
Adventure awaits in the award-winning Action RPG debut from Runic Games! Explore the randomized depths of this boom town, collect loot, and level up to save Torchlight - and possibly the world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Joguei Torchlight na minha infância e, até hoje, considero um dos melhores RPGs que já joguei.
Solid crawler, but I feel the layout for keyboard is just awkward. If I want to make split second decisions between items and abilities and go through 1-0 on the top area, and then need to use tab to switch what right click does??? Then those abilities items and attacks can sometimes be oriented to where my mouse points, but other times it just auto locks to whatever enemy is closest to my mouse. Something hat just gets annoying and overall with how the game is paced around you and the enemies moving quickly it feels like a flawed decision that would have belonged in a slower more tactical version of this game. Most of the games flaws extend from this awkward mishmash. It clearly wants to be something like diablo 2, but it borrows heavily from the FATE games as well. Both of which I enjoy to an extent, but the mix isn't really balanced here. Classes feel too exclusive like diablo 1, while being non-committal and freeform with how you build your character after. Think Wizard who only picked up bows, and ended up having to invest stats to range combat, just to have skills that are only based around casting magic. Unlikely situation, but something that can happen and it just feels weird to pretend like your game is freeform enough for that to be viable. It can *work* but it's not something that a player will use to get anywhere. Most of this leads to a janky stiff feeling to the game. This game is certainly "good" but it's not something that does anything better than what's already out there which makes it feel like you'd just waste your time playing this game. Even when I mention FATE and Diablo, they're both games that *do* have less than this game, but I'd still say those games work better than this game because they feel cohesive and thought out. Diablo will lock you into your character, it will take things slow and pace things in such a way to allow the player more agency when they try to pick their options for any given situation. FATE is smooth, has less going on, but speeds up the pace while making things more frantic to keep things from being boring. However all of its depth lies in the gear and what you find while exploring and how you can build yourself around what you find, or rig the game through the enchanters and merchants and quests to fine tune things to push yourself further. Here in torchlight you get a locked character, presented options to tune things in a different way that consistently will make you perform worse, a fast pace with frantic sections spaced out to make it feel slow and methodical while having the lack of intuitiveness to restrict you from being able to meaningfully utilize any option you might prefer over your default and secondary attack which are already dealing with anything in front of you before you get to the point of your options mattering, but it's still clunky enough that it feels like the agency of attacking is being taken away from you because of the lock on. I really would recommend practically any arpg over this game, even if I don't necessarily dislike the game. I just find that it's poorly aged which is enough for me to say that you should just move on.
muito bom, retro, classico e nostalgico
小时候的快乐
OYUNUMA DOKUNANIN ALLAHINI SİKERİM 50
I've loved Torchlight since I first played it back on XBox. I enjoy the gameplay loop, the pace of progression, and the art style.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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