
Touhou Luna Nights is a Metroidvania title with a heavy emphasis on exploration and action. Developed by Team Ladybug, creators of multiple fantastic action games thus far.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean, French, German
Engagement
Hours played at review time, across 65 reviews with recorded playtime.
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
muito bom, curto e sem enrolação.
When you give me the character who's main gimmick is filling the screen with knives, I expect to actually have that have some impact. Not for the very first boss to block everything if I don't hit her during an attack or specifically pull Dio shenanigans. If that's the first ♥♥♥♥♥♥♥ thing you're going to make a boss do, shove it where the sun don't shine.
very nice, very good, very fun the most fun things in this game is that timestop being the core mechanics of the gameplay very fun boss attacks and mechanics also very cool very fun the game also well polished in terms of animation, UI, effects and many other things and of course, the BGM too
Review nach 100%: Ich bin ein Fan von kleineren Metroidvanias und das hier ist pretty much as good as it gets Gut: - Musik - Bossdesign - hat nen Bossrush zu bemängeln: - die Entwickler haben bei 1 - 2 Räumen eindeutig ihre sadistische Seite gezeigt Kann ich jeden Metroidvania und Touhou Fan empfehlen (habt nicht viel Ahnung von Touhou als Franchise bisher)
我的第一部车万竟然是恶魔城。 非常优秀的类恶魔城,战斗手感音乐美术一流,围绕时间的技能、能力锁、战斗、关卡设计也非常有趣,还有不少东方细节彩蛋,尽管是只听二创曲子和二创美术的圈外人,游玩过程中还是感到非常亲切,就好像过去见到的人物都活过来了。boss战需要一定背板反复试错寻找最优解,后期跑图需要稍微动下脑子,整体难度在机关上,地图设计只能说合格,人物性能强大,所以游玩过程还算轻松,值得一玩。
还行
curto e gostoso com musicas fodas
爽快的战斗体验,可惜体量有点小,没玩够
Great metroidvania and great touhou game. Platforming is varied and uses the time stop mechanic well. Boss fights are unusual in that you heal by nearly dodging attacks, so each mistake you make can be recovered by dodging the next attack. There's always a save room just before the boss so with a few tries and remembering attack patterns the fights are actually quite forgivable. Each boss is given a cool rearrangement of their iconic music from the original games too!
Quando joguei pela primeria vez lembrei logo da habilidade do The World; o stand do Dio. Fui pesquisar e não era que a personagem foi inspirada nele mesmo. O que mais fez eu gostar desse jogo é pensar como seria lutar contra alguém com essa habilidade. De repente a pessoa está na sua frente e "some" no mesmo instante que dezenas de facas vem em sua direção. Na percepção do desafortunado foi menos de um segundo, mas da pessoa com essa habilidade teve toda uma preparação. Jogo bom demais. "Jotaro! The secret of his stand, the World, is time! It's a Stand that stops ti..." [h1]ZA WARUDO[/h1]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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