
How did Crystal Dynamics reinvent Tomb Raider? The Final Hours of Tomb Raider is a digital book that takes you inside the studio during the four year development of this franchise reboot. Journalist Geoff Keighley chronicles the team’s journey, illustrating this 11,000 word story with never-before-seen art and videos from parts of the...
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How did Crystal Dynamics reinvent Tomb Raider? The Final Hours of Tomb Raider is a digital book that takes you inside the studio during the four year development of this franchise reboot. Journalist Geoff Keighley chronicles the team’s journey, illustrating this 11,000 word story with never-before-seen art and videos from parts of the game left on the cutting room floor.
In the Final Hours of Tomb Raider, Crystal Dynamics reveals:
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
спс
This tells story of the Tomb Raider games, mostly focused on taking Lara from Underworld through to the reboot, from one era to another, basically saving Lara Croft, and a lot of people's livelihoods! Although honestly this read can be pretty boring, it doesn't have the best interface and some of the videos don't work anymore, if you love this franchise there's some really interesting and cool information in places here. My biggest takeaway; we take the games we love for granted. There're some seriously hard decisions, a lot of starting from scratch, wacky concepts, incredible talent and imagination as well as some humbling introspection about the quality of your own ideas that goes into game development, it seems, and a not insignificant amount of pure, dumb luck. Worth reading overall, and it makes you appreciate what people have to go through to make a successful and meaningful game! I'm so glad this trilogy turned out the way it did. I just hope we see this Lara back again, exploring other facets of the human experience through the eyes of our favourite unhinged archaeologist!
♥♥♥♥♥♥ хуетень
Some videos didn't load and the polls didn't work at all
真的垃圾 游戏都进不去 让我一直看你们的团队介绍?
This is a digital, interactive book documenting the development of the 2013 Tomb Raider reboot. It’s a good read, but some of the interactive elements no longer work. Still, it’s a cool addition to your library if you can get it on sale.
I can understand why Geoff Keighley is the person who is now, and his coverage of the development is really good and well balanced. I can recommend this if you are interested in Game Development, Tomb Raider and/or a good writting.
Il y a du contenu, mais sur ma machine, beaucoup ne ce lance pas, surtout les vidéos. Sinon des actions impossibles. Las! Je n'ai pas vu grand chose du processus de création. Tant pis. A avoir tout de même.
interesting read
♥♥♥♥♥ купил когда читать не умел соси ♥♥♥ пидарас
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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