
本次引起异变的是来自中华的神秘力量——拥有婀娜身影和强大力量的她们,会给幻想乡带来怎样的惊喜或麻烦呢? 本作采用双自机模式,一共有四组自机华丽登场!不同的自机会有不同的操作体验,望能给您带来丰富的操作体验!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]缺点大于优点的同人作品[/h1] 在玩之前觉得龙隐谈作为一个同人游戏来说还挺不错,游戏介绍就能给我一种想买的冲动,于是在促销期间入手了这款游戏,玩了之后的游戏体验感过淡,没有心中期待的那么好。 首先吐槽一下游戏开始前的加载,给咱整个大大的 东方龙隐谈 后要等一段时间才能进去游戏!进去之后来个雾之湖的小漫画,其中还包含着R18元素(微笑.jpg)要不考虑一下在设置中做一个开关? 菜单设计 游戏美工方面,虽然切换选项音效和图片很赞,但是音乐鉴赏里的音乐文字介绍设计有些过头了,给人一种想读又无能为力的淡淡死感,虽然走这风格颇有创意,但是要考虑一下玩家阅读方便不方便吧,至于是怎么样的,进游戏体会一下汉字和英文字母违和感巨大的感受吧。(让我这样看你满意了吗.jpg) 最后EX的有关部分,不论是选人还是音乐鉴赏,画面直接变反色,是我无法理解到的艺术。其实换个思路设计,可以把背景调色,色彩更鲜明一些,举例:既然背景是一座高楼和密布的乌云,那不妨把云的颜色调得更暗,更紫乃至添些红色,加些雷电效果也不错,添些什么颜色都好,总比直接反色看得舒服。 剧情方面,配音是游戏特色,但还是希望能做出一个关闭配音的选项。对话说不到几句就开打,虽然是东方特有的君子动手少动口,但还是需要润色一下的必要的,毕竟有些剧情,从某些方面来说极度离谱,不多解释了嗯…… 自机操控这方面,游戏设定里是由两名角色为一组,①灵梦&魔理沙;②美玲&咲夜;③古明地觉&古明地恋;④紫&幽幽子。 不管使用的是哪位自机,另一个自机也会提供火力援助,这是好的。然而巨大的槽点在于自机本身判定点的设计,评论区有位玩家也对判定点做出了评价,并且是在游戏发售后不久做出的评价,咱也不得不赞同那位玩家的评价,然而制作组对这个很明显的问题视而不见,改个贴图如果很难,也请在设置里做一个适配调整。 音乐方面,游戏曲给我留下的印象不深,BOSS曲没有听出来什么创新,可能是单纯的Remix, 总之原曲同人曲难以区分。敖宣的曲子一言难尽,没有给我龙女该有的音乐氛围,再加上射击音效过大的毛病,听BGM比躲弹幕还难,疑似最美伪人音效设定哈,居然还不给设置音效大小?(这个没人说一下子吗)不论是自机还是敌人的射击音效都比BGM大,特别是刚开始还没播放音乐的时候,自机的射击音效像炸街似的,有全程按射击键的友友们有耳福了。 关卡设计方面,我认为整体难度偏难,与正作难度不同,举例子:E难度一开始,小怪就开始发射弹幕,而在正作里E难度1面最开始出现的小怪只是起到一个补充火力的作用。另一个槽点在于敌人的雪白弹幕,和一面二面的白皑皑一片的背景搭配起来直接炸开(多次在躲其它弹幕时,突然被弹吓了一跳)。谢谢到了第三面还只有2个残机,制作组全员HL党吗……E难度继续过,越往后越发觉不对劲,弹幕密度对于E难度而言是不正常的,E党友好度很低。 BOSS符卡设计得有新意,不过依然存在美中不足,这个不足是我给这个游戏差评的主要原因,且是非常致命的——初见杀过多,评测区里多数玩家也因为符卡的初见杀过多而给了差评,咱做初见杀可以,有了预警也行,但是预警之后马上就是杀伤性弹幕是否会让预警的参与感降为0。一般来说出现预警后要等预警特效消失后有足够缓冲的时间才会放出高难度弹幕,可本游戏在预警特效出来之后马上放出弹幕,这合理吗? 对于游戏中出现的裸露元素,在别的游戏上出现那是再正常不过的,但是这元素竟然出现在了东方里,并且还是国人制作组,实在是很让人失望!不要在奇奇怪怪的剧情上绘上暴露元素然后恰烂钱,然后有明显影响游玩性的地方不优化! [b]这里真的要提一下,东方Project使用规定中,二次创作发布规定中第七项 原文:[/b] [h2]7. 二次创作的内容不得中伤特定的个人、团体、人种,包含过度的性方面的表现,违反法律法规,或与社会道德良俗严重相悖。[/h2] [h3]那么既然规定写在这里,游戏Ending中和游戏开头画面中出现的裸露元素是否会显得刺眼?或许他人觉得顶多沾边不算什么,但要看国内其他同人作品并没有出现这么多的裸露元素,制作组是否该向其他同人作品看齐并往好的方面努力而不是另开黄色先河?主观色彩有点强烈,但我真的不希望这样的槽点会在国内的同人作品上出现,毕竟,能放黄色网站卖本子的内容,没有必要在明面上往游戏里加。[/h3] 总的来说,游戏存在许多不足,并且有些问题玩家从开始发售后不久就反馈,然而制作组像装瞎子一样不去优化,若干评测中,也就一两个有开发者的回复,而这些大大降低游戏可玩度的问题过了几年还是没有得到制作组的解决,肉眼可见的敷衍。制作组的前作也上架商店了,不够后作水平都这样了,前作怕是难以出力支持。 或许是对这款游戏抱有的期望值过高了,导致失望过大,其实游戏本身也是存在的优点,但缺点多于优点且过大,制作组能重视游戏中出现的问题并优化,才不枉这一题材的价值。
초기 사운드설정이 이상해서 효과음이 배경음악보다 큼<<참을수 있음 색지정을 좆같이해서 탄이랑 배경이랑 구분이 잘 안됨<<어떻게든 할 순 있음 캐릭터 입 열자마자 좆같은 짱깨어 튀어나옴<<못참음
全关一发通,弹幕强度不算太大,资源系统也比较简单,比较亲民的东方同人STG作品
I played this game waaay back before it had an official release and was still a demo. I saw it got a release on steam so I decided to pick it up and play it today. I did two playthroughs and 1cced easy and normal. My biggest complaint with this game is that the deathbomb window just doesn't exist. I've acquired the skill to deathbomb reliably in regular Touhou games (official and most fangames) and it was very frustrating not being able to deathbomb like. At all while playing. The invisibility time for the bombs was also /incredibly/ annoying, you basically had give or take 2-3 seconds after bombing before you were killable again. I liked the character switching mechanic but it was rarely ever actually utilizable during fights, unless I needed to switch to a character who had a longer lasting bomb. I also feel like the difficulty balance is verrry out of wack, atleast going off normal mode which may as well be the standard mode. Stage 2 had a very strange difficulty spike, stage 4-5 had me running for my money, stage 6 was kind've whatever.. The Bosses are the worst of this though. 1-3 are fine, but 4-6 are frustrating or just disappointing. Murasa's final spellcard is 50 seconds with a very high skill level to actually capture. Some of Sanae's cards were just straight up anti-blind and not possible if you didn't know beforehand. The final boss was fairly difficult the whole way through; wiped me of my bombs and lives.. until the "revival" spellcard, where it was 80 seconds that was so easy that even with no bombs, no dragon orb life save things, no lives, I was able to clear on my first attempt. The danmaku also wasn't very varied in my opinion, it either felt too much of the same or too drastically different from everything else. Maybe that's because I didn't touch lunatic/hard mode (where the patterns tend to shine more) but It left alot to be desired personally. Moving on from the gameplay; I was really disappointed to see that the first 5 stages are all canon characters, and there's literally only one character unique to this game. I'm not saying that a Touhou fangame /has/ to have original characters, or a full cast of unique ones, but personally I was really looking forward to stage 4-5 having original characters. As for the music, I'll be honest and say that a majority of the boss themes are incredibly boring and stale. The only one that stood out to me was Yuuka's, otherwise they're all really mediocre arrangements of pre-existing themes, and the final boss theme was so forgettable I literally didn't realize there was actual music in the background until I beat the boss. With that being said, the stage themes were really really good, especially the first 3. 4 and 5 were pretty whatever and 6 was decent. I didn't make it to the extra stage boss so I can't really comment on that. I will give the game one thing though; the UI is stunning. Really high quality menus, backgrounds, and stage backgrounds. The visibility was also really solid, I never had an issue of not being able to see anything until it was pixels away from killing me. The voice acting sounds good, but I can't say since I don't speak chinese. Honestly the art is okay, and the character design for the original character just felt like a generic anime girl oc so nothing really noteworthy there in my opinion. All in all, I can't really reccomend this game. It's pretty, and the voice acting is really cool, but there are far better Touhou fangames out there, with more fun mechanics, cooler characters, cooler designs for the playable characters, much better music, and just overall a more appealing story or concept(s).
Девочки, с*сечки, китайская озвучка(лучший язык для непонятной речи), а титры и концовки какие... Играется хорошо, к видимости пуль почти нет замечаний. Немного устал и присытился после всех шоттипов на харде и экстре. Я даже нашёл, куда применять боевое искусство Мейлинг.
东方全作通L的我,上来打了两发N都疮了 第一次玩有配音的东方同人游戏,还挺有新鲜感
ao*
答应我,下次不要把子弹做得那么亮了好吗? 判定不明显,密集小弹幕,大光圈我都忍下来了,有一个毛病实在忍不了。某些符卡的弹幕可以完全毫无预兆地生成在你的脸上,甚至这种生成不是依照基本固定的生成方式。 别的部分我都很喜欢,唯独弹幕设计的很多地方我觉得是本来可以做得更好但是并没有。玩起来的感觉不是难,而是不舒服。 推荐买来当作收藏品,玩的话建议不要太较真。
poderia dar uma melhorada nos efeitos sonoros, tem alguns q são um pouco irritantes, mas no geral é um otimo touhou
honk! honk!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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