
This is a cozy strategy management game where you manage an inn placed cleverly at the mouth of a dungeon. Juggle visits and business from 2 rivaling guilds, maximize profits, but keep your double-dealing a secret! Keep everyone happy and watch your inn thrive!
Modeled estimate, not a reported figure. How we estimate →
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About
Dungeon Inn(莎拉的黑店)

As Sara, the ambitious innkeeper, you’ve struck a deal with a dragon to open an inn right next to a mysterious dungeon that appeared near the dragon's lair. With adventurers from rival guilds eager to explore the dungeon’s secrets, your inn has become the perfect pit stop for them.
Your challenge? Keep these competing groups from crossing paths while maximizing profits. It’s a delicate balancing act, but who cares if they’re rivals? As long as we don’t get caught, everyone’s happy – especially your coin purse!
Welcome to the art of dungeon-adjacent hospitality, where discretion meets ambition, and every guest is a potential goldmine. Let the games begin!


Spread the word of your inn far and wide! Deploy turn-based strategies to attract adventurers to your inn using various tools. Time your tactics perfectly, keeping rival guilds apart while maximizing your inn's success. Manage carefully, prevent clashes, and watch your business thrive in this unique management game!


Sometimes, guild clashes are inevitable. If that happens right at your doorstep, you must keep your secret under wraps! Send in covert armored wisps to tip the scales in one guild's favor and reduce suspicion on your double-dealing. Keep the balance and ensure business flows from both sides!

Will you serve fine wine or black tea to your guests? How will you handle a rowdy guest who breaks your plates? Your decisions in these special situations will impact your inn's reputation and income—and could either quell or raise suspicions. Every choice counts in keeping your guests happy and your inn afloat!


A savvy innkeeper turns gold into more gold! Invest your hard-earned coins in exciting new facilities. Each upgrade attracts more guests, unlocks new events, and makes your inn the ultimate dungeon-side destination. Transform your humble tavern into a thriving adventurer's paradise and watch your profits soar!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
주의) 이 게임은 경영요소는 매우 적고 사실상 퍼즐게임 3인 개발사 입장에선 퍼즐이 쉽고 빠르게 성과보이는 장르긴한데, 내가 원하는건 여관 운영이지 마주치자마자 서로 목따는 미친놈들 완급조절이 아님
개인적으로 한국 개발 게임중 상위 3위엔 들듯 모든게 과하지도 덜하지도 않음 옥동식 돼지곰탕같은 게임임 왜안사지?
好玩 就是龙信物确实太少 以及89章有bug 会点击任务信息或者跳过过快的时候有几率死机,也是小问题
Dungeon Inn offers a fun new approach to the business management genre. There's not much to say about the story at this point, but as an experience, I find the game to be enjoyable. It does feel a bit like a mobile game, or at least it would do pretty well as a mobile game in my opinion. Pros: +Consistent artwork and design. +Game is easy to pick up but still offers a challenge depending of difficulty selected. +Characters are simple and charming, with Sara being a very savvy and funny entrepeneur. +Music is very cute Cons: -Story is very basic which I really only mention here because the recent update made me expect something else. I do not think a basic story is necessarily a bad thing though -Some of the menu is hard to interact with when using a controller.
If you like mobile games you can buy this one, otherwise rather not. This game has a minimalistic story like from a childrens book and the clicking through the text is a bit tideous, at least I did not like it. The game itself is like a browser or mobile game and has most of the time very basic movements and animations on its screen. It reminds me on those paper cut games with few movement, the whole figure moves, not details and parts of the body like an arm, if you know what I mean. That is about what you can expect and see also on the shop videos. If you are fine with that it is a fun roundbased game and you need to trick your visitors into slowing down or hurrying up to get to the door of your inn and enter not at the same time. That is basically what you do throughout the whole game with little variations. Not really too hard and a pretty simple concept. The price is okish on sale, I paid 11 euro, but that is the limit you should spend, the game is maybe for playing 2 days on a weekend, so I would not spend too much money on it.
ターン制のパズルゲームという感じ この値段ながらUI/UX、翻訳、雰囲気など総じてクオリティが高い
앞서해보기이고 한창 개발중이셔서 컨텐츠 추가 피드백 남겨봐요 :) 밝은 분위기와 귀여운 그림체 속에 고리대금 드래곤이나, 살인멸구 같은 스토리가 숨어있어서 초반부터 몰입이 잘돼요. 힐링이나해야지 하고 산거라 스토리는 정말 기대안했는데 너무 좋아요. 그치만 1주차? 튜토리얼 가이드라인이 너무 쉴새 없이 다이얼로그로만 주입되어서 이탈할 수 있을 듯 해요 모험가들 특색 정말 다양하고 도감작도 되는데에 반해, 결국 다 똑같이 처리되는게 살짝 아쉬워요. 독특한 컨셉만큼 다른 행동들을 인플레이에서 다양하고 직관적이게 보여줬으면 좋겠어요.. 내려오다가 잠깐 졸다가 온다던지? 초 vip로 노란색 레전더리 모험가 원해요ㅋㅋ 추가해주세요 스테이지 사이사이 일상 타임에서의 컨텐츠 추가 되었으면 좋겠어요. 너무 의미 없어요 아직 초반이라 쓸곳을 못찾은건지, 상납금 넘어서서 번 돈이 어디가는지 모르겠어요. 돈이 게임의 1차 목표인데 그냥 칭찬~하고 끝날거면 흠.. 드래곤 토큰 살 수 있다던지 하면 좋을 것 같아요 그리고 숙련도 빌드 짜는 루트가 전체적으로 다 올리게끔 고정되어 있는게 아쉬워요. 예를 들어 운영 숙련도만 비대칭적으로 키웠을 때 더 다이나믹하게 리턴 리스크가 나타나면 좋겠어요
看逆风笑过来的,要说差也不算差,也就那样吧,不值这个价 33周就结束了,结束得莫名其妙得,半成品中的半成品
ㅇ
A cozy strategy game that I don't find challenging to the point of frustration, but which nevertheless requires a tiny bit of foresight when playing the latter levels. The story is cute, the characters are funny, and the mechanics are interesting and fresh
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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