
Step into the frozen unknown in Forsaken Frontiers, a cooperative analog horror adventure set in the unforgiving embrace of an everlasting winter.
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About
When an otherworldly storm descended in 1988, it brought something worse than cold. As civilization crumbled, the Entity Containment Division became humanity's final hope. Now you serve in their "workforce," venturing into abandoned facilities across America to repay the price of your survival. But beneath the howling blizzards and crackling radio transmissions lies a truth colder than the eternal snow.

12-Player Co-op: Immerse yourself in a gripping cooperative adventure up to 12 players. Explore the abandoned facilities where effective teamwork is paramount for survival.
Proximity Voice Chat: Communicate with other players based on proximity, adding a realistic and immersive layer to your cooperative efforts.
Persistent Character: Craft a unique identity with a character that persists across all saves and servers. Your consistent persona ensures a cohesive and personalized experience.
Detailed Eerie Atmosphere: Immerse yourself in the moody atmosphere of Forsaken Frontiers, where the warmth of the train contrasts sharply with the cold desolation beyond its confines.
Immersive Audio: Every footstep, distant sound, and unsettling echo is precisely placed in space, making sound your most crucial ally in understanding what lurks beyond your vision.
Retro-Future Wrist Computer: Every survivor's lifeline comes in the form of the DataDeck - a sophisticated wrist-mounted computer that elegantly consolidates your inventory and vital readings. Collect mysterious deck tapes throughout your journey to uncover recorded messages from the past or discover a diverse collection of music tracks to accompany your exploration. This innovative interface eliminates traditional HUD elements, keeping you fully immersed in the game's oppressive atmosphere.

Brave 11 completely unique ever-shifting locations - each one brings its own deadly hazards and forces you to adapt your playstyle.

You’re not alone. Lurking horrors hunt you down with their own personalities and brutal methods of killing. Stay hidden, use the environment to evade detection, or pay the price in debt for every life lost. Survive the day or lose it all...

