
(English Version Available) A classical Monopoly-like game with 20+ Touhou characters and 10+ official maps. Custom level editor, double resource system (money & crystal), electric dispatching, SP required dice throwing and weather system bring you a whole different game experience. Original characters are waiting for your challenge!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
感觉游戏平衡很差
游戏性挺不错的,就是比较缺朋友* 角色的平衡性呈现一个明显越后越强的现象,不过点全解锁就无所谓了
■良い所 絵が可愛い。個人的にはすごく好み。幕間の漫画も可愛い。 ■悪い所。 それ以外全部。 とにかく楽しくないの一言。 スゴロクで言う「○回休み」のマスがそこら中に散りばめられている感じのモノポリー。 入院で○回休み。収監で○回休み。相手の旅館マスに止まったら○回休み。 こんなんばっかです。 倍速モードはあるが妙な箇所で止まったり、 スキルを使う時のエフェクトは等倍だったり速く進んでる気がしない。 自分にもNPCにも邪魔する手段やデバフの種類がてんこ盛りで まともに敵から金を徴収できる事の方が稀。 特に酷いのが、スーパーや旅館を建てて相手がそこに止まると サイコロを振って出た目の倍数金を払う+宿泊(○回休み)という仕様なのだが、 NPCが露骨に最少の数の出目で被害を出さずにすり抜けていく。 色々な場面でロードを繰り返し検証したが、ちょっとやりすぎなレベルでサイコロの1を出す。 これが激萎。 この手のボードゲームで自分の高額領地に敵が止まって大金をせしめるのが カタルシスだと思うのですが、 自分の高額領地に敵が止まっても被害を最低限に抑えられると 力が抜けるってレベルじゃない。
一些地图设计简直是构式中的构式
机制有趣,但是容易高血压,也是大富翁的精髓了(
Reviewing purely for single player mode, this will contain spoilers for the mechanics for the final boss. I may update later if I can get an online match. For context (this will become relevant when I get into the meat of my review), I have completed the majority of 100% Orange Juice's single player content on Extreme difficulty. In 100OJ, Extreme difficulty means that your dice rolls are rigged to be worse than average while the AI's dice rolls are rigged to be better than average, in a game where 99% of everything you do in a match is reliant on dice rolls, this makes Extreme an exercise in patience. Touhou Ibunseki Ayaria Dawn's final boss is frankly stupidly designed and not fun. In a monopoly-style game, giving the AI most of the properties before you even start is already one hell of an advantage. The final boss *also* gets most of her buildings at max level from the get-go, gets to draw a card *every turn* until one of her special buildings is destroyed, gets to *turn off your passive skill* which with Reimu means nerfed interest - this again is linked to one of her special buildings. Sounds rough? It gets worse: every turn you receive +3% to the amount of rent you pay if you land on one of her properties - this stacks and gets to the point where if you land on *one* of her properties late in the game you can lose 50% or more of your money. On multiple attempts, I have gotten to late in the game, destroyed at least one of her special buildings and lost most of my money because I rolled the exact number to land on one of her lvl5 buildings. Oh, and the board you play on has forks that randomly change what direction they'll send the next person that steps on them - they can even reverse your direction back where you came. Imagine needing desperately to move to a different part of the map and being trapped where the boss' hotel and lvl5 houses are? Trapped in areas where there are no 'crystal refineries' and you have no crystals to spend? (you need crystals to purchase cards in the shop, some of which can teleport you around the board) Oh, and the final kicker? If you lose to the final boss, the main screen background image gets changed to one of the final boss looking victorious. I've had genuinely really good runs of this boss, only for everything to fall apart in the last 1-2 turns because of the insane rent charges. It doesn't seem to matter how lucky you might get early on, the amount that everything is stacked against you is genuinely absurd. Next time I play (IF I decide to play again...I really don't like looking at the final boss' smug face on the main screen) I'm going to drop difficulty to 'Easy' to see if that actually makes the boss beatable. Yes, all of the above is for the boss as played on 'Normal' - there is a 'Hard' mode, too! So, yeah, I don't recommend this game just given how stupid the final boss is. Perhaps multiplayer is more fun, but I don't think the game is very active online. EDIT: So, I beat the final boss on Easy. First things first: merely bankrupting the boss wasn't the end, once you do that, she then activates her third special building (one that you can't damage) and starts raining laser beams onto the field at the end of each of your turns. Your only mission at this point is to not get hit by the lasers three times in ten turns. Pretty simple, especially seeing as Reimu has abilities to force herself to stop moving on certain spaces. The real thing I want to add to my review is relevant before phase two but needs a little preamble. So, on one of my failed Normal runs, I discovered that the final boss prevent you from launching "liquified ayaria crystal rockets" (aka Nukes), a powerful missile you can launch when you get your research base to level 5. The Nuke will completely destroy all buildings in the area it hits, and will also reset ownership of the locations of those buildings to neutral (i.e. they need to be bought again). When I first discovered this, I thought it seemed pretty reasonable (also that was on my first run, so I hadn't grown frustrated with it yet), as otherwise it might be very easy to cheese the boss. Yeah, so they're ONLY DISABLED FOR *YOU*. The boss was able to use Nukes on me during the Easy mode run. Destroyed a bunch of my properties, including my research bases and power plant. Yeah. That's fair. Especially with all the other advantages the boss gets. Totally fair. Yep. The one good thing is that the boss just launches Nukes willy-nilly directly at your location (they can be aimed anywhere on the map), so I was able to bait the second Nuke to kill a bunch of her properties.
