
Tomb Raider explores the intense origin story of Lara Croft and her ascent from a young woman to a hardened survivor.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.14/day in the week to Aug 25 → 58.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2950 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
每次玩這款遊戲,我就在想:「一款2013年推出的遊戲,畫面就可以做到這麼好,設備要求又不高,現在的遊戲到底在衝三小?」
I bought a stunning game for 20 cents (I was going to buy a Deus Ex game, but it was in a bundle with this one) It has great parkour and awesome combat; all i have to say is that the game has very good gameplay. It takes place on an island where Lara Croft and her team get stuck after a storm, and they try to find their way out. Lara Croft plays a major role by helping her team the most and not letting any obstacles stop her. Overall, I would give it an 8.9/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Traditional Chinese, Russian*, Polish*, Dutch, Czech, Portuguese - Brazil +1 more
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oynayıp zevk aldığım bir oyun oldu kendisi herkes 1 defa oynamalı. 2013 yapımı oyun grafik kötü bekliyordum ama çıkış yaptığı tarihe göre baya iyi olmuş grafikleri.
Ищу кто сделает мне футжоб на крыше 4го энергоблока г.Припять 🥺❤️
Só ia escrever algo aqui quando terminasse o jogo, MAS PUTA QUE PARIU, TENHO QUE DESABAFAR ESSA RAIVA DE ALGUM MODO. Essas porras dessas conversas com o pessoal do Endurance vão me deixar louco. Eu estava fazendo tudo tranquilamente, pegando todos os tipos de colecionáveis até chegar na parte em que temos que salvar o Roth. Foi aí que descobri que uma das primeiras conversas precisava ser feita [b]ANTES E DEPOIS DE PEGAR OS RESTOS[/b]. Abandonei o modo história e fui fazer o multiplayer. Depois de dias, finalmente voltei para começar TUDO DO ZERO. Dessa vez fui tranquilo, pegando tudo que precisava e prestando atenção nas conversas. Escutei a primeira parte, tudo certo. Peguei os restos necessários e, pelo que eu tinha entendido, só precisava ir direto falar com aquele cara lá, cujo nome eu já nem quero lembrar, para ativar a porcaria da conversa. SÓ QUE EU NÃO SABIA QUE TINHA QUE FAZER ISSO IMEDIATAMENTE. Acabei indo direto para o ponto de salvamento para melhorar a arma. Quando cheguei lá no cara, o KRALHO DA CONVERSA NÃO ATIVOU. Resultado: [b]52 MINUTOS JOGADOS FORA.[/b] Agora vou ter que jogar [b]DO ZERO PELA TERCEIRA VEZ[/b]. Cada vez mais eu pego mais ranço de conquistas perdíveis. O jogo pode até ser bom, mas quando você precisa ficar seguindo uma lista de passos absurdamente específicos só para não perder uma conversa de 20 segundos, a experiência vai completamente para o caralho.
本人古墓丽影系列的入坑作,剧情张力拉满,陪着劳拉一步步从学生蜕变为超人,每一次拿到或升级武器以及升级技能都能明显感觉到变强,战斗过程手感非常丝滑流畅,解谜过程也不会很烧脑,甚至可以说横冲直撞解谜也能过hhh,但是镜头确实比较晃,晕3d慎入,且多人模式现在基本没人,但丝毫不影响单人剧情的精彩,作为一款13年的游戏,建模能这么好看,你劳拉姐姐还是太权威了๑'~'๑
N°55 - Platino
宇宙究极无敌nb优化超好我的答辩电脑都可以玩
For someone who rarely gets motion sickness, the camera shake was so excessive and dizzying, it was unplayable, even for me. There are no accessibility options to reduce or turn it off. Also, the majority of what I did play in the first hour was mostly set pieces, with more QTEs than a Quantic Dream game.
镜头晃动无法关闭,是要把人眩晕死啊
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $23.6M | 44K | 91% | $49.99 | |
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| $59.9M | 88.4K | 85% | $39.99 | |
| $10.7M | 68.3K | 92% | $9.99 |
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| $96.9M | 224.8K | 56% | $12.99 | |
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| $98.3M | 155.3K | 92% | $39.99 | |
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| $94.1M | 132.1K | 84% | $39.99 | |
| $93.4M | 64.8K | 49% | $49.99 |