Endless Mode: Experience the core gameplay of gathering resources from diverse locations to pay off your endlessly increasing debt.
Nightmare Mode: For those seeking a heightened challenge, Nightmare Mode presents a more intense and terrifying version of the standard experience.
Escape Mode: Search for the lone elevator to the surface while gathering essential gear for survival. Every corridor could be your path to freedom - or your last.
Exploration Mode: A more accessible experience with reduced difficulty, perfect for newcomers learning the ropes or veterans who prefer a less punishing playthrough.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] [b] TL;DR [/b] If you want a scary horror game to play with your friends, Forsaken Frontiers is a good Lethal Company-like to pick up[/h1] [h3] Lethal Company Similarities and General Gameplay Loop [/h3] The first thing to get out of the way are the Lethal Company similarities, and I think this game is honestly a little easier than Lethal. The art style is similarly retro, but the gameplay loop is quite similar as well. In Forsaken Frontiers you start off in a train, run around a location collecting loot to sell while avoiding monsters, then return to said train to pay off your ever expanding debt until you can't anymore. There are a few notable differences though. Unlike Lethal Company, all of the maps (i.e. the Metro, the Hotel, the Hospital, the Bunker, the Plantation, etc.) have varied interiors, layouts and environmental hazards. Like Lethal Company, these maps can have map conditions that can either benefit, or hinder your ability to get loot. Beneficial ones are things like Vigor (which increases player stamina), Shadowstep (reduces noise player footsteps make) and Surplus (much more loot spawns in the map). Detrimental ones are things like Blackout (all lights in the map are out), Minefield (lots of mines spawn in the map), and Spores (you need a gas mask to enter the map and a new enemy type spawns). Note that not all of these maps are made equal, I personally hate the Hotel. Additionally, the loot you collect in these maps does not take up inventory space, meaning you can just run around picking up however much you want until you need to run back to the train before it departs without you. The downside to this though is that the loot you find doesn't have utility functions since their sole purpose is to be sold. This means that you won't find loot like the stop signs in Lethal Company or the clown bomb in REPO. [h3] The Entities [/h3] Most of the entities in this game are for the most part more fair than you would initially think, since they each have at least one main counter. Normally, I wouldn't really want to spoil the entities too much but I think it's worth talking about them since I know they can be frustrating if you don't know their mechanics. The Spider, which looks like a large, lanky dude that walks on all fours, is blind, so as long as you aren't making that much noise you should be fine. Previously the Spider had a "sensing" ability that could bypass this blindness but the latest update removed this ability, so it's much more fair than it was before. The Forsaken, which are infected people who scream a lot will try to bite you to infect you (and the infection will kill you after a set amount of time) but will leave you alone once you're infected, meaning they can't kill you directly if you have enough time to escape. There is one enemy that feels rather unfair though, and that is the Butcher, who is a big dude with a chainsaw. For some reason this guy just does not lose aggro easily, and sometimes when you feel like you should have lost him he'll still be chasing you. Another problem with this guy is that he always spawns in the very first map players will experience, so his mechanics can make it frustrating for new players. Also even though the game doesn't really say so, YOU CAN HIDE FROM MONSTERS. There will be desks scattered around in the maps that have a little space underneath to hide in, and there is no limit to how many players can hide in them. Although, if an entity sees you enter the desk there is a high chance they'll kill you anyways so be sure to break line of sight before you hide. It's worth it to mention that the recent update added dynamite you can buy from the shop that you can use to straight up kill any entity so if there's a specific enemy you really hate you can just...kill them now. [h3] The Items [/h3] As you would expect, this game has a shop that you can use to buy items to help you survive in your treks into the various maps. Some of these items are nice little quality of life tools, while others are straight up game changers. The Stun Light, Sledgehammer and Dynamite all allow you powerful options for dealing with the entities in this game. So if you're struggling, try those ones out. [h3] Bugs [/h3] For the most part I haven't encountered that many bugs in this game though they do exist and even though they didn't bother me that much I thought I should mention them. The Bunker map always seems to have at least one hole in the floor of the map that players (other than the host) can fall through to teleport themselves back to the train. Honestly, I thought this bug was pretty funny when I first saw it. Also on the Bunker map, there was one time where I was downed after an entity saw me hide under a desk but my character glitched out of the map and was thus teleported back to the train and thus to safety. I guess the takeaway here is that the Bunker map is just a little janky. The Spider used to have what felt like a bug of the sensing ability where he could randomly know where you were even if you were completely silent, but this bug should be gone after the sensing ability was flat out removed. Sometimes when a player joins the host before a round starts, they'll be disconnected if they buy anything from the shop. This can be worked around by just having the host buy the items and having the affected player pick up the items from the shop counter or from the ground. There was also this one bug where our leftover money carried over to a subsequent run after we couldn't pay our debt. Overall if you are someone who likes co-op horror games or just wants to play a Lethal Company-like horror game then I would recommend Forsaken Frontiers.
this game is genuinely so much better than lethal. It takes everything that i didn't like about lethal out and replaces it with better ideas. no encumbrerance. I love the backrooms esk vibe with out being a clone of anything exactly.
very underrated game. its not just a lethal company clone.
no point playing vs overpowered entities, might as well call this a sui**de simulator good luck playing ts
♥♥♥♥ these dumbass devs cant even make a game with a good base fun because the ♥♥♥♥♥♥♥ monsters are so annoying to play against
i bplay i dief what
Bro the fact that there's a COD zombies reference in the game where the Quick Revive calls you a ♥♥♥♥♥ has to be the funniest easter egg I've seen in years playing indie horror titles. Other than that I don't want to go back to the Pentagon. I already have PTSD from what I saw and heard. OH YEAH ALSO IT GETS WORSE THE DEEPER YOU GO! I PLAYED MORE! IM STUCK WITH THE THOUSAND YARD STARE WITH THIS GAME!
A disappointment we never got the gun... its not real
Fantastic game, i would recommend finding at least 3 friends to play with until this game get more popular, i would put this on par with lethal company in terms of interactiveness and options when playing against the various creatures, get ready to learn to stun the butcher with doors because he will be the biggest issue in most runs.
[h2] My Favorite Lethal Company by Far [/h2] Forsaken Frontiers has soul and, what initially caught my attention, it's a genuine horror game with good ambiance. After 25 hours of playing it, my friends and I have still not gone through all of its content, due to recurring updates from the devs. I have also yet to be able to master avoiding quite a few of its monsters, which means it's not a shallow game that gets you bored quickly or that's easy, with no variation between enemies themselves. [b] It's got issues: [/b] It's has a handful of run-ruining bugs, like the Shepherd always finding you under a table (sometimes), players other than the host seeing through walls and being able to teleport back to the train, players being invisible. But, even if it's still needing some care and repairs, [b] it has improved. [/b] If I could request something back from the devs: I'd ask them to get the unfiltered chat audio back, since now Soundpad's filtered. That's half the fun of running, screaming, from a crazy man with a chainsaw that's glued to your tail, after all. [b] Important note: [/b] My friends and I bought Forsaken on sale. Price-wise, it's like it's punishing its buyers for it being niche, so yeah, buy it with a discount.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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