
Touhou Luna Nights is a Metroidvania title with a heavy emphasis on exploration and action. Developed by Team Ladybug, creators of multiple fantastic action games thus far.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.79−40% | 15Kreviews | 97% | — | $3.1M |
| $17.99 | 597ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sakuya :)
抛开东方这个IP这也是很好玩的类银河恶魔城游戏,擦弹能回蓝回血这个设计很优秀,算是高风险高收益,在打BOSS时大大提高了续航能力;而时间停止和时间变缓这个设计就更新颖了,非常直观地体现了DIO在时间停止里扔飞刀有多超模,当然也因为时停这个能力太强了,打小怪几乎没有压力,甚至可以无视小怪时停跑图,但后期就开始堆粪怪和血牛了,倒逼你跑图时要先清怪。这作游戏性主要体现在BOSS战上,BOSS有丰富的弹幕、技能设计,也有反制时停的手段,需要灵活应对,刚开始都是初见杀,打多了熟悉技能后就很容易知道怎么应对了,总体来说难度一般。 这作比较恶心的地方就是逆天跑酷,有些跑酷是真的反人类,满血都能给你栽倒在上面的那种,我打BOSS都没红温,但这跑酷我能红温几次,比BOSS战难多了;而且这跑酷基本必须要用到时停或时缓,而时停是用多少秒就冷却多少秒,所以就会出现原地干等CD的情况,同一个地方等的次数多了血压就上来了。更恶心的是在跑酷的路上塞些粪怪,这作没有闪避但有碰撞伤害,受伤还会被击飞很远,如果是向上跑酷的图,因为受伤被击飞掉到下方,你就等着哭吧。这作还很喜欢在有陷阱的跑酷里塞些能躲飞刀、能在时停里移动的鬼火,生怕你不会因碰撞掉到陷阱里…… 总之,不管你是不是东方厨这都是一部很优秀的作品,光是有时停这个设计我觉得就值得一玩,因为游戏流程短建议打折后入手。最后,帕琪和芙兰朵露赛高。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean, French, German
| $10.79−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game honestly, my only gripe with this game is that fullscreen-ing this game has blurry text and it's on the shorter side in terms of Metroidvania but alas this thing is only Touhou 6 with the exception of Nitori and Akyuu (No Ruima/Koukuma/Daiyousei dou lol) The difficulty of this game is great since nothing's too hard or too easy in puzzles, platforming or the bosses themselves. Graphics looks amazing too, sure its pixel art but the amount of detail is amazing. OST is a banger of course, it's a Touhou game after all. 9/10
Got me heavily into Touhou and into Metroidvanias. Would recommend to anyone who wants a fun game that offers a decent challenge
100% worth it
fun pain
Besto game! Crazy soundtrack! Touhou always delivers.
good game but the final boss's wing attack needs to be patched because when they lift their wings after the attack finishes the hitbox still remains
面白かった 敵と接触するとダメージ受けるのが難しい 時止めと時間を遅くするシステムを利用したギミックと戦闘が良い ファストトラベルが不便なので探索は大変 死ぬと最後にセーブした位置までかなり戻されるので悲しい ボス戦のリトライ性が良く、一定の攻撃パターンをループするので学習しやすく楽しい
could be my favorite game of all time. I've played it countless times over the years, and I can't get tired of it. fantastic ost with a insanely talented art team backing the game-play. I have it on the Switch as well just so I can play away from home if I get the itch. cannot express how great of a game this really is, give it a try please!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 12.3K | 95% | $17.99 | |
| $1.1M | 4.5K | 70% | $12.99 | |
| $187.6K | 2.6K | 80% | $2.99 | |
| $2.6M | 7.2K | 97% | $19.99 | |
| $2.2M | 3.6K | 89% | $29.99 | |
| $1.1M | 7.1K | 93% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 10.6K | 85% | $14.99 | |
| $3.1M | 4.4K | 98% | $29.99 | |
| $3.1M | 19.6K | 93% | $8.74 | |
| $3.1M | 17.8K | 82% | $12.99 | |
| $3.1M | 6.9K | 93% | $24.99 | |
| $3.1M | 2.5K | 74% | $39.99 |