
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $2.9M — a different platform, not this one.
Torchlight. A booming mining town that grew up around unbelievably rich veins of Ember, that rare ore with the power to enchant--or corrupt--everything it touches. It’s a powerful thing, and everyone knows power, well. Power can corrupt, too. You’ll set out into the nearby mountains and depths below to discover the full extent of Ember’s influence on the civilizations that have come before. Choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. The endless randomization ensures that you’ll never be playing the same game twice. A fun, crunchy action-RPG, this one game that oozes style, care, and polish out of every single pixel and is a definite must to pick up if you like RPGs or just having some mindless fun. Over 30 randomized levels! Monsters, treasures, puzzles, and items are also different each time you embark on an adventure. Choose a pet that will level up, fight by your side, and even take items back into town to sell them for you! Includes TorchED for you to make your own Torchlight set dungeons, mods, and much, much more!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #62, worst US #88 · 7 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.33/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.29/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 7.4K | 91% | $14.99 | |
| — | 3.1K | 86% | $5.99 | |
| — | 126 | 88% | $14.99 | |
| — | 948 | 88% | $3.99 | |
| — | 487 | 88% | $19.99 | |
| — | 21 | 74% | $9.99 |