
Touhou Kimono Blast is a adult danmaku strip 'em up shooting game, full of Touhou famous characters and boobs. A huge mystery light shooting form the dark forest. Can the girls going to defeat the monsters and solve the mystery?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Polish, Ukrainian, Portuguese - Brazil, Portuguese - Portugal +6 more
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
똥
Okay, this is the first review I've ever written. That's the problem with us gamers... oftentimes, we prefer to play games than write stuff. Writing stuff is work! EWW. If you've ever played or seen a Let's Play of the Deep Space Waifu series, you've already got a fairly good idea of what to expect with Touhou Kimono Blast. Even though the dev hasn't mentioned being inspired by it specifically. But that's really doing an injustice, as Kimono Blast takes the "strip-'em-up" concept, and runs so much faster and longer with it. Comparing the two is like comparing a rough draft of something, with the 7th generation model of it! I kid you not, this game is already doing so much as an Early Access game, you will not believe that it's being developed by one person. In terms of game mechanics, Kimono Blast brings over the following: - The "graze" counter, used by the official Touhou series of bullet-hell shooters as a score booster - The "P" gauge that increases your character's firepower as it counts up - Collecting spirit energy that drops from killed enemies, which is both a score increase and a means to raise the "P" gauge. - The movement slowdown button that allows for precision dodging. EDIT: It's worth mentioning that the "P" gauge is also your means of survival. There isn't a separate life meter for your "ship", and taking a hit reduces your "P" gauge by exactly 1 point, granting 1 second of invincibility afterwards. You only get a Game Over if the gauge drops below 1. A system that works surprisingly well, I have never seen this in any other shoot-'em-up. Your mileage may vary... The slowdown button also deserves elaboration. As a player who has only ever read about the Touhou series, not played it, I had to go check for things like this. Here I am very pleased to discover that slowdown can be used, without also firing a secondary weapon. Which is tactically quite useful in this game, where clothing is a target you may not want to destroy too quickly. And that's because a stage can be played quickly to earn a time bonus to your score. But I believe the game is being designed to give greater score rewards, to players who stay the course and ignore that bonus. Which reminds me... the scoring system in Deep Space Waifu [b] blows. [/b] Imagine having only one thing that scores points in a stage. [b] ONE! [/b] Now imagine that the only modifier to that is the difficulty setting you pick. Now imagine that picking up that one thing is harder than it needed to be for a game like this. That's literally all we got, which is SO LAME. KB's dev clearly knows that even casual shmup players demand so much more than that, and it's here. More scoring opportunities are available in a level, and you can earn a higher multiplier during the end-level tally to boost your final score, depending on your performance in certain aspects like grazing. An excellent system that DSW couldn't be bothered with. Exceptionally fine artwork as well. If you're an unrepentant "man of culture" like me, no doubt you'll appreciate every subtle high-definition curve as you zoom in and... 