
Tomb Raider explores the intense origin story of Lara Croft and her ascent from a young woman to a hardened survivor.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Traditional Chinese, Russian*, Polish*, Dutch, Czech, Portuguese - Brazil +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 849 reviews with recorded playtime.
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
差评,用键鼠玩的,体验不好,画质不错 1.QTE实在复杂而多余,一会E,一会F,一会SHIFT,开了提示也因为太紧张按错过,不能换成同一个键吗?一小半都是这里死的 2.没有官方中文 3.按键要用鼠标中键的地方不少,恰好我鼠标中键不灵敏,只好又买一个鼠标,结果左键又坏了,只好拼好鼠,两个一起用 4.为什么如此执着位置检查点出怪?打完第一波,然后往前走,被第二波打死,再重新打第一波,这是另外一半 5.箱庭地图还要搞收集要素,不过没那么丧心病狂 6.偶尔闪退 7.剧情有点怪,第一波坠机完了不长教训然后又坠机
great game
三部曲中做的最差的一代,流程短也就算了,游戏解密当中引导做的非常差劲,剧情还非常没有逻辑,为了转折而转折我是不太喜欢这部作品
goty
夯
Simplismente incrivel
夯爆了的线性
Would you recommand this game? Of course, it's the best of the series.
excelente juego, no importa los años, se ve super super bien, la verdad y el gameplay ni se diga
Whether you're looking at its story, game design, or impact on the franchise, Tomb Raider (2013) fundamentally redefined Lara Croft. Here are the 5 key takeaways from the game: 1. The Humanization of an Icon: Before 2013, Lara Croft was an unflappable, quip-cracking superheroine who was always three steps ahead of her enemies. The reboot completely flipped this script by starting her out as vulnerable, terrified, and untested. Her character arc focuses on raw physical grit and emotional resilience—showing how she earned her survival instincts through sheer perseverance rather than starting as a master adventurer. 2. The Bow Defined the Franchise's Identity: While you acquire a standard arsenal of pistols, shotguns, and rifles, the makeshift bow is the game's undisputed signature element. It serves a dual purpose: - Combat: It establishes a satisfying, high-reward stealth loop with silent headshots. - Traversal & Puzzles: As you upgrade it with rope attachments and fire, it becomes your primary tool for pulling down barricades, creating custom ziplines, and solving environmental puzzles. 3. A Masterclass in "Metroidvania-Lite" Map Design: Yamatai avoids the bloat of an overly massive open world, opting instead for interconnected hub zones (like the Shantytown and Mountain Village). As you unlock gear later in the game—such as the climbing axe, shotgun for wooden barriers, or rope pull—you gain the ability to backtrack to earlier areas and reach previously inaccessible optional tombs, secret paths, and salvage caches. 4. The Dynamic Shift from "Prey" to "Hunter": The gameplay loop mirrors Lara’s psychological transformation. In the early chapters, you spend most of your time hiding, running, and desperately scavenging for scrap. By the time you reach the Summit Forest in the third act, the dynamic flips entirely: Lara drops into the shadows, and the enemy cultists become terrified of her, actively panicking as you pick them off one by one. 5. Bridging Grounded Realism with Supernatural Horror: The narrative pulls a clever "bait-and-switch." It begins as a grounded, grit-and-dirt survival story against marooned human cultists, making you think the island's weather is just bad luck. However, as you delve deeper into ancient ruins, it seamlessly pivots into dark fantasy and supernatural horror—introducing 10-foot-tall undead samurai, ancient soul-transfer rituals, and weather-controlling curses.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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| 76% |
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