
How did Crystal Dynamics reinvent Tomb Raider? The Final Hours of Tomb Raider is a digital book that takes you inside the studio during the four year development of this franchise reboot. Journalist Geoff Keighley chronicles the team’s journey, illustrating this 11,000 word story with never-before-seen art and videos from parts of the...
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How did Crystal Dynamics reinvent Tomb Raider? The Final Hours of Tomb Raider is a digital book that takes you inside the studio during the four year development of this franchise reboot. Journalist Geoff Keighley chronicles the team’s journey, illustrating this 11,000 word story with never-before-seen art and videos from parts of the game left on the cutting room floor.
In the Final Hours of Tomb Raider, Crystal Dynamics reveals:
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
книга
Отличная книга, вот такими их и следует делать (Portal 2 - The Final Hours книга ещё лучше, но ладно.. ). Наполненная разного рода интерактивными и просто медийными материалами которые только можно было применить (рисунки, вращаемые 3D модели, 360° фото, аудио, интерактивное аудио, видео, и даже видео в видео). Не играя до этого момента непосредственно в игру, интересно окунутся в атмосферу её создания (есть демонстрация удалённых сцен). Кто-то пишет, что это не игра.. ну что же, стоит поблагодарить этих уважаемых людей за бдительность. А ещё, это плюс один продукт в библиотеку за смешные деньги.
Книга. Хорошая? Хз , не читал.
не игра а говно
✔
Lara with a pet monkey ....yeah. We dodged a bullet, lads! It's kinda funny how much themed garbage devs had at their workspace.
♥♥♥♥♥ просто новости игры за деньги думал будет игра
♥♥♥♥♥
"Мне интересно".
Интерактивная произведение о том, как разработчики Tomb Raider 2013 года пришли к финальному результату.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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