'nuff said really! The game is being developed to try and appeal to Touhou fans, DSW fans, casual shmup fans like myself, and potentially even newcomers. I am unable to gauge if it will succeed in appealing to the Touhou fans, but it absolutely deserves to. The potential of the "strip 'em up" concept could go [b] supernova, [/b] if the Touhou community embraces it in force. And I freely admit I would like to see that. I don't just recommend this game. [b] I HIGHLY recommend it! [/b]
开发商你们做完游戏自己能不能玩一下?我看更新内容还降低过难度。你们这游戏要我们玩家打困难难度去解锁角色。但是你们自己能玩的过去吗?我觉得不是专家都玩不了吧?子弹是密密麻麻。。。我看后面还有个更难难度的。。真不能想象。能不能照顾下一般玩家。你可以设这么多难度。但是可不可以把解锁角色的门槛放到一般难度?这样对于新手或者一般玩家来说也会有点游戏体验。我打半天也就解锁了第一个角色。。。真的疯了!游戏设计感和画风我给好评。但是你们做完游戏建议自己先玩一下能不能过得去
シューティングとしては単調で冗長で微妙。 ルナティックまでは自弾で敵弾が消せるので難しくはないが、敵が固く、自弾を阻害する服のせいで余計に爽快感は無い。 服を破壊していくのだが、少し残るとループなシステムなのでキャラによっては非常に長丁場になる。 曲もループが短くあまり良い曲でもないので、余計に長いのが苦痛に。 消せる弾と変化するスクロールと弾幕だけで上手く構成すれば面白くも出来そうだが、シューティングとしての構成はあまり上手くないと云うか意地悪な上に敵を固くする事で調整しているクソゲーに多いタイプ。 またUIやメニューの反応が悪かったりおかしかったりも多く、最初、よく判らず始めたら最後にアンロックされるはずのチルノで始まったりもした。 キャラはハード以上でアンロックされていくため、初めからハードでやった方が良く、ルナティック以上でやってもアンロックされる要素は無い様だ。 現状、3キャラ各4ステージで、1~3で段階的に脱がし、4面は通しでまたやらされる面倒な水増し構成。 自キャラは霊夢はオリジナルに近いホーミングと前方集中の切替えでバランス型だが、服破壊能力や防御力はやや低い。 次がオレンジだかで、ハード以上で最初のキャラをクリアすれば使え、全方位攻撃の防御型で服破壊能力が高いが固い敵は集中して当てにくく、ボスなんかは全く撃破出来ない(服破壊が目的なので倒さなくていいし、倒さない方が楽な場面もある)、最悪、こいつで時間掛ければ何とかなる。 次はよく判らん姫で、攻撃は先ず自分の周りに弾を置いて間を置いて飛んでいくトリッキー型で、火力は高そうだが攻撃も防御も服破壊も使いにくい。 最後がチルノで、全部合わせた様な性能であり、4方向に攻撃でき、更に氷を周囲に置いて敵が近いとそれに飛んでいき、更に前方集中にも切り替えられる。 弾の消せないエクストリームでやると、シューティングとしてはよくあるクソゲーなのがよく判る。 あとエロ要素は正直おまけ程度。 まだアーリーなので、今後、もし良くなったらレビューも書き直すかも。
東方瑟瑟遊戲 論東方,除了角色與貼圖是東方相關,還有些許彈幕要素以外 其他與東方關聯不大,可說用了東方的皮卻沒得到東方的精髓 論瑟瑟 圖不夠瑟,用不起來,精緻程度沒辦法用腦內PS來補到可用程度 可能是我對CG的精緻度要求太高,或是現在其他同期價格相近的R18遊戲CG圖精緻許多 論遊戲 遊戲性不足,在等待移動到最後的色塊這段時間,你依然只能看著區域緩緩移動 且玩法單一,無法產生黏著度,唯一的破關動力來自不瑟的瑟圖 偏偏不瑟的瑟圖吸引力遠低於我繼續堅持玩下去的動力 最後我的switch搖桿沒辦法正常在遊戲中遊玩,這問題回報許久依然沒有改善 我還去找個有這款遊戲的朋友,去他家認真玩過才能得出這樣的心得
首先感谢纯白组给予了我这次评测《东方花裳破》的机会其次我给予本组一个5分的评价。 [h1]总体上来看[/h1] 本作是一款主打东方玩儿法的弹幕破衣小黄油,我很想全力推荐给大家,但是本作就是乌兹,就是不行。本作的作者既想让玩家体会东方的硬核玩儿法,又想获得小黄油的收入,可以说是首鼠两端,畏首畏尾。不是很推荐大家购买12.15版本的游戏,感兴趣的玩家请看一下它的更新记录再决定是否购买。我如果说骗大家买这款游戏,我就不是东方爱好者,我就要被紫妈变罪袋! [h1]下面是具体的评测内容 不满之处[/h1] 这游戏很想不推荐,就是东方的面子也不行! 什么鸟毛玩意儿! 我诚实,我下贱,我馋女人身子。 但是这个色图质量是不是有点问题啊? 你家人体透视能两个小腿就这比例? 穿衣服的时候看不出来,脱衣服了我还看不出来? 你欺骗消费者,合适吗? 你把一张色图他妈的分五个阶段解锁,地图还巨他妈的大,我还不能自由飞行只能由着你来决定我往哪儿飞,这合适吗? 你把色图和新角色全放在高难度,低难度进度不继承,不共享,玩家低难度开完图高难度重新打一遍,这合适吗? 咱们都是体面人,不妨把话说的明白些。 想黄油赚钱,就老老实实让玩家玩儿的开心,低难度打一打色色解锁。 想玩儿高难度挑战,就干干脆脆高难度取消色图内容,或者说加高难度特殊色图解锁,把那些乱糟糟的狗屁难度全删除,只有低中高,没有什么循序渐进渐进,节约玩家时间和精力。 一个地图打几十次——东方玩家只看判定点,把你的色图给我拿走,别耽误我找擦弹! 你有时间调难度,不如把那个色图换了和多难度共享进度开了——东方的邪神色图有的是,让玩家花钱买而不是去p站看合适吗? [h1]综上所述[/h1] 本作是一款主打东方玩儿法的弹幕破衣小黄油,我很想全力推荐给大家,但是本作就是乌兹,就是不行。本作的作者既想让玩家体会东方的硬核玩儿法,又想获得小黄油的收入,可以说是首鼠两端,畏首畏尾。不是很推荐大家购买12.15版本的游戏,感兴趣的玩家请看一下它的更新记录再决定是否购买。我如果说骗大家买这款游戏,我就不是东方爱好者,我就要被紫妈变罪袋! [code]关注[url=https://store.steampowered.com/curator/31899806]纯白鉴黄师 [/url],[url=https://steamcommunity.com/groups/cbjhs]加入我们[/url] 社保是什么?黄油玩家,你本来就很纯洁 [/code] 宣个群:243613400
