,在日常对话开店时候都能让玩家方便了解各角色的人设性格特征,也不同地图做饭闲逛对话也更好的了解各地区各势力,不过作为本质做饭游戏该游戏保质期挺短的,在中后期的时候就会偏无聊,在有dlc的时候更是如此,尤其是不断给角色刷好感的时候重复化的喂食真挺折磨的,再加上有喂食任务会卡好感度阶段更是如此,希望喂食任务能在白天做,然后在主线结束的时候能送一个能快速推好感的道具就更好了
伟大,无需多言 想了解东方世界,你可以玩东方夜雀食堂 想认识东方角色,你可以玩东方夜雀食堂 想要听东方歌曲,你可以玩东方夜雀食堂 想融入东方社区,你可以玩东方夜雀食堂 什么东方我不感兴趣,你依然可以玩东方夜雀食堂👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |