
Lara Croft is missing in Egypt - presumed dead. Those closest to her gather together at the Croft Estate on a grey, rainy day for a memorial service in her honour. Afterwards, the friends sit quietly together in the study of the Croft Mansion and reminisce about Lara's past exploits; exploits that have until now remained a secret..
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Childhood memories
Tomb Raider V: Chronicles ist der fünfte Teil der klassischen Reihe rund um Lara Croft und sollte ursprünglich eine Art Rückblick und Abschluss darstellen. Historisch ist das Spiel ein Teil der Serie, aber spielerisch und technisch ist es heute jedoch kaum noch zu rechtfertigen. Auf dem Papier besitzt auch Tomb Raider V gewisse positive Aspekte. Es handelt sich um ein altes, grundsätzlich beeindruckendes Spiel und eine weitere Fortführung der ikonischen Reihe mit Lara Croft. Die Retro Grafik der klassischen Tomb Raider Ära hat auch im Jahr 2026 noch ihren eigenen Charme und wirkt nostalgisch ansprechend. Zwar konnte ich das Spiel selbst nicht aktiv spielen, doch anhand von Bildmaterial und Beschreibungen, besonders im Vergleich zu den Vorgängern, lässt sich dieser visuelle Reiz durchaus anerkennen. Damit enden die positiven Punkte allerdings auch schon.. Das größte und gravierendste Problem ist dass, das Spiel sich nicht aus auf modernen Systemen erst gar nicht starten lässt. Wer Windows 11 hat, ist verloren und kann es gar nicht starten. Mit Windows 10 mag es starten, aber man ist nicht vor abstürzen geschützt. Anscheinend Ohne zusätzliche Software, andere Umwegen oder Eingriffe in Dateien ist ein Spielstart oft nicht möglich. Allein dieser Umstand macht den PC Port faktisch unspielbar. Gerade deshalb wirkt der PC Port aus dem Jahr 2012 besonders enttäuschend, da hier eine Anpassung an moderne Systeme zwingend notwendig gewesen wäre, sie ist jedoch schlicht nicht erfolgt. Basierend auf den Erfahrungen mit den vorherigen Teilen lässt sich außerdem mit hoher Sicherheit sagen, dass die Steuerung auch hier weiterhin grauenhaft ist. Die grundlegenden Probleme der Reihe, unpräzise Bewegungen, sperrige Eingaben und fehlender Bedienkomfort, wurden offensichtlich nicht angegangen. Für einen modernen Port wäre eine überarbeitete Steuerung absolute Pflicht gewesen. Tomb Raider V: Chronicles ist heute weniger ein spielbares Produkt als vielmehr ein technisches Relikt. Selbst wohlwollend betrachtet scheitert das Spiel bereits an der grundlegenden Voraussetzung, es zuverlässig starten zu können. In Kombination mit der bekannten, schlechten PC Steuerung, fehlenden Modernisierungen und ungelösten Bugs ergibt sich ein klar negatives Gesamtbild. Wer die klassische Tomb Raider Ära erleben möchte, sollte einen großen Bogen um diese Version machen und stattdessen zu den Tomb Raider V Remastered greifen oder auf moderne Neuinterpretationen warten. Tomb Raider V hingegen ist in seiner aktuellen PC Fassung schlicht nicht mehr zeitgemäß und gar nicht spielbar.