目前这个游戏版本我是不推荐LSP们购入的,弹幕射击的部分不能很轻松的游玩。GHS的部分内容偏少且画风比较独特。 在讲这个游戏之前,我先声明一下我自己的属性。首先,我是个LSP;其次,我弹幕射击游戏苦手。这个游戏我玩下来的体验只有一个字“怪”。我没懂游戏设计者的思路是“带一点GHS的东方弹幕射击游戏”还是“玩法是弹幕射击游戏的黄油”,这两个思路的区别在于,以谁为主。 如果是前者,那么应当以东方弹幕射击游戏的游戏体验为核心体验。就像《bullet girl phantasia》一样,在保留了TPS的乐趣同时,加一些GHS的副玩法,主要玩的还是射击。 那么本作有没有做到呢?我觉得目前的版本的弹幕射击乐趣是有些不足的。射击的时候衣服之类的会挡住玩家的子弹,导致本来该打的怪蹲在衣服后面疯狂输出,我多次一脸懵逼的暴毙。其次是弹幕,东方我没记错的话BOSS是会在中央放符卡弹幕的吧?本作敌人超级巨大导致我完全不清楚BOSS的弹幕释放点在哪,多次一脸懵逼的弹幕刷我脸上然后我人就没了。最后是放B时候的特效,真的光污染导致我都看不清自己的角色在哪……整体体验下来,我普通难度玩的都比较吃力。 如果是后者的话,有两个问题,一个是GHS的部分偏少,另一个则是弟弟石更不起来。目前这个画风比较独特,偏ZUN绘的感觉,不是很能冲的起来。游戏里的娇喘倒是还不错,但是一局对精力的消耗偏大,和弹幕射击的部分相比GHS的内容会明显不足。作为黄油来说玩法是一个填充时间和内容的东西,GHS起码要占到30%以上的篇幅,不然的话玩家的正反馈太少乐趣是有所缺失的。 所以我觉得未来可能这款游戏还是要明确一下究竟要走什么方向。我个人觉得可能是偏第一个方向的,但是说实话东方这套弹幕射击系统有点硬核,对于LSP这类用户来说可能上手难度偏高。 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url] 如果你喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
以東方人來說很簡單 我只有玩HARD 關於敵人的彈幕都可以射掉我得有好有壞 好處就不容易死 壞處就是 射衣服很拖時間 說不定敵人彈幕是設計來保護衣服的也不一定 這彈幕密度不高 容錯率蠻高的
very enjoyable expierience all around, diffulty is pretty accurate. cirno is the strongest fairy -After beating the game on the hardest difficulty i can say that cirno is definetly the strongest character currently, for lower difficulties meiling or should i say orange is a much easier character with her increased health. - very good way to learn touhou games as the difficulty really is not hard - Only problem is that i wish i had more incentive to replay - Strangely lower difficultys tend to have longer boss fights as your projectiles get blocked, compared to higher difficulty where you do have to dodge more but you end up with a more fluid experience compared to lower difficulties Overall the gameplay is great, music is good though wish there was more tracks for each fight, wish there was more control over the cg scenes but thats a small complaint 9/10 Game highly recommend
Touhou Kimono blast is actually a pretty good game, doesn’t have too many bugs, isn't all that too expensive and is fun to play. It isn’t the most difficult game there is, the highest difficulty is maybe a bit too easy, A harder difficulty would be nice. Even if the game doesn’t have that many bugs so is it still far from perfect, bullets randomly disappearing or going on their own adventure. Some indestructible cloth pieces (graphical error due to it disappearing later). The screen suddenly going 100 mph in a direction and because it doesn't move you, may it lead to you getting hit by a stationary bullet that did move with the screen. Or just the black fairy that for some reason can make some bullets completely invisible (can you atleast only make it partially invisible). She isn't a bug... just unbalanced. It also feels like safe mode isn’t safe enough, but hey, what did you expect from a game that originally is NSFW.
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