
Tomb Raider explores the intense origin story of Lara Croft and her ascent from a young woman to a hardened survivor.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.14/day in the week to Aug 25 → 58.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
值得推荐的一款动作游戏,忽略掉偶尔可能出现的win11兼容性问题,重游戏性、轻现实合理性与有些bug的qte,古墓丽影9依旧是非常值得体验的。 让本游戏比较有记忆点且耐玩的是经验系统与战斗系统。 -经验系统 本作进行采集,狩猎,战斗与调查均可获得经验,升级获得的点数可以进行加点,从额外材料、搜集指引到杀敌性能,游戏鼓励玩家进行多方面探索,游戏风格并不局限。 -优点:不强制的支线探索有丰富的奖励机制,收集品与主线关联性较低,不影响整体体验。 -缺点:就个人体验,后期的大部分技能并不能从根本上强化主角性能和游戏体验,除了制图师技能对于全收集党可能有用,二级的技能已经足够满足玩家全部的战斗与探索需要。 -战斗系统 本作可操作主角劳拉拥有二段闪避,近战挥砍与暗杀的超高性能,剧情中能够使用弓、手枪,霰弹枪与步枪。经过升级后多数武器将拥有两种操作系统,满足不同类型战斗的需求。 -优点:战斗占比极高,自由度较高,适合喜欢该类型的游戏玩家。 -缺点: 1.战斗基本为强制战斗,过完cg立刻进战斗的场合较多。 2.武器升级需要收集对应部件,尽管主线提供的升级足以支撑丰富的游戏体验,部分部件需要探索古墓才能获得。 3.猎人技能树带来的全部战斗技能都鼓励近战与击晕,而战斗形式与可操作武器本身鼓励远程战斗。 游戏剧情整体来说比较经典,比较俗套,但很好理解。 但有些值得吐槽的地方。 -剧情吐槽- 本作在合理性上更多注重了游戏性。 1.战神劳拉 在船难后,劳拉以命相搏,克服恐惧杀死了来追杀灭口的人,后抱着救出同伴的觉悟单枪匹马杀进了敌人的大本营,仅仅在必须作战的场合,女大学生劳拉杀死的人(雇佣兵)就已经过了百。抛开劳拉傲人的臂力不谈,仅仅凭着一张弓,她可以将全副武装、手持热武器的佣兵小队杀得片甲不留,可以穿着吊带正对着机枪一个大跳踹翻铁疙瘩,甚至全篇上下她受的最重的伤是她自己摔到刺上了(而她还顶着腹部的雷霆穿刺伤虎虎生风地爬上爬下抡着镐子)。 2.死亡描写 本作可圈可点的死亡,是劳拉的养父罗斯为保护劳拉被飞斧击中后背后的死亡; 本作无人在意的死亡,是听到劳拉和落难船员的呼救,前来救援受到围攻坠机的三名直升机驾驶员。 我就纳闷了,罗斯确实是船员的一份子,为他哀悼将他埋葬显然是很合理的,但那些来救援的飞行员呢?他们的命就不是命吗?什么叫从副驾驶员的尸体边上路过连看都不看一眼?什么叫闲下来安全了也不回去找到他们的尸体,甚至都不找一下他们的身份牌的? 还有接上罗斯和劳拉的飞行员,被劳拉拿枪指着头逼着在雷雨天的密林里目视降落,只为了救一个根本不知道活着没有的幸存者??他们冒着生命危险来救你们,到头来只是为了变成小白鼠和渲染气氛的烟火——啊信号干扰,啊大暴雨,邪马台的诅咒一定是在的,我们贸然离开一定会死无葬身之地——我呸。 除此之外值得吐槽的还有屁事不干光压力劳拉一个人干活的幸存者队友,不知为什么只有毫无警惕心悠哉悠哉和哈气两种状态的敌人以及和考古基本绝缘的主线。我吐槽这么多不是因为只有这么多值得吐槽,而是剧情实在没有看下去的欲望,后边的cg我基本都跳了,以及因为恶性bug上不去缆车只能卡关在13章愤而退坑,导致整个人已经彻底佛了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Traditional Chinese, Russian*, Polish*, Dutch, Czech, Portuguese - Brazil +1 more
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice :)
剧情精彩刺激,非常值得玩!
very good game
Legend series
第一次玩这种类型真是大开眼界
[h1]é divertido mas se você for muito fácil de drop game esse vai ser mais um[/h1] o jogo em sí tem uma historia que te deixa curioso, mas ele é um modo "assistido"... Como se você estivesse jogando um filme, eles priorizaram enquadrar uma visão mais bonita do que a experiência do jogador, resultando em mortes ridículas. Pelo ano do jogo você pode esperar alguns clichês comuns e erros em tirolesas, mas [b] jogo de 2013 [/b] merece o reconhecimento. com todos os seus defeitos ainda é um jogo bacana.
打折入手,不错的游玩体验,既冒险又刺激。
Heat
amei
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $23.6M | 44.1K | 91% | $49.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $1.8M | 7.4K | 82% | $8.99 | |
| $1.6M | 6.9K | 77% | $8.99 | |
| $60M | 88.5K | 85% | $39.99 | |
| $10.7M | 68.7K | 92% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $96.9M | 224.8K | 56% | $19.99 | |
| $96.8M | 96.8K | 94% | $59.99 | |
| $98M | 139.3K | 72% | $39.99 | |
| $98.5M | 155.5K | 92% | $39.99 | |
| $94.2M | 132.3K | 84% | $39.99 | |
| $93.8M | 55.9K | 50% | $49.99 |