
Tomb Raider explores the intense origin story of Lara Croft and her ascent from a young woman to a hardened survivor.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Traditional Chinese, Russian*, Polish*, Dutch, Czech, Portuguese - Brazil +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 882 reviews with recorded playtime.
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
重启三部曲中唯一的佳作
разбился корабль - я виновата убила олененка - я виновата убила волка - я виновата упал вертолет - я виновата похитили сэми - я виновата скопытился дед - я виновата умер кто-то ещё - я виновата виновата... виновата... виновата... 10 виноватых лар из 10
h
top
游戏类容还行 一个探险类型的游戏 想整点恐怖氛围也没啥 就是尼玛那镜头一晃一晃的 营地升级那UI弄那么闪晃做什么 我也不算晕3D 但你这游戏我真是晕 玩个把小时就要休息一下 脑瓜子真的受不了 总的来说算是推荐
Классная игра
сценарий
好
很后悔没有早点玩到这一款游戏,劳拉真的是雌鹰一般的女人。 游戏解密和战斗难度适中,存档点密集,大部分玩家都能正常通关。 剧情流畅连贯,人物刻画极为精准立体,每个同伴都有立体的性格和基于自我经历的思考。特别是眼镜男死前的”像我这样的人,很少有机会能当英雄的“。 最让我惊喜的是游戏体验真的太丰富了,攀爬、潜行、伏击、索道等等等等上天入地,都经历了一遍。关卡设计真的太有诚意了,很少有纯跑图的部分,包括关卡与关卡之间的衔接部分也制造了足够的惊喜和戏剧,比如坠落、坍塌等等。整个关卡动线都非常流畅自然,一条线路几乎不会重复走过,通过绳索或新道具设置走出关卡的捷径让人体验上很轻松(但是非主线古墓需要原路返回真的太累了)。 但是整个游戏玩下来节奏真的太紧张了,特别是后半部分,除了转场动画几乎没有轻松的时候,战斗接着战斗,而且一旦潜行暗杀失败就一大堆人围上来,无穷无尽根本杀不完的人。有时候对绳索岩壁的范围判定有些严格,很容易失误坠落。在紧张的节奏中这种失误真的很让人烦躁。 另外,视角强制控制常常让我误认为鼠标失灵。 最后,劳拉的死法如此之详细血腥在我看来是非常没必要的。关于劳拉的有些镜头看得我非常难受。
Its a ok game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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