Tomb Raider: Chronicles is a reflective and transitional entry in the classic Tomb Raider lineage, one that feels less like a bold new chapter and more like a retrospective farewell to an era. Developed by Core Design and published by Crystal Dynamics, the game arrived in 2000 after the dramatic ending of The Last Revelation, at a time when the series had reached both commercial saturation and creative exhaustion. Rather than pushing the story forward in a conventional way, Chronicles looks backward, framing its entire structure around memories of Lara Croft’s past exploits and positioning itself as a collection of untold adventures rather than a single, unified journey. The narrative is built around the idea that Lara Croft is missing and presumed dead, with friends and associates gathering at Croft Manor to share stories of her earlier missions. These recollections form the backbone of the game, dividing it into four episodic arcs set in distinct locations across the world. This anthology-style approach allows the game to jump between very different settings and tones, from ancient Roman ruins to a high-tech infiltration in New York. While this structure offers variety, it also results in a somewhat fragmented experience, as each episode feels self-contained rather than part of a cohesive overarching adventure. Gameplay remains firmly rooted in the classic Tomb Raider formula that fans had come to know over the previous four titles. Exploration, platforming, and environmental puzzles once again take center stage, supported by Lara’s familiar movement set and deliberate, methodical controls. The game introduces a handful of new mechanics, such as tightrope walking and enhanced stealth segments, but these additions feel incremental rather than transformative. For longtime players, the controls and interactions are immediately recognizable, providing a sense of comfort and continuity, though newcomers may find the rigidity and precision requirements challenging by modern standards. Level design varies significantly across the episodic structure. Some sections, particularly those set in Rome and Ireland, lean heavily into traditional Tomb Raider strengths, offering layered environments filled with switches, traps, and spatial puzzles that reward careful observation. Other segments, such as the New York episode, experiment with stealth-focused gameplay and limited combat, providing a change of pace but also exposing the limitations of the engine when handling more modern, urban scenarios. While many individual levels are well-crafted, the overall design rarely surprises, relying on familiar patterns that had already been refined in earlier entries. Combat plays a relatively subdued role compared to exploration and puzzle-solving. Lara’s iconic dual pistols return alongside a selection of other weapons, but enemy encounters are often straightforward and occasionally repetitive. Some episodes attempt to increase tension through restricted ammunition or stealth-based avoidance, yet these ideas are not developed deeply enough to redefine the experience. As a result, combat often feels like a functional necessity rather than a highlight, reinforcing the sense that the series’ mechanical evolution had largely stalled by this point. Visually and technically, Tomb Raider: Chronicles reflects the age of its engine. While environments are atmospheric and often evocative, character models, animations, and lighting were already beginning to look dated at release, especially when compared to contemporaries on newer hardware. The soundtrack and sound design do their job effectively, using ambient music to reinforce mood and scale, but they rarely reach the memorable heights of earlier installments. Asset reuse is noticeable, further reinforcing the game’s role as a stopgap rather than a reinvention. Reception to Chronicles has always been mixed, and time has done little to fundamentally change that perception. Many fans appreciate it as a nostalgic collection of classic Tomb Raider experiences, valuing its puzzles, globe-trotting locales, and faithful adherence to the series’ core identity. At the same time, it is often criticized for lacking ambition, with critics noting that it feels more like an obligation than a passion project. The episodic structure, while interesting on paper, underscores the absence of a strong central narrative drive. In hindsight, Tomb Raider: Chronicles is best understood as a coda to Core Design’s original vision for Lara Croft. It captures the strengths that made the series iconic—methodical exploration, environmental puzzles, and a sense of isolated adventure—while also exposing the fatigue that had set in after years of annual releases. For dedicated fans of classic Tomb Raider, it offers a worthwhile if uneven journey through familiar territory. For others, it stands as a reminder of why the franchise needed reinvention, marking the end of one era before Lara Croft’s next evolution began. Rating: 7/10
Despite the outdated engine and mechanics, I enjoyed this installment. As usual, this installment adds a couple of new moves for Lara. The plot is just as engaging as the ending of the previous installment. The game is short, 4–6 hours. I give it a 5/10
The fifth Tomb Raider from Core Design. Reading those negative reviews about this being an expansion or whatever, I feel the opposite. This was quite good and I really liked the missions and their stories. I think this is a lot better than the previous one at least. This one has 4 separate missions in different locations that are familiar from previous games, like pyramids and town centrum. Last one is super annoying and difficult, but the other 3 stories are excellent. It was fun going through them and see various enemies and characters and like in Tomb Raider IV, the cutscenes are nice. The awful tank controls gave me a headache many times, but they were okay, except in the last mission/story. There you need to be quick, silent and smooth at the same time and sometimes you need to shoot with the scope accurately in the head in fast situations. Not a good combination with these controls. The difficulty in the last mission sucked all the fun out of me from the previous stories, it was just a torture and I needed a guide to help me to get through it. I also had to use a medipack code in the end because it really started to annoy me loading save files and failing continuously and saving every 15 seconds. The last mission also has some serious bullsh*t moments where it's not possible to react or know what to do and you just die over and over again before you nail it. Some of the enemies are really hard and annoying too, but it was somewhat tolerable. After all that it felt good to complete this. I would still recommend this game if you're a Tomb Raider fan. 6.5/10 <3
Everything
I only got about 8 and a bit hours with Lara before the game just stopped working and refuses to start up, but enjoyable enough!
Nice to go back to it's routes of linear levels after TR4. I know everyone loves open world but back in 1999 it just didn't work as well.
This the 4th time to play it, unique love <3
Не знаю почему но когда я запускаю игру она всегда вылетает, че делать
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