妨害が多すぎてゲームにならない ・宿屋に止まれば3ターン休み ・爆発で店破壊、強制占領で相手に無条件で店を取られる ・カード1枚で強制入院2ターン ・いざ高額支払い、と思ったら無料券 に加えてキャラのスペルでさらに妨害 …まだあるけど、とりあえずストレスは溜まります
骰子对资产落后的玩家有加成,对领先的玩家有削弱 这是公平的吗?
很多优秀的改良,比如天气、人物技能、优秀的东方世界观构筑、故事模式的地图都很有特性。但也很多败笔,对个人而言不如传统大富翁所以不会推荐,讨厌的点主要有3,时长、晶体、电力。 为了故事模式而缩减一局时长,但故事模式却又没什么内容和剧情,为了缩减时长而增加了一局节奏导致后期经济泡沫崩塌,第一次体验经济泡沫居然是在一款游戏里,房子买不起,路走不动,踩地容易暴死,最安全的是蹲着慢慢走,等对面踩地,节奏过快,还用晶体和电力限制发育,玩起来很难受,感觉像是兔子拉着乌龟玩两人三足。故事模式大半可用角色都是灵梦,单机玩家表示很难受。 其他的问题也有,初期地面上已经有房子了挺符合现实的,目的可能也是为了拉快游戏,但实际体验下来感觉也很差,造房子的成就感少了,跑圈升级的均衡也被打破了,多了抢房子但并不乐趣,原版的土地公就很赖皮了,但这里的困难模式电脑还要抢诹访子,个人感觉直接取消掉诹访子都比抢要好,而且诹访子抢旅馆难度好像很大(我只试了一次,刚拿到诹访子就故意上去,但是住了3天出来诹访子已经没了),我记得大富翁应该是抢旅馆并不难的,感觉这样对超市很不公平。故事模式遇到2V1的时候一直在住院,普通难度对面都不停歇的放卡放导弹轰人,医院出口还总是不利地形,要绕3/4圈才能去到银行和拿晶体,完全动弹不得浪费大量时间。经过银行与香霖堂之后无法购买建筑物。游戏的平衡性也十分之差。 美术十分精美,但是画面信息密度很大,对整个空间的掌握能力很差,信噪比极高,看着很累,只能说留白和建筑样式很重要。并不是越丰富就越精美的。 要进入观察模式才能拖地图这点也很麻烦,直接wasd和鼠标拖动就好了,不能调整快捷键,默认快捷键位置东一个西一个也很烦。 还有一点是个人需求,希望全屏加个无边框全屏功能。 最后则是建议,国产游戏往往什么都想要,但很多事情学会做减法真的很重要,尤其是能力不足的情况下,哪怕能力很强也要学会做减法,就如同料理把食材大乱炖往往做出来的都是黑暗料理,只有能精确的掌握自己能做出自己想要的味道才能做出好料理,为此减法是十分必要且重要的东西。 我记得我是发售不久就买的这款游戏了,记得那时候玩起来感觉不怎么样,然后就一直在期待正式版了,现在才体验发评论应该是太晚了,希望下一款游戏再接再厉。
不支持Steam好友联机。 不好玩,没什么意思。
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