
Touhou Luna Nights is a Metroidvania title with a heavy emphasis on exploration and action. Developed by Team Ladybug, creators of multiple fantastic action games thus far.
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About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean, French, German
Engagement
Hours played at review time, across 65 reviews with recorded playtime.
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还行
我的第一部车万竟然是恶魔城。 非常优秀的类恶魔城,战斗手感音乐美术一流,围绕时间的技能、能力锁、战斗、关卡设计也非常有趣,还有不少东方细节彩蛋,尽管是只听二创曲子和二创美术的圈外人,游玩过程中还是感到非常亲切,就好像过去见到的人物都活过来了。boss战需要一定背板反复试错寻找最优解,后期跑图需要稍微动下脑子,整体难度在机关上,地图设计只能说合格,人物性能强大,所以游玩过程还算轻松,值得一玩。
Putting the Touhou universe asside, there aren't many games that feature a “stop time” mechanic. Yet this game manages to make it its core gameplay mechanic while keeping the experience balanced and challenging. The controls are easy to get the hang of (you can also remap the buttons), and moving around is always enjoyable, especially during the platforming sections, which often revolve around managing Sakuya’s time stop abilities. The battles might seem simple with such a powerful ability, but your enemies can be faster than your reaction time and hit you before you can freeze them. What’s more, you’re controlling a glass cannon: powerful but fragile. The slightest mistake could put you in a critical situation. Finally, the game rewards risk-taking with its “Graze” system, adapted from the main series. If an enemy grazes you, you regain HP (or MP if time is frozen), giving you a second chance—even when the situation seems hopeless ! With a story that fits seamlessly into the Touhou lore, a superb soundtrack filled with remixes of already great themes, fun stages and well-designed traps, excellent pixel art, and boss battles with meticulously crafted patterns, Touhou Luna Nights is one of those games you’ll want to play again right after you finish it ! Waiting for Touhou Luna Nights 2 !! (When we'll have more than a one-line tweet from Ladybug as our only source)
Review nach 100%: Ich bin ein Fan von kleineren Metroidvanias und das hier ist pretty much as good as it gets Gut: - Musik - Bossdesign - hat nen Bossrush zu bemängeln: - die Entwickler haben bei 1 - 2 Räumen eindeutig ihre sadistische Seite gezeigt Kann ich jeden Metroidvania und Touhou Fan empfehlen (habt nicht viel Ahnung von Touhou als Franchise bisher)
Quando joguei pela primeria vez lembrei logo da habilidade do The World; o stand do Dio. Fui pesquisar e não era que a personagem foi inspirada nele mesmo. O que mais fez eu gostar desse jogo é pensar como seria lutar contra alguém com essa habilidade. De repente a pessoa está na sua frente e "some" no mesmo instante que dezenas de facas vem em sua direção. Na percepção do desafortunado foi menos de um segundo, mas da pessoa com essa habilidade teve toda uma preparação. Jogo bom demais. "Jotaro! The secret of his stand, the World, is time! It's a Stand that stops ti..." [h1]ZA WARUDO[/h1]
SOOO FUN. But WOW this game is awful with teleport places, there should be more than one in an area or like sub section of the map. I hate how much back and forth I had to do to get to the one spot its at in the area im in. This blew my expectations as a metroidvania. By the way, this is my 100th *bought* game, not bad for this to have been the one. Also "Scarlet Beyond a Crimson Dream" Is the best track in the game :> OST generally bops though since it's Touhou.
咲夜好
very nice, very good, very fun the most fun things in this game is that timestop being the core mechanics of the gameplay very fun boss attacks and mechanics also very cool very fun the game also well polished in terms of animation, UI, effects and many other things and of course, the BGM too
독특한 능력을 사용하는 전투가 강점 다만 후술할 단점들이 아쉽다 결론 5줄요약 맨밑에 1.보석가격책정 안팔고 스탯 챙기는게 무조건 이득일정도로 가격이 불합리함 상점에서 파는 아이템이 지나치게 비쌈 2.세이브포인트 위치 초반에야 피없고, 자판기 없는상태면 방 왔다갔다 하면서 어거지로 회복 후 진행가능해서 조금 불편하다 정도지 역하다 까지는 아님 근데 엑스트라 스테이지 부터는 그렇게 피채우기엔 리스크 큰 녀석들뿐인데 세이브포인트와 다음 세이브포인트까지 간격이 10칸이상으로 늘었고 기존 스테이지처럼 시간정지로 쉽게쉽게 가기엔, 시간정지 면역 몬스터들이 깔려있다 내기준 엑스트라부터는 보스보다 필드 뚫기가 더 지랄이었음 거기에 세이브포인트 직전 진짜 뒤질거같을때 세이브포인트로 위장한 몬스터까지 악질요소까지 껴뒀다 이런상황에 가는길 중간에 아이템먹어놓고 죽거나 바닥뚫리는 버그를 당해서 벽에 낀걸 재시작한다? 먹어둔 아이템과 경험치 싹다 리셋 이전 세이브포인트부터 다시 3.엑스트라 스테이지부터 급격한 난이도 상승 몬스터들 난이도가 확 올라서 길뚫기 어려워지는건 위에 적어놓았고 이번엔 연계되는 보스전 문제 엑스트라 이전 스테이지는 게임 진행하고 길을 적당히 헤메는동안 레벨업이되고 이 레벨업을 저장하기는 쉬운구조다보니 보스와의 밸런스가 얼추 맞아떨어짐 근데 엑스트라 스테이지는 레벨업을 해도 뒤진다 > 리셋을 반복하는것도 모자라 기존과 난이도를 맞추려면 레벨과 보석 요구치가 지나치게 높아서 후반 보스방 직전에 레벨/보스작을 하고 넘어가는게 일반적일 정도 오죽하면 공략을 찾아봐도 다른 공략은 거의 안나오는데 여기 보석/레벨작 하는 영상은 꽤 여러개 발견함 내경우 최종보스방 직전의 레벨이 28~9정도였는데 이정도 레벨론 보스가 맵 전체 때리는걸 버티기엔 지나치게 아프고 여기서 60을 찍고 넘어가라는 공략을 보고 레벨업 후 클리어했음 결론 기존 엔딩까지는 불쾌함 없이 즐길 수 있는 초심자용 메트로배니아 엑스트라 스테이지부터는 난이도가 있는걸 좋아하거나, 반복노가다를 견디는사람이어야 불호가 없을듯 전투부분때문에 추천하지만, 이런장르 익숙하지않은사람의 경우 인터넷에 지도 검색하고 아이템 챙겨먹으며 가는게 좋아보임 진짜 길찾기 지랄인데 놓친것때문에 다시 돌아오는거 개꼴받음
Great metroidvania and great touhou game. Platforming is varied and uses the time stop mechanic well. Boss fights are unusual in that you heal by nearly dodging attacks, so each mistake you make can be recovered by dodging the next attack. There's always a save room just before the boss so with a few tries and remembering attack patterns the fights are actually quite forgivable. Each boss is given a cool rearrangement of their iconic music from the original games too!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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