
The cataclysmic conclusion to the Total War: WARHAMMER trilogy is here. Rally your forces and step into the Realm of Chaos, a dimension of mind-bending horror where the very fate of the world will be decided. Will you conquer your Daemons… or command them?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About












Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 148.8Kreviews | 72% | #27 | $178.8M |
| $59.99 | 9ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3217 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If a game draws me in for 100 hours, its a good game. I'm at over 1000 hours accross these three games. Its epic. Enjoy.
100 hrs in still learning the game for better or worse
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #13, worst BR #90 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.57/day in the week to Aug 14 → 67.86/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
is gud
It’s too flashy, like mobile games, and the whole DLC situation has gotten out of hand. I’m sticking with the realistic, historical Total War games. Refunded.
Got ♥♥♥♥♥♥♥ bodied and railed in my first hour.
It sucks waste of the franchise, and shouldn't be called a total war game
**👎 Not Recommended** I went into Total War: Warhammer expecting to enjoy it because I have played the Total War series for many years. I love the historical games, especially being able to command armies, manage a campaign, and watch battles unfold up close. There are definitely things that Warhammer does well. The battles are impressive, the unit variety is huge, and I can see why many people enjoy the fantasy setting. However, it just wasn't for me. The biggest issue is the setting. I understand that the fantasy world is the main appeal for many players, but I personally found it too focused on fantasy gods, demons, and religious-style factions. I prefer historical settings where the focus is on real armies, cultures, and conflicts rather than a world built around fantasy religions and powerful gods. Another issue I have is the amount of extra content that requires additional purchases. After buying the game, I don't like feeling like some of the factions and experiences I want to try are locked behind more DLC. I understand that developers need to support games over time, but from a player's perspective it can feel disappointing to buy a full-price game and then discover many interesting factions require more spending. I also don't enjoy the multiplayer experience. Like other Total War games, there is noticeable input delay where your units don't always respond instantly to commands. It makes battles feel less smooth and takes away from the experience. Overall, I can understand why people love Total War: Warhammer, and it has a lot of depth and variety. But for me, the fantasy setting, DLC approach, and multiplayer delays make it difficult to enjoy. I prefer the historical Total War games where the battles and campaigns feel more grounded.
Pretty peak game
Eins der besten Total War Spiele überhaupt.
yesyesyes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.1M | 121.5K | 93% | $59.99 | |
| $65.5M | 88.4K | 88% | $29.99 | |
| $67.9M | 93.8K | 82% | $39.99 | |
| $18.3M | 37.8K | 82% | $19.99 | |
| $6.9M | 14.9K | 71% | $19.99 | |
| $22.2M | 14K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $179.2M | 246.7K | 98% | $34.99 | |
| $184.5M | 185K | 96% | $69.99 | |
| $172.5M | 81.6K | 78% | $39.99 | |
| $187.3M | 149.8K | 82% | $49.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $169.4M | 378.8K | 93% | $19.99 |