
Tomb Raider explores the intense origin story of Lara Croft and her ascent from a young woman to a hardened survivor.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.14/day in the week to Aug 25 → 58.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes
Still holds up to this day and beats even some brand new titles.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Traditional Chinese, Russian*, Polish*, Dutch, Czech, Portuguese - Brazil +1 more
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
先说缺点。2013 年的游戏,放到现在画质确实跟不上了,贴图和光影一眼就能看出年代感,人物面部表情在一些过场里也略显僵硬。流程也短,主线一路冲下来大概十到十二个小时,就算像我这样把收集品全清了、古墓全探了,也就三十五个小时出头 —— 这还是我慢慢磨的结果。对于习惯了三四十小时起步的 3A 来说,确实有点不够塞牙缝。 但玩完之后我得说,这游戏的体验比我预期的好太多了。 最大的优点就是紧凑。它不跟你废话,开场劳拉就被人一棍子敲晕,醒来倒吊在尸洞里,刚挣脱又被钢筋刺穿侧腹,拔出来捂着伤口就开始逃命。从头到尾几乎没有冷场的时候,一段动作大戏接一段探索区域,节奏卡得刚刚好。你不会觉得哪里在拖时间,也不会觉得哪里赶得太仓促,十二小时的主线被塞得满满当当,全程无尿点。 动作手感是真的舒服。攀爬、跳跃、滑铲、射箭,每一个动作都干脆利落,反馈到位。劳拉在地形间穿梭的流畅度特别让人上瘾 —— 峭壁上的凸起、悬崖边的藤蔓、废墟里的横梁,几乎所有你看着 "应该能爬" 的地方都真的能爬,不需要对着墙角反复试探。跑图是一种享受,不是折磨。这一点跟某些 "看着能爬实际空气墙" 的游戏比起来,简直是降维打击。 剧情方面也不拉胯。荒岛求生加神秘遗迹的老套路,但讲得不差。岛上的反派各有各的动机,不是纯粹的疯子,大部分角色的行为逻辑说得通,智商在线。劳拉的成长线是整个故事的核心 —— 从一个刚出校门、第一次杀人会蹲在地上干呕的考古系学生,到最后在火光里举着弓箭面不改色,这个转变过程被铺得很扎实。你能感受到她是被这个地狱般的岛硬生生逼成了战士,而不是突然就开挂了。 哦对了,说到开挂 —— 劳拉的身体素质是真的离谱。被钢筋穿腰、从瀑布摔下来、被熊拍、被石头砸,浑身是伤跟没事人一样继续跑酷杀敌。最狠的是有一段被尖刺从背后刺穿,拔出来之后包扎一下立刻生龙活虎。我玩的时候一边替她疼一边想:这女人的身体构造到底是什么做的?说是人类之躯我是不信的,大概是钢筋混凝土成精了。 最后说一句,这游戏挺适合通关之后隔段时间再回来逛逛的。天气好的时候站在山顶看风景,虽然画质老了点,但美术底子在那儿,夕阳下的海岛废墟别有一番味道。劳拉跑图又舒服,没事上去溜达溜达,爬爬悬崖找找遗漏的收集品,挺治愈的。 总的来说,《古墓丽影 9》不是那种能改变你游戏观的神作,但它是一部完成度极高、玩起来极其爽快的动作冒险游戏。短是短了点,但每一分钟都没浪费。如果你想要一段不啰嗦、不折腾、从头到尾都很顺的冒险体验,选它没错。
This game still holds up well in pretty much every aspect despite its age. Graphics are surprisingly still beautiful. Gameplay holds up great. Level design is good. Fun to explore. Open, yet linear enough to have a clear path, with little off-springs for collectibles. Story is amazing, love Lara as a character and her progression, lots of tense moments. All in all, probably my favourite Tomb Raider game out of the many. Still worth-it at full price, which is uncommon for a game that was released 13 years ago. Highly recommend.
13年的画面即使在今天仍然非常能打; 作为重启三部曲的开端,劳拉的形象设计实在让人相当喜欢,这个勇敢的女孩在流程中的形象并非一成不变,而是随着遭遇不断成长,从犹豫变得果敢,并且越发坚强。
bug
крутая игра ставлю лосяру
垃圾游戏
how this garbage is rated overwhelmingly positive is beyond me, where do i begin with this slop. Starting with the awful camera shake that you cant turn off, its actually unreasonably bad even when moving as slow as possible. the controls feel clunky and half baked, every animation seems half animated like they couldn't be bothered to make it smooth. the gameplay is boring to say the least, running and shooting clunkily with basic mechanics that don't feel rewarding with annoying climbing sections that don't flow at all. The "puzzles" and "tombs" are completely pointless that give no real reward and just feel like a slap in the face to be even included like it was something special. action sequences are awful and laura just ends up flopping around like a fish with no rhyme or reason while random Michael bay explosions flash around the screen with no actual origin where they came from, The ''hunting" mechanic is completely useless and serves no purpose after its introduction and really just encourages you to indiscriminately murder every animal you see for no real reason other than XP. the abilities you get with the xp is hardly useful as you can easily finish the laughably easy game without leveling anything. The plot is extremely base level and uninspired, the graphics are okay for the time period and the voice acting is terrible with very forgettable characters that i already forgot about after finishing so its hard to even speak about them. the level design seems hastily thrown together, just feels like random assets stapled together with no thought, I've seen far better design in indie games. Honestly seems like they wanted to make their own Uncharted 2 which they were hilariously far from. bought during an extreme discount and its still not worth it
best lara of the franchise lowkey
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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