
Adventure awaits in the award-winning Action RPG debut from Runic Games! Explore the randomized depths of this boom town, collect loot, and level up to save Torchlight - and possibly the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 7.4Kreviews | 91% | — | $523.9K |
| $14.99 | 838ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sympatyczny RPG, który nie wymusza specjalnie grindu aby ukończyć główny wątek fabularny. Jednak nie liczcie na jakąś specjalnie rozbudowaną linię zadaniową. Jaka jest grafika każdy widzi, ale to sympatyczna szata graficzna. Co do muzyki, to się nie wypowiem, bo tytuł nadaje się do ogrywania w tle z wykładami.
İsterse çok eğlenceli bir oyun olsun hiç fark etmez. Her türlü kolaylık artık varken dil çevirisi konusunda bu ülke de bu oyunu vergisiyle satıyorsan bu ülkenin konuştuğu dili ekleyeceksin.
В середине игры поймал софтлок. Имейте это в виду, застряв в текстурах вы скорее всего не выберетесь если вы находитесь в локации портала(например карты, или квестовые порталы), никакие изменения файлов не помогли. А так крутая игра. Я софтлокнулся уже ранее проходя эту игру, так что не так обидно. Всё-равно классика.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
| — |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
iLOVE IT
I recommend skipping this and invest play time in Diablo or Grim Dawn, those games are way more polished experiences for hack and slash arpg. If you care to read past the above: It is playable, but not really a good game based on my experience. It can be fun if you have the patience to deal with the quirky controls and delayed responsiveness of actions. If you are willing to be tolerant of poor gameplay, the art style is fantastic and the environments are worth suffering a playthrough to see. It seems like there was very minimal play testing and this got rushed out for a quick cash grab. A few critiques from my experience playing this game for why I don't recommend this title. - Can't hold a button and then cast a spell as the second button press. You have to let go of the first press to allow the second press to register. This is annoying for use of the heal, or haste spells for example. If you are running, you can't cast haste on the fly. You have to stop, cast, then run for 7 seconds, stop and cast over and over if you are doing any back tracking. This proves trouble some when swarmed and you are trying to get out of it to go heal or reposition your self so you can actually hit the swarm that's annihilating you. - You move a little bit, then get swarmed. Move a little further, get swarmed again. This is not fun. You stay in place and hold your attack for ever until the swarm is dead. - The gearing up in this game cripples you by the RNG. One play through on a Vanquisher for example, you might be gearing up well, on another playthrough on an Alchemist you can level to 100 and still be wearing level 20 gear that's better than level 39 items that drop. These are examples from my experience. This doesn't make any sense at all. - Pet is bugged where it will not accept certain necklaces or rings unless you keep trying, log out and back in, switch characters and then back to get pet to accept it finally. - Targeting seems off, you can click a mob to attack and it won't take damage until you see the health bar show up, then it takes damage, even though you are clearly nuking it or swinging at it. Also, if a mob is literally right on your character, you won't be able to hit it, you have to move back to be able to hit it. How did this get past playtesting? Loot can be this way as well. - The dungeons can feel too big at times due to the swarm clears, it would feel just right if the mobs didn't swarm when you come around the corner, but allowed you to actually handle groups of them at a time instead of the whole visible screens worth of them all at once. - There is line of sight issues when you can clearly see the mob and it is standing next to an object, not behind it and you are in clear line of sight, it won't take any damage until you get the mob to move away from the object, then you can start damaging it.
สนุกครับ ล้างบาป ซื้อมา แนะนำครับ กราฟฟิกสวย ลงดันเรื่อยๆ
it holds up remarkably well, but also honestly, just play Torchlight 2.
Overall, I really like this game. It is pretty basic for an ARPG by modern standards, but it did first come out all the way back in 2009. There are three classes to choose from, and you can even choose a pet that helps you. The combat is fun, the enemies fairly varied, and the story is serviceable, but not spectacular by any means. I think the best way to describe this game is simple, but fun. I feel that this game would serve as a great introduction to the genre. My one major gripe with the game is the amount of loading screens. They don't take very long at all to get through, but there are a lot of them. Just a minor annoyance. The loot is much like the game itself: simple, but fun. All in all, this is a really good game, and I think any fans of the genre would enjoy this one.
Diabloderivat sehr ausgeglichen spielbar. Suchtgefahr, da Schwierigkeitslevel skalierbar
Super fun. Simple, clean, and immediately enjoyable — the combat feels good and the art style is colorful and easy to read. It's a more straightforward game than its sequel, but that's not really a criticism. Great pick-up-and-play ARPG